Suhn Lee, M., & Barr, R. (August 2004,). Effects of Video Game Violence on Prosocial and
Violent video games are a source of entertainment for young people today. However, some people view violent video games as a dangerous influence in society. Violent video games are not all bad and should be embraced, because of holistic benefits and shaping the world of tomorrow as well as understanding why young people play.
Video games are virtual worlds where a person is allowed to live in the life of somebody else. In some cases you are able to play as a wealthy, retired criminal and are free to do whatever your heart desires. Whether it’s shooting everyone in sight, or planning huge bank robberies with a crew composed of a bunch of friends, you can do it all. In other instances, you are placed on a team and are armed to fight other real people in an online, modern warfare environment. Although it may sound like fun, video games like these are on the “first to blame” list whenever kids do anything violent. The Sandy Hook shooting is a prime example, Helen Pow explains, Adam Lanzan was the gunman in the Sandy Hook shooting on December 14, 2012. He shot 20 elementary school students and six adult staff members. The incident jumpstarted debates on whether video games were too violent and whether games like Call of Duty should be banned. According to Pow, Adam Lanzan was supposedly obsessed with Call of Duty, therefore, the media was quick to point their finger at first person shooter games and blame them for influencing Lanzan to go on a killing spree. Along with being blamed for promoting violence in young people, video games are often thought to be a waste of time, and useless in the sense that they don’t leave you with true benefits outside of the game. However, people need to understand that video games are not all bad. Actually, they are beneficial for everybody, whether it’s job training, or want to improve your senses, virtual realities can help anyone.
There are many people who say that videogames and TV will rot your brain and cause brain damage. Plenty of research and articles are against children playing video games, but there are some that are in favor of video games, and that number is growing every day. Video games can have some medicinal uses from helping patients in physical therapy to improving ones vison. Many people do not see these uses and for every one for video games there are five who are against it, however as that number is slowly growing.
How do you think video games can help you? It is actually one of the hardest questions to answer. It is a real mystery to most people. They can help you and harm you in many different ways. Researchers have been trying to find the answer for so many years now. They found since 2004 to present day, so many people play video games that we have built up 50 billion hours total of playing video games which almost adds up to 5.9 million years of gaming time in total. That is so long that it sounds like the early settlers like Mesopotamia had been playing video games!
With Video Games becoming a staple on the world household front, the amount of social impact they have is widespread. “Video games have became a billion dollar industry in North America, with revenues topping almost $20 billion in the United States in 2009 alone” (Bowen, H. J.,). In many different Video Games, violence plays a key role in their overall theme .Violent Video Games (VVG) exposure has been shown to increase aggressive tendencies according to Anderson & Bushman, (2001) but only for short periods of time, 15 minutes or less in a study done by (Sestir & Bushman, 2010). In a study conducted by (Greitemeyer and Osswald (2006) they found no significant effects VVG's have on our society positive or negative. They did however, find that video games can have positive effects on behavior, if the games have pro-social content.
One of the most widely deliberated topics when it comes video games with children is the violence factor. Psychologists Saleem, Anderson, and Gentile show that the impact on the children has to do with the content of the game. They assessed 177 children from ages 9–14 years old play a prosocial, neutral, or violent video game, and assessed helpful and hurtful behaviors simultaneously through a new tangram measure. Participants were told that they would play a video game by themselves, work together with a partner on a puzzle task, and that they would choose 11 tangrams for their partner to complete (there was no actual partner). If their partner completed 10/11 tangrams within 10 minutes, their partner would win a $10 gift certificate. They were told that they would also receive 11 tangrams from their partner, and that performance would be scored but they were not eligible to win a gift certificate. Participants were told that one of the study’s goals was to determine whether a potential prize influences performance. In their conclusion, given the genre of game played, children can be influenced by the “helpful” or “hurtful” intentions of the actual game. Prosocial games increased helpful and decreased hurtful behaviors in a short-term experimental context with children. In contrast, children’s games with violent content increased hurtful and decreased helpful behavior.
Videogames are amazing they promote creativity, team-work and social interaction. Video games actually work to increase how good your eyesight is. One study done by scientist’s Daphne Bavelier and her team found that playing five to fifteen hours of action games (e.g., Call of Duty) a week increased how good the participants vision was in two ways "The first way is that they 're actually able to resolve small detail in the context of clutter… The other way that they are better is actually being able to resolve different levels of grey”. Sure games have violence in them but honestly what doesn’t, films and TV are chock full of it, heck even Tom and Jerry promote violence and animal abuse plus there is a reason that those big shiny red “18” stickers are put on games so that it is clearly shown that children aren 't supposed to be given access to these specific types of game. As for the “waste of time” nothing is really a waste of time if you gain something from it such as
Did you know that 97% of kids in the U.S. Ages 12-17 play video games? Are video games good for you? The answer is no. Video games affect youths in negative ways. Imagine, the world without video games, kids would be outside way more often and there would be not as many obese people. Because of kids spending too much time on video games it can become addicting. Kids can go crazy because of getting mad at the game.
First of all video games can benefit the person playing the game. Video games strengthen reading and visual skills. In the article “what video games can teach us” by Emily Sohn, Sohn says “because kids are interested in the game, they often end up reading at a level well above their grade.” This statement is true about anything, a person will do things as long as they think it benefits them. In a kids case they believe that reading during the game will help them beat the game. Therefore they will read even though they may not realize that they are improving their literacy skills at the same time as playing the game.A game may improve your visual skills as well. A study made by researchers from the University of Rochester came to the conclusion that video game players gain better visual skills than people that don’t play them. Video game players can keep track of more objects at a time. As well as pick out objects quicker out of a cluttered environment.