RuneScape Essays

  • Cyber prison

    1059 Words  | 3 Pages

    addicted to MMORPGs, specifically RuneScape. RuneScape to me was like a drug addiction. Everyday in school towards the end of classes my eyes were always fixed on the clock waiting for the hands to strike 2:40 and the ringing of the bell for my release. As soon as I heard that bell ring, I hopped out of my desk, bolted to my locker, and ran out to my mother’s car to go home. When we arrived home I flew into my room flip open my laptop and began to play RuneScape. I spent so much time playing MMORPGs

  • The Game of Runescape

    1519 Words  | 4 Pages

    The Game of Runescape For many, the world of Runescape is an unfamiliar world. Runescape involves many players in a medieval world of ghosts, goblins, and dangerous dragons. By fighting these monsters, characters can level up and get stronger. Each combat level that a player acquires increases his or her character’s strength by one point. People outside this discourse community would have a difficult time trying to understand everything that is going on in this internet game. Even people

  • The Boy And The Bug Creative Writing

    648 Words  | 2 Pages

    my ultimate passion: modern technology. With the internet at my disposal and the modern machine as my playground, I felt it was my distinct privilege to garner as much computational knowledge as possible. Accordingly, since the day I first joined Runescape, I have composed several websites for local Mattawan businesses, developed a handful of iPhone applications, taught myself two programming languages, and have even instructed an array of my peers on how to compose their own desktop

  • Malcolm X Literacy Behind Bars Analysis

    1401 Words  | 3 Pages

    Malcolm X was a man who was best known for his leadership positions in various human rights activist groups and his advocating for Pan-Africanism. What most people don’t know about him was how he got there; his struggles on learning how to read and write are described to us in the excerpt from “Literacy behind bars”. Malcom X speaks about his time at Charlestown Prison and how an inmate, Bimbi, was the one who really fueled his desire to better himself through the pursuit of education. From an early

  • Personal Narrative: Holes

    1250 Words  | 3 Pages

    Holes It wasn’t very long ago when I fell into a depression, no doubt, my worse one. It was one fueled by the anger towards myself. It was so much anger, in fact, that I’ll never be the same person I once was. It’s only until someone reaches the darkest point in life when that person realizes where they truly belong. I don’t know where I used to belong. Maybe it was somewhere in between the the nerdy and the lonely kids. I guess you could say I’ve never had much friends. I’ve always been the

  • Analysis Of Is Google Making USupid

    939 Words  | 2 Pages

    In modern society, people have become over reliant on the internet and as a consequence of this, our ability to think critically has reduced significantly. An author that contributes to this point, Nicholas Carr, argues in his article, “Is Google Making Us Stupid?”, how the internet is turning people into weak-minded thinkers. Carr states his argument by bringing up multiple points such as how we’ve become too dependent on it, how we’ve spent a lot of time doing unproductive things on it, and how

  • John Ronald Reuel Tolkien's Accomplishments

    576 Words  | 2 Pages

    A man that once incorporated the ideas and viewpoints of past events such as WWII and the renowned epic of Beowulf, has impacted many in his works as an author. All of which, political views, personal experiences, and opinions in events within history were all included. He had an imagination like which of Joanne Rowling, the author of the “Harry Potter” series, or George R. R. Martin, the author of “A Game of Thrones”. His style of writing was more of an interpretation of his mind than just pure

  • The Internet Age: The Age Of The Internet

    1058 Words  | 3 Pages

    The Age of the Internet The internet is something that is, faster than expected, being integrated into almost everyone’s everyday life. Most people, nowadays, have access to the internet at the tip of their fingers through their smart phones and even through the use of older flip phones, granted, on a different level. With the internet age came the age of the internet kids, which have a worse reputation than they deserve. When I say internet kids, you may already have a picture of grown men in their

  • The Effects of Internet Role Playing Games on Society

    1019 Words  | 3 Pages

    Advances in technology on the internet are making it a continually more ‘real’ experience for its users. To what extent are the places, relationships, communities and identities represented on the internet real. The increasing speed and efficiency with which humans can communicate within the online world has had an enormous effect on our culture. Furthermore the increasing reality in which Massive Multiplayer Online Role-Playing games (MMORPGs) represent human life online is affecting the way

  • Beyond Entertainment: Virtual Reality's Modern Applications

    1146 Words  | 3 Pages

    Modern Uses A common misconception is that virtual reality is just for entertainment. As we contemplate about some of the technology involved in virtual reality, entertainment is generally the first thing a lot of people think of when virtual reality springs to mind, but here we will talk about some of the other areas that virtual reality has made some substantial differences. Military VR is extremely useful for training solders in order to prepare for combat missions or other potentially dangerous

  • Mobile Gaming: The Future Of The Gaming Industry

    1349 Words  | 3 Pages

    Gaming has developed very much sense the beginning, from large arcade games to computer and console games, and now smartphones. The question must be asked, where is the gaming industry heading? In current day there are two major branches of gaming, the half that are with consoles and computers, and the other half mobile gaming with smartphones. The console and computer half of the gaming industry tends to have much better graphics, more content, lore, and is the older style of gaming. The smartphone

  • Group Communication Strengths

    1333 Words  | 3 Pages

    Throughout my life, I have had many situations where I was put in a group and had to interact with people that I did not know. However, these interactions have changed me as a whole. These communications also helped me discover my weaknesses and strengths. Through all of my group interactions, I have established the sense of responsibility, gained motivation and willpower, and developed a network of relationships. Group interactions have allowed me to discover many weaknesses that have limited

  • My Literacy Narrative

    1757 Words  | 4 Pages

    This is an experience that wouldn’t have been available in the same circumstance if I was born earlier because of the lack in technology. I remember watching my brother play an online game called RuneScape and first learning how to type with him. He would teach me the arrangement of letters on the keyboard and how it was used. This was my first experience with instant messaging and I was only in the fourth grade. I communicated with friends on the

  • Youth Culture leads to moral decay

    1487 Words  | 3 Pages

    According to the United Nations Educational, Scientific and Cultural Organisation (UNESCO), when a child matures into adulthood, they are considered as youth. Youth undergo psychological and physiological changes that occurs throughout the different period of adolescence and post-adolescence where it usually happens at puberty and ends when one is about 20 years old (Fornäs, 1994, p. 3). Youth is the period where young people would form significant characteristics that leads to a better understanding

  • Nonverbal Cues in Computer-Mediated Communication

    2372 Words  | 5 Pages

    Computer-mediated communication is a ubiquitous feature of modern life. Whether the communication is through Facebook, Twitter, email, instant messaging (IM), or such media as massive multiplayer online role-playing games (MMORPGs,) the ability for human beings to communicate across time and culture is unprecedented in history. Never before have people been able to communicate so freely with strangers around the world. However, it lacks at least one critical aspect of face-to-face interaction: nonverbal