Would it not be awesome if we could do the things one can only dream of doing? Imagine a world where you can be a running back in the NFL, a powerful sorcerer, and Batman, all in the same day. This world does exist and its the world of video games. Video games allow us to escape reality and the stress that comes with it. It is a world of infinite possibilities with something for everyone. You can slay huge aliens with your friends in a virtual reality, harvest the crops from you very own virtual farm, or even run your own country! In the world of video games, you can do whatever your heart desires! But video games have not always been this way and have not always been around. It has taken a lot of innovation, creativity, and technology to get to where we are today.
Back in the day, gamers would use dials and keyboards to move simple two-dimensional shapes across a tiny pixelated screen. Since then, forty years later, friends and family are able to play together in ultra realistic virtual realities. Games are no longer only played by geeky teenage boys spending the day at an arcade. Video games are now for men, women, boys, and girls of all ages. According to a survey taken by 23 participants at McHenry County College on April 22 2014, 96% of them have played video games before, 61% play video games weekly, and 9 of the 16 women surveyed currently play video games. These results show that not only are video games extremely prevalent in modern day life, contrary to popular belief, a good portion of women play them as well. Many different types of personalities play video games as well. Video games are no longer an activity only desired by introverts. Not since the internet has allowe...
... middle of paper ...
...nsoles, gaming hardware, and the uses of video game that were conceived in the 1970s. These innovative concepts have allowed the video game industry to improve to where it is today. The design of the gaming consoles from the 1970s have lead to the sleek, lightweight, video game consoles of today that act as home entertainment systems. The way computer hardware was first used in video game consoles from the ‘70s has paved the way for the small, powerful components we have today that allow better graphics, more interaction, and more complex controllers. Video games have been used for health treatment, education, and training all around the world thanks to the branching out of its uses in the 1970s. These events in video game history has dramatically shaped the way our world is today. A world where we can be ordinary people by day and orc slaying sorcerers by night.
Need Writing Help?
Get feedback on grammar, clarity, concision and logic instantly.Check your paper »
- Have you ever wondered what was the start of the PS3 in your basement. What was Atari and how did it impact the game world. How did Nintendo come into the business from card making to video games. By what means did Xbox leave the box??. Come, and I will show you…………. In the beginning…….. The first real “video game” was developed in 1958, by a physicist named William Higginbotham. It was a table tennis game and is played on an oscilloscope, a device used for visual displays. While some big name games, companies, and events had, yet, to happen, it sparked the video game industry.... [tags: video game, atari, nintendo, playstation]
1031 words (2.9 pages)
- Maneth Chan Video game industry is part of our culture not just the U.S. but around the world. The 2014 video games industry has come far from it original days, the graphic, sound, play ability, story and many more. To me video games are kind of like math or food since you can relate to it anywhere around the world. Video games goes as far back as early 1950s, when academics began designing simple game and other thing as a computer science research. They weren’t popular until 1970s and 1980s when arcade, consoles, home computer game were introduced to the public, now days the graphic in the game industry have amazingly realistic to them, you can almost mistake them for real if you’re not c... [tags: Video game, Video game industry, Arcade game]
1380 words (3.9 pages)
- Influence of Leadership Many people consider work just that, work. When you find a job you enjoy or an industry that you want to work in, work starts to become something else. It is an activity that you want to do and are excited every day to be there. Working in the video game industry, I have found a work place that I enjoy being and a job that I not only like to do, but am good at doing as well. In 5 to 10 years, I want to be working for Take Two interactive, which is a video game company that has developed such titles as Grand Theft Auto, BioShock Infinite and Sid Meier’s Civilization V.... [tags: Video game industry, Video game, Management]
2427 words (6.9 pages)
- In 2017, video games are always a current trending topic for video game enthusiast like myself. According to IGN, the major news outlet for video games, stated that 16-30 years spend hundreds of dollars on a PlayStation 4 so they can play popular games such as FIFA and Call of Duty. American culture is obsessed with video games because you can disappear in this virtual world and play as a character that contradict your personality. You can be a sniper on Call of Duty; you can be a basketball player on NBA 2K17 or football player on Madden 2017; you can be a criminal on Grand Theft Auto, Mafia III, and Watchdogs 2.... [tags: Video game, Video game industry, Reinforcement]
751 words (2.1 pages)
- Sexism in Video Gaming The video game industry, also known as the interactive entertainment, is the development, marketing, and selling of video games to millions of people worldwide. The video game industry is one of the fastest growing industries in the U.S. economy. Today, players of all backgrounds and ages enjoy playing video games. According to Michael Gallagher’s book, there are around 155 million Americans that play video games. There is an average of two gamers in each game-playing U.S.... [tags: Video game, Video game industry]
1209 words (3.5 pages)
- Women in the video game industry are not treated fairly or equally to their male counterparts whether it be in the video games themselves or the ones designing and producing the games. In a 2009 gaming diversity study, only 14 % of characters in video games are women, and only 10% are able to be played (Cook). The video game companies usually target the male customers despite almost half of the gaming community being made up of women. Not only are the majority of the protagonists strong white males, the female representation is very sparse, but when it does appear, they are usually hypersexualized.... [tags: Video game, Video game industry]
1813 words (5.2 pages)
- Women, the Video Game Industry, Community and Inclusivity There is a proverbial “no-girls-allowed” sign looming over the video game industry that has long excluded women from both the field and the gaming community. For a long time the video game industry has culturally been considered the dominion of men, but with forty-eight percent of the gaming community being made up of women there is increasing evidence that has shown that this is no longer the case (Harwell). However, women are still greatly underrepresented within the industry as the statistics tell a discouraging story.... [tags: Video game, Video game industry, Game designer]
1004 words (2.9 pages)
- Jaryd “summit1g” Lazar is a 28 year old millionaire who made his money playing video games. He spent most of his childhood years playing video games like most of us but has always wanted to do it for a living. When we think about gaming as a career we see video game designers and programmers; however, Lazar gets to play games for a living. A typical day consists of many hours of live video game content and having conference calls with corporate sponsors in the video game industry. Lazar now calls himself a professional video game streamer.... [tags: Video game, Video game industry, Game designer]
1279 words (3.7 pages)
- I am a Computer Science major interested in working in the video game industry as a programmer or level designer. I am mostly drawn to working on video games that focus heavily on storyline and user-story interaction, and my career goal would be to design video games, whether that be through coding or storylines. The science of human behavior and brain processes, and thus psychology is actually a key component to the video game industry, especially in the video games that I am interested in being a part of.... [tags: Video game, Video game industry, Psychology]
982 words (2.8 pages)
- The Video game industry is responsible for a great a part of American entertainment. All sorts of people have use of video games wether they are male or female or if they are in elementary, high school, college, or even married. Video games revolve around the superficial life where you can accomplish mostly anything. Government, parents, news media and so on believe video games lead to Gun violence. The video game industry has been blamed for gun violence since most massive gun shooters have been associated with video gamers.... [tags: Video game, Video game industry]
734 words (2.1 pages)