Playing video games is perceived as associate degree exciting side of the media landscape and has toughened lots of growth in recent years. There has been an increase within the range of kids WHO use video games in several components of the planet, notably within the us (Hagan,et al. 2002). Among youngsters within the us, taking part in hours for video games have increased from four hours each week within the 1980’s, to concerning thirteen hours per week in recent years. Video games have conjointly taken the eye of the general public, notably by the controversies concerning person shooter games (Anderson, Gentile & Buckley, 2007).
Although, there are some strong theories and opinions to why these shooting occur; violent video games. In the articles "Frag Him" by Mike Jaccarino and "Shooting in The Dark" by Benedict Carey, these authors express their feelings on how violent video games correlate with these aggression that could eventually lead to horrific tragedies. Each author have similar and different thoughts regarding this serious matter. In Mike Jaccarino's article "Frag Him", he advocates that video games and aggression are most definitely linked. Violence in video games already heighten one's aggression after playing; but due to the technology we have today, the realism of it all is just making it worse.
Video Game Playing Video Game Playing and its Effects on Personality and Behavior in relation to Aggression In recent years, technological advances have introduced many new forms of entertainment, one of the most popular being video games. Since their introduction, professionals and parents have become concerned with the addictive power that video games can have on people, particularly children and adolescents. Today, concern has shifted from the addictive effects of video game playing to the possible effects that they have on players’ aggression levels. C. Braun and J. Giroux (1989) determined that the most popular category of video games is the war-type game. These are usually the most violent games, as most of them involve destroying objects and other people.
It was also found that the average gamer spends about forty hours a week solely on video games (Anderson and Bushman 353). In addition Emily Hughes stated from the Metrics 2.0 research that “the video game industry is a rapid-growing market...In 2013, the worldwide market volume totaled $93 billion” (n. pag.). This actuality that such an immense number of young children and adults are routinely playing video games makes understanding the effects of video games on players an important research objective. Both scientists and psychologists have recognized the increasing popularity of video games and have released numerous articles.
Violence is any action that may cause harm to another such as pushing, fighting, language, wrestling, and killing. Violent video games have a strong positive correlation with aggressive behaviors because of intense graphics, lack of effective parental control, and the amount of time playing these games. Aggressive Minds. Video games that are made these days are completely different from how they were made a decade ago. The games are much more detailed and realistic, and they give you the feeling that you are actually in the game.
The playing of violent video games often represents a factor in motivating shockingly violent youth crimes such as high school shootings in the US. People use video games as a scape goat when it comes to violence. Violent literature, television shows, and movies existed long before violent video games. Video games allow people to satisfy their urge to do wrong, but in no way do video games encourage or influence violence. Few violent video games exist compared to the total amount of video games that exist.
Violent video games have a controversial part of our society. Many of these video games are fueling and constructing today’s young minds for a more violent behavior, losing track of video games sole purpose of entertainment. Many studies have covered the surrounding ideas of the violent video games, giving sound points on both sides of the controversial topic. Video games have become popular all around the world, connecting our society through the internet allowing them to engage and interact with each other through this digital-portal gateway. In addition, these games come with a vase amount of genres from first person shooters, action games, fighting games and even role-playing video games.
The Violence of Video Games There are many views as to whether video game violence causes children to behave violently. Many children play violent games because that is what most people are playing and they feel that they need to do so as well. Violence is not only in video games but also in all other forms of media because that is what sells and what will make entertainment companies more money. Lately there have been increasing amounts of people that say that violent video games are causing a number violent actions. To some extent this is true, but there are also studies that say games help people release their aggression in an appropriate way.
Jack Flanagan, the author of “Violent Video Games Promote Antisocial behaviors” discusses how video games correlate with everything we do which leads to his case that “video games mean trouble.” He contends, “Violent video games are linked to real-world violence, and we should stop pretending otherwise.” Flanagan adds, “Sitting at your console, it might be hard to believe that what you do next might actually impact who you become in the real world.” Most children and adolescents appreciate and crave praise for things they do. Most games give a sense of satisfaction and easy success. Players say things like “Good shot!” and talk about the numbers in a kill streak. Praise and repetition can be a harmful combination because the more praise a player receives for a certain behavior, the more likely the behavior will be repeated. This cycle of praise and success may lead into a gaming Additionally, and even more disturbing, researchers are discovering that violent video games can be desensitizing toward real violence.
As a result, violence is the main attraction of video games. Violence in video games Also knowing that video games contain violence, almost everything in our society is surrounded by violence. In the article “Negative effects of Video Games” by Roy D. Silva the author states “the vast majority of video games on the market, nearly 90 percent by some contain violent scenes’’(Silva 2). The company’s from the video games can actually do something to change the fact that most games contain violence, but yet nothing really changes and continues even adding more violence into games. Roy D. Silva resumes in the article “Negative effect of video games’’ Silva says “thought violence in videogames has no actual consequences, many times its pretended as fun or comical’’ (Silva 2).