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Educational benefits of playing video games
Effect of video games in the classroom
Educational benefits of playing video games
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Video games began in the late 1960s. It is highly interactive but also a distinct simulation of the real world and the world of thinking. In recent years, Video games have been gaining its popularity at an amazing rate and have developed into a common form of entertainment in people's lives. According to a survey, the researcher found that in 1992, approximately ninety-two percent of U.S. kids between 2 and 17 years of age play video games, and their parents bought 225 million of them last year to the tune of 6.4 billion dollars (Sider, 2002). Some people also believe that playing video games has become a cultural phenomenon. However, there are many noticeable problems are coming out while video games bring us a lot of fun. The most important problem is: Are video games harmful to children's development? As far as I am concerned, I strongly advocate that the drawbacks of video games should not be ignored. I would not care whether it is art or not, I just think it is a kind of spiritual opium.
Excessive playing of video games can contribute to serious problems associated with mental health. According to the article of Tracy McVeigh (2001), there is a study in Japan led by Professor Ryuta Kawashima. They did a series of experiments to a group of students to determine how children’s mental health influenced by video game addiction. They randomly assigned hundreds of students and examined half of them playing video games in contrast to the other students who just practice simple arithmetic exercise. It is not surprised that the students who worked on arithmetic problems have developed both left and right hemispheres of the frontal lobe of the brain. These areas are responsible for the learning, planning, motor, abstract thought, and...
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...n the laboratory and in life. Journal of Personality and Social Psychology, 78, 772–790.
Anderson, C.A., Akira, S., Douglas, A.G., Nobuko, I., & Akiko S. (2008). Longitudinal effects of Violent Video Games on Aggression in Japan and the United States. American Academy of Pediatrics. 122, 1067-1072.
Dorman, S. M. (1997). Video and Computer Games: Effect on Children and Implications for Health Education. Journal of School Health, 67, 133 - 138.
Ferguson, Christopher, Stephanie Rueda, Amanda Cruz, Diana Ferguson, Stacey Fritz, and Shawn Smith (2008). "Violent Video Games and Aggression." Criminal Justice and Behavior. 35.3, 311-332.
McVeigh, T. (2001). Computer games stunt teen brains. The Observer, 11, 55-57.
Sider, D. (2002). Virtual Vice? This holiday season, some video games come wrapped
in sex, gore and controversy. What can parents do? Time, 8, 79-80.
...f Violent Video Games on Aggression: Is it More Than Just the Violence? Aggression and Violent Behavior, 55-62.
Scott, D. The Effect of Video Games on Feelings of Aggression. The Journal of Psychology. March 1995 v129 n2 p121-132.
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
The purpose of this paper is to present a literature review on existing articles relating to the possibility of violent video games promoting aggressive behavior. The hypothesis set forth was that people who played non-violent video games displayed more Prosocial behavior versus those who played violent video games displayed more antisocial and aggressive behavior. A search was conducted on regular search engines on the internet, and on EBSCOhost using the title “can violent video games promote aggressive behavior.” The research articles presented are obtained from five case studies each focusing on different measures that were obtained, methods used, the participants involved, the designs of the study, and the results of the studies.
Although violent video games are thought to encourage real world violence, they actually help to prevent it. I am focusing on violent video games and how they affect juveniles because I feel that this issue needs to be looked at in the criminal justice community. It is an unnecessary distraction to blame the actions of a disturbed youth on a form of entertainment that has been used by millions of people without incident. A review article published in The Psychiatric Quarterly found that many studies which claim to indicate an increase in aggression due to video games are, in fact, biased! Once the bias is taken into account, the studies no longer find any correlation between youths who play violent video games and youths who demonstrate aggression and violent behavior.
In recent years, technology has developed very rapidly. This has led to many arguably both positive and negative changes in our everyday lives. One such change was the increased accessibility of personal computers and gaming consoles as well as the introduction of numerous video games. Due to their entertainment value, these games gained popularity among children and teenagers. Although many concerns have been voiced related to playing video games, especially those that are violent, [e.g., increases in aggressive behavior in children (Anderson & Bushman, 2001)], this paper will argue that certain video games also have beneficial effects. They should thus be played by children, teenagers and adults alike albeit with caution.
By far the largest concern of technology today is video games. There have been so many experiments and studies to try and figure out if video games have a negative or positive effect on our children. A growing body of research is linking violent video game play to aggressive cognitive, attitudes and behaviors (D.A. Gentile, 2004). Video games can obviously be dangerous for our children causing aggression, bad performances in school and obesity. Although we cant blame all of these problems on the use of video game...
Scott, Derek. “The Effect of Video Games on Feelings of Aggression.” The Journal of Psychology 129.2
Video games are electronic sports which involves user interface and user interactivity. They generate a visual response which helps to provide excitement and entertainment. Video games are played on computers, televisions, or any kind of device with a display screen. People play video games for fun and also because some games are more productive and useful. With growth in technology video games have become very popular in children. Those games can be informative and a brain-builder for children but at the same time it may be so violent that they not only become the reason for the children to be destructive but also vigorously increase anti-social behavior.
“Contrary to the claims that violent video games are linked to aggressive assaults and homicides, no evidence was found to suggest that this medium was a major (or minor) contributing cause of violence in the United States.” (Markey, 290)
Controversies over video games are focused on video game content and the potential for it to negatively impact player attitude and behavior. Since the early 1980s, video games have become part of the political debates with lawyers claiming that video games are harmful for society, protected under the freedom of speech. Hundreds of video game studies have been executed by a wide range of psychologists and government agencies with the aim of addressing the issue of harm. These studies have targeted possible links to addiction, aggression, violence, social development, stereotyping and sexual morality issues. These studies have been followed up by different analyzations.
A study in the medical journal Pediatrics discusses how a group of 181 Japanese students from the ages 12 to 15, and 364 U.S. children from the ages 9 to 12 were tested in order to observe the effects of violent video games. It was recorded that the children who were more subjected to the violent video games were more aggressive than their complements who did not participate in the games. (Moeller) The children who played the games also ended up controlling numerous situations inadequately; this involves pushing or shoving for what they wanted, or yelling at each other. It is tolerable to have faith in that this is a standard stereotype for children at this age; however, children are becoming more and more out of control and belligerent. Research has also found that, controlling for prior aggression, children who played more violent video games during the beginning of the school year showed more aggression than other children later in the school year
Nowadays, video games are frequently accused of having detrimental effects on children and adolescents. The main arguments against video games are that they lead to addiction, that they provoke violence, and that they impair social development. Whether or not such claims are true has not been determined with certainty as scientific studies have produced contradictory results. Nevertheless, video games also have beneficial effects, which tend to be underrated, as they do not receive the same level of media coverage that adverse ones do, and are thus unknown to the general public. Some of the positive effects of playing video games on mental development include: stimulating analytical thinking, improving concentration, and encouraging planning and anticipation (“Video game controversies”).
Willoughby, T., Adachi, P. C., & Good, M. (2012). A longitudinal study of the association between violent video game play and aggression among adolescents. Developmental Psychology, 48(4), 1044-1057. doi:10.1037/a0026046
The purpose of this report is to know both the good and bad influences of video games on children’s behavior and mind. Parents aren’t aware of what video games may led their children to, thus an informative report was required to give insights about this important topic.