Video game addiction has always been the main topic of controversies recently due to its impact on the young generation. In spite of the fact that it helps us to enjoy ourselves during recess and economically contributes to several countries’ income, its negative affects towards children and teenagers and so on, need our consideration.
Merely in 2001, people in the US spent roughly 9.8 billions dollars on video game and this number increasingly enlarges in time. Besides, people who overplay those video games commonly have to confront a high chance of getting either mental or physical diseases or even both. Hasn’t been identified as one of diagnosis in the Diagnostic and Statistical Manual of Mental Disorders, however, those who overuse it often perform the changes in their characteristics and habits in common. In addition to that, even them their selves could be aware that they’ve changed negatively, they are not able to get rid of it. There it also causes the loss in interpersonal relationships, self-hygiene as well as wreck in either school or work. Other than that, addict in video game may cause various types of solemn problems such as being isolated from the community, becoming obese, less interactive to broader life.
To be more specific, video game addicts tend to be more proactive in their imaginary world than in real life. They’d rather get engaged to their online relationship than face to face, and by all those, they invisibly isolated themselves out of the society. Spending most of their time on it, video game addicts rarely care about their self-hygiene and have less time to spend on their work and their social life which may possibly head them to the crash in their position at work as well as finance. Moreover, it...
... middle of paper ...
...hanges in neurological in people would also be reduced. Besides, since video game addiction is the main cause of time and money consuming in most of children and teenagers, parents should pay more attention on them because in anyway, it will negatively affect their future what is one of the most important factors that contributes to the economic status of a country.
In conclusion, video game addiction should be put on public discussion boards in order to find the best way to resolve it. And as video games is gradually becoming more and more popular in time, we should warn people not to overuse it and use it wisely.
Works Cited http://serendip.brynmawr.edu/exchange/node/1719 http://exgamer.net/blog/?p=1279
http://www.ehow.com/about_5377629_effects-computer-games-addiction.html
http://ndri.com/article/cause_and_impact_of_video_games_addiction_-211.html
Addiction has been defined as "A primary, chronic disease, characterized by impaired control over the use of a psychoactive substance and/or behavior. Clinically, the manifestations occur along biological, psychological, sociological and spiritual dimensions (2)." While there is currently no category for video game addiction in the Diagnostic and Statistical Manual of Mental Disorders (3), which is the manual utilized to diagnose psychological disorders, video game addicts are often described by clinicians in the field as displaying many symptoms characteristic of other addictions. These behaviors include failure to stop playing games, difficulties in work or school, telling lies to loved ones, decreased attention to personal hygiene, decreased attention to family and friends, and disturbances in the sleep cycle (4). Withdrawal symptoms can even include behaviors as severe as shaking (5).
Excessive use of video games has been linked to many illnesses. These claims have been supported by many medical journals and studies. Moreover, when an enormous amount of time is given to video games it can eventually lead to certain medical conditions such as certain nerve and brain conditions and pain.
Video games should not be banned because they help in building our personality procedure, and they are healthy. Up to date researches show that first person shooter games have many advantages such as “faster and more accurate attention allocation, higher spatial resolution in visual processing, and enhanced mental rotation abilities.” (C. S. Green & Bavelier, 2012). These games build up analysis and higher ability to deal with problems and boost creativity. Thus, people who play first person shooter games uses there neurons in a more effective way than non-players, when facing problems and difficulties (Granic, Lobel & Engels, 2013). It is important to bear in mind that these studies did not yield the same consequences when it came to other types of technology. Furthermore, according to Granic, Lobel and Engels who wrote the study entitled “The Benefits of Playing Video Games” published in the American Psychologist journal; these types of video games develop reasoning, promote relaxation, avoid nervousness, sharpen up memory and help in making better decisions.
...eases the societal costs of this risk factor” (Source F). The “delayed gratification” further exacerbates the addiction by the satisfaction one feels after winning a game (Source D). This is harmful because students will continue to play these games until they have reached the ultimate gaming accomplishment: winning the entire game. Some students are unable to pause their games for even a few hours. Therefore, these students do not gain necessary and appropriate communication skills since their focus is primarily on their game. Video games, thus, lead to harmful, addictive behaviors.
Before we can begin to understand how video games affect student success, there must first be an understanding in what constitutes as problem gaming, or an addiction to video games. According to the article ‘Recognizing problem video game use’ the authors point out that these games often provide an alternative or way to escape everyday life and for some people being able to disappear into an alternate reality is worth the consequences associated with avoiding real-life socialization and responsibilities (Porter, Starcevic, Berle, & French, 2010) . According to their study, the criteria for problem use are characteristics such as having a strong need to play, playing when one knows they shouldn’t, playing for extended hours, interference with social activities and responsibilities, lack of sleep, physical pains as well as in increased consumption of caffeine most often endorsed by 70% of participant’s who reported problem game use (Porter, Starcevic, Berle, & French, 2010). Many mental health professionals have responded by suggesting that video game/internet addiction should be formally ...
The video games addiction causes poor scores. According to” Playing Video Games Causes Poor Grades “,’’[G]PA [grade point average] was lower in those who played video games for more than one hour. Even though this study cohort had a relatively high overall GPA, the difference between an 'A ' (less than one hour of video games) versus a 'B ' (more than one hour of video games) is a significant change in grade." 'B ' (more than one hour of video games) is a significant change in grade."(Chan, Philip A., and Terry Rabinowitz). This article has content about a study which shows the students when they addict the video games, they get a lower score than the students who don’t play video games. In addition, when the GPA is lower, the students are hard to get a degree. In “Video Gaming Is a Waste of Time." article, it has a content about wasting time when people spend too much time playing the video games and ignore their study. In the article, the author shows evidence to against John Messerly’s opinion. John Messerly is a lecturer at the Department of Computer Sciences at the University of Texas at Austin; he thinks that his students can earn money from playing games. In fact, his students have to spend a lot of time playing games and focus on the characters in games. But, they earn the money from playing the game is too little which compares to their work. If they spend time finding a job, they will be paid a higher wage. Additionally, when his students study hard and get a degree in game programming, they can get much money than they take the time to play games. In fact, people can see that study give students a lot of chance to get a good job. It is a big mistake if the students ignore their study to play video games. According to “Kids ' excess video gaming tied to anxiety “,[A]bout nine percent of children and teens play video games
The average adolescent spends a major part of the normal week watching or interacting with some form of the media’s products. Video games are one of these media based mediums and have become increasingly popular since the 1980’s. According to a report in Archives of Pediatrics & Adolescent Medicine, "Female gamers spent an average of 44 minutes playing on the weekdays and one hour and four minutes playing on the weekends, and male gamers spent an average of 58 minutes playing on the weekdays and one hour and 37 minutes playing on the weekends" ("Video Game Play Among Adolescents"). What can we understand from this evidence? The fact is that adolescents, male or female, are spending tremendous amounts of time each day sitting in front of a screen with a controller in hand.
Although, this kind of addiction seems insignificant watching video games has a huge impact in children’s social and mental development. For example; the Sandy Hook School gunman Adam Lanza, 20, was reportedly “obsessed” with military shooters game “Call of Duty” that lead him to kill children, school staff and his own mother (Pow). In this case, being an addict to play violent video games leads the children to get more engaged in the content at some point that they may be able to get out from it
Video games are often portrayed in a negative manner because they are seen as having an "addictive" quality. Addiction has been defined as "A primary, chronic disease, characterized by impaired control over the use of a psychoactive substance and/or behavior. Despite the wonderful benefits games offer as diversions, spending too much time, to the neglect of normal life duties, and social development with direct contact with others can and often does happen. Clinically, the manifestations occur along biological, sociological, spiritual and especially psychological. Some psychological effects that affect the behaviors are failure to play outdoor games, difficulties in work or school, telling lies to everyone, decreased attention to personal hygiene, decreased attention to family and friends, and disturbances in the sleep cycle. Many video game addicts have strug...
Game addicts cannot go on about that day without playing a game. They will spend at an average of twenty-four hours a week on gaming alone. Many game addicts forget about the everyday basic necessity such as eating, bathing and sleeping and continue on their games. Seungseob lee, a gamer addict who did not take care of himself, “played Starcraft for more than fifty consecutive hours at an internet cafe before suffering a fatal heart attack” (DAnastasio). The game addiction’s danger to health is tremendous mostly among adults and teenagers that are not under adult supervision. A solution to the game addiction problem would be simply prevent the person from accessing the game, but that also causes major problems. Brett, a gamer addict, thought of suicide when he wasn’t allowed to play his video game. He states, “At the time [I] felt anything had to be better than not being allowed to play Counter Strike” (DAnastasio). Brett ended up getting depression and started failing his classes. Brett cut himself away from the world and won’t even come out of the room. Excessive gaming can also “. . . induce pseudo hallucinatory-like experiences” (Clark). It happens when the gamer gets off the game after a long hours of playing. The gamer feels as if he or she is still in the game. One game addict claims to see and hear the zombies out the window of his home. These hallucinations can cause serious psychological and
It also explored the meaning of video game and provided how much time students generally will spend on playing the video game. In particular, it found a significant benefit of video games which is the platform of education. However, the disadvantages of video game playing have explored as well and ensured that negative impacts are much more than advantages. From few examples, it has been confirmed that violent video game can lead to a lower school performance and cause family conflicts. Finally, it is recommended that universities may need to consider about the apply of appropriate methods for addicts. Moreover, universities may also need to find suitable approaches for preventing addicts not
Video games are not considered as a serious addiction amongst teenagers and adults, often being compared to severe cases of addiction, such as drug abuse or alcohol abuse that may result in the appearance of a decrease in the severity of the addiction. However, video game addiction is a serious matter and has unhealthy consequences for an individual 's life and their health; spending too much time playing video games can take a great toll on one 's physical and mental well-being. Continuing unhealthy patterns of video game activity for prolonged periods of time can result in mental health issues, physical health problems, and a decline in a social life.
Several years ago, technology and child’s play were not such as extremely developed as today. Thousands of teenagers have video game as their primary form of entertainment at home. The disagreement about violent video games is because they focus on several subjects such as violence scenes, pornographic content, racism and other resources. For many years, researchers have been debating if video games can cause dependence or not. However, an expert, Jack Flanagan believes video games have a really negative effect on a person’s life and even for children. Jack states that video game addiction exists, and can have the same effects as drugs and alcohol (Netzley 36-37). This shows that video game addiction can be like other addictions
Video game have been claimed as addictive, a waste of time, and a distraction. While this does apply to some people, others have found the benefits to playing video games. These benefits include simulating working environments, helping people escape working environments, and giving great experiences. Although these benefits seems to be beneficial, it still stands that video games are a waste of time in which other things can be more productive.
Video games have both good and effects, but bad effects were greater. Limiting the time of playing video games and choosing the right type are the solutions of the elimination of bad effects on children. Thus, moderation between playing video games and playing sports or doing extracellular activities will benefit the child. Another important point would be avoiding violent video games because they influence children’s behavior in an aggressive way.