In today’s society, most video games are frowned upon. They are labeled as violent and are said to promote laziness among the large amount of people that play them. Video games affect people in many ways, but not all in bad ways. Most games contain several common properties: unpredictability, intense speed, high perceptual, cognitive and motor load, the selection between multiple action plans and an emphasis on peripheral processing. All of these properties lead to better memory, and motor skills., and problem solving.
It was also found that the average gamer spends about forty hours a week solely on video games (Anderson and Bushman 353). In addition Emily Hughes stated from the Metrics 2.0 research that “the video game industry is a rapid-growing market...In 2013, the worldwide market volume totaled $93 billion” (n. pag.). This actuality that such an immense number of young children and adults are routinely playing video games makes understanding the effects of video games on players an important research objective. Both scientists and psychologists have recognized the increasing popularity of video games and have released numerous articles.
Over the years video games has become popular, the history of gamming continues all the way back to board games, new equipment has created constructive and entertaining learning experiences. Video games are used to improve physical health. Playing video games does not mean being inactive. New and improved video games involve and incorporate different types of movement in the actual game. Certain video games can reduce fat causing global weight loss (Recio 143).
Video games also have some advantages to include hand eye coordination, a strategic mind set, educational and teach life lessons to the players. However, video games do cause more harm than good because the negative outcomes out weight the positive aspects of playing video games. The video gaming industry is a huge successful business and very popular around the world. Parks stated that “In 2006 worldwide spending on video games was more than 31 billion. In the United States more than 7.4 billion was spent on video games almost triple the sales of 1996.” Many different gaming consoles have been created as technology has advanced.
Video games have revolutionized the way we play games. The coming of age in the now famous Silicone Valley, random dots, smarter terminals, cycle time, and lower cost, has made many people millions of dollars. It all started from other games, such as arcade games and board games. From one computer, to the technology of video game consoles, many companies have thrived in the gaming industry, while others have failed. Magnavox, Atari, Sega, Nintendo, PlayStation, and X-box are some of the successes and failures.
Video games are unlike anything else. They have the ability to gain the full attention of the player by immersing them in a virtual world. The call of duty series has done this very well and there is no wonder 125 million copies have been sold making 5 billion pounds. The game itself also has astonishing visual effects and is the reason why it won the Visual Effects Society Awards in 2010 and 2013. In this world the user can be made to experience different environments which can help in learning and perfecting techniques.
It is considered the first widely available and influential computer game. Then, in 1972, Atari was founded. They had their first widespread success with Pong the same year. This success snowballed into the arcade age, where many arcade games such as Pac-Man, Asteroids, and Space Invaders were seen in malls, movie theaters, and even grocery stores (“History of Video Games”). In 1980, Mattel created the Intellivision system.
Granic notes “more than 70 percent of gamers play with a friend and millions of people worldwide participate in massive virtual worlds through video games such as ‘Farmville’ and ‘World of Warcraft’”. Although there is some negative effects from video game playing, there is several positive factors to go along. Video games can strengthen mental and physical skills, but when they are played excessively, they are harmful. Violent video games may cause children and teens to be more aggressive, but they also help spark early learning and creativity. Overall, balancing the potential risks and rewards of video games is important before making a decision whether or not to let a child or teenager play them.
The potential is infinite. Some studies demonstrate video game usage improves certain mental functions. However, when exposed to violent video games, some people develop to antisocial and aggressive behavior. In order to understand the potential benefits and dangers of video games and to make informed purchasing decisions, it is important to consider the history of video games, their military uses, their educational value, and the effects they have on the brain. History In 1986, the video game industry was failing miserably, with a meager $100 million total value.
Roy D. Silva resumes in the article “Negative effect of video games’’ Silva says “thought violence in videogames has no actual consequences, many times its pretended as fun or comical’’ (Silva 2). Believe it or not but that’s how teenagers and chi... ... middle of paper ... ...rganization’’(Kelly 2). People tend to get very violent when something doesn’t go there way while playing video games. Also, In the article “Video Game an Overview” by Graig Wagener, Geraldine the author points out “ Video game addiction is often a symptom of an underlying emotional or physocalogical issue such as depression or anxiety, and sometimes goes hand in hand with defiance, ADHD, and other conditions’’(Wagner 1). Many of these effects that people receive over game are really harmful and can lead to bad functioning.