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Are Violent Video Games a Cause of the Bad Behavior in Children?

opinion Essay
984 words
984 words
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Many People have put their attention directly on the influence violent video games have on the bad behavior of children. People believe videogames intensify aggression in children, while others say it can be a safe getaway for a child to express his aggression. Many opinions on this issue are stated still today, and they remain divided amongst the people who claim videogames to be a cause of aggression and those who claim otherwise. A child’s behavior can not be determined by violent video games, but instead is caused by a variety of environmental and domestic factors. It is easy to blame video games on violence, instead of looking at factors such as economic status, familial issues, and exposure to other entities such as television and media. This paper will bring forward the opinions of those who believe in no relationship between violent video games and bad behavior with one counter argument expressing the opinion of those who believe there is a relationship.
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
Much research makes a claim that there i...

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... and Movies Causing Violent Behavior. Psychology Today, 22 Dec. 2012. Web. 08 Apr. 2014.
"Entertainment Merchants Association." Schwarzenegger v. EMA. Entertainment Merchants Association, 29 Aug. 2011. Web. 08 Apr. 2014.
Hunter, Congressma D. "Congressman Duncan Hunter: Target Bad Parenting, Not Video Games." GamePolitics News. Game Politics.com, 15 Mar. 2013. Web. 08 Apr. 2014.
Makuch, Eddie. "Entertainment Merchants Association." Schwarzenegger v. EMA. N.p., 26 Mar. 2014. Web. 08 Apr. 2014.
Parks, Allison, Hele Sweeting, Danil Wight, and Et Al. "Do Television and Electronic Games Predict Children's Psychosocial Adjustment? Longitudinal Research Using the UK Millennium Cohort Study." Do Television and Electronic Games Predict Children's Psychosocial Adjustment? Longitudinal Research Using the UK Millennium Cohort Study. N.p., 2 Mar. 2013. Web. 08 Apr. 2014.

In this essay, the author

  • Opines that videogames intensify aggression in children, while others say it can be a safe getaway for children to express their aggression. a child's behavior can't be determined by violent video games.
  • Opines that videogames cause violent behavior in children as long as they are played. the sandy hook shooter, adam lanza, was an intense gamer.
  • Argues that there is not enough evidence that points to video games alone as the cause of delinquent activity.
  • Explains that television and media may be an outside force that contributes to the delinquent behavior in children. dr. allison park's et al found television, but not electronic video games, showed a small increase in conduct problems.
  • Explains that violent behavior comes from a lack of good parenting and other factors. in the supreme court case brown versus entertainment merchants association, parents were encouraged to look, play, limit, and control their children's activities during their play time.
  • Explains that a three-year study in singapore found that children who played violent video games generally believed hitting someone was acceptable and had more aggressive tendencies than those who did not play the games.
  • Opines that there is more research to be done regarding the topic of bad behavior related to video games.
  • Opines that the sale of video games is a billion dollar industry, with millions of people playing them, especially young children. the positive effects are rarely mentioned, but when they are, they include an increase in cognitive ability, hand eye coordination, concentration and visual attention.
  • Cites beresin, eugene, m.d.'s "inside out, outside in" and schwarzenegger v. entertainment merchants association.
  • Explains that schwarzenegger v. ema. parks, allison, hele sweeting, danil wight, and et al. do television and electronic games predict children's psychosocial adjustment?
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