Video Modeling

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Video Modeling to Improve Academic and Social Skills for Children with Autism Children with autism spectrum disorder (ASD) often require systematic and intensive interventions in order to develop appropriate social and academic behaviors. One intervention that has been used with some success on improving a variety of behaviors is video modeling (Acar & Diken, 2012; Wang, Cui, & Parrila, 2011; Wilson, 2013). Video modeling involves the process of creating a video of a person or persons exhibiting a desired behavior and subsequently showing the video in a planned, systematic manner to the individual in need of intervention with the intent to measure imitation of the desired behavior by the viewer (McCoy & Hermansen, 2007). This intervention has …show more content…

The majority of studies on video modeling to date have focused on the development of social skills. Play skills are a common focus. Taylor, Levin, and Jasper (1999) found that video modeling improved the spontaneous play comments in the two young participants in their study. Nikopoulos and Keenan (2003) conducted a study measuring social play initiation and reciprocal play skills among seven participants with ASD. After treatment with video modeling, four of the seven participants demonstrated growth in the targeted areas. The same authors conducted a subsequent study in which three participants were treated with video modeling. An increase in both the initiation of social play and reciprocal play skills were observed in each of the three participants (Nikopoulos & Keenan, 2004). Nikopoulos and Keenen partnered together again …show more content…

Nicopoulos and Keenan (2003) used familiar adults, unfamiliar adults, and peers in their study. The same two authors used neurotypical peers paired with adults in their 2004 study (Nicopoulos & Keenan, 2004). Sherer, et al. (2001) compared the use of self-modeling to video modeling with peers as modeling. They found that both types of models yielded similar outcomes. In the study by Taylor, Levin, and Jasper (1999), siblings of the participants were paired with adult models in the videos. In the study by Kagohara, et al. (2013), humans were not used as models in the videos; the authors created videos using cartoon models. This method yielded positive outcomes among the

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