The Effects of Video Games in Modern Society

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Video game effects are relatively new in modern society. Even though these games are often entertaining, the content of the game has been increasingly more and more violent as technology becomes more prevalent. The popularity of violent video games has caused an increase in controversy. Parents and experts feel that some games are just too violent and they demand the government to regulate the sales of these games. However, violent video games do not cause an increase in aggression, in adolescents. The forceful plan by the government is caused by an exaggeration of the effects of violent video games and this plan are indeed pointless. Besides the violent contents, video games have several positive aspects. Video games can push children's competence to the limit by forcing them to master certain ability to overcome the obstacles in the level. For example, "Tom Clancy's Rainbow Six" series have become one of the games that requires intense dedication and concentration. The player acts as the leader of an elite anti-terrorist squad consisting of three or four members. At the beginning of the game, players can choose how to infiltrate the terrorist compound, either by planting an explosive on the door, using a fast rope from the rooftop or simply breaching into several doors to create a surprise assault. These options will ignite the sense of logical thinking and strategy formations in which formal education does not offer. Aside from the cognitive aspects, video games are also the tool of social interactions. Friendships can sometimes be developed through playing video games and ultimately keeping them away from drug usage and violent activities. Most of the video games today have either multiplayer or online capabilities or even ... ... middle of paper ... ...o play a huge role in personality of a person. Some person might have a tendency to be more rebellious and aggressive. Moreover, easier access to firearms in several countries can lead to violent thoughts and behaviors. Guns can act as a stimulus because it reminds the person of aggressive behaviors seen on television or maybe in real life. If the person does not have a solid self-control, it can lead him to a violent behavior. Self-control is one of the main aspects because no matter how many violent stimuli in the environment are, self-control can suppress one's violent and aggressive thoughts. Video games, in conclusion, are not harmful for young adults. The theories behind all the selfish acts should not have been led to video games. These games are good for young adults and can help development. Do you want to prohibit your child from learning lifelong skills?
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