Playing Computer Games Is Beneficial to Children

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The focus of this debate is whether gaming on hand held devices are beneficial to young children. Watching TV and playing games on a computer or hand-held devices comes under the category of technology and digital media. In the twenty-first century technology has interwoven itself into the structure of developed societies and are now seen as a basic necessity in the negotiating life. According to Gunter and McAleer (1997) technology such as television has integrated itself on to the domestic scenes and is now seen as a piece of furniture practically every house hold owns one. It today’s society It is common place for various forms of technology to be used in daily life even by children.
Playing games on hand-held can be beneficial as it can be enjoyable but self-motivated way for children to learn and play “play is intrinsic to children’s quality of life, it is how they enjoy themselves. It is also a key component of a healthy lifestyle”. Children’s games on hand held devices such as iPad, iPhone and tablets give children access to a vast wealth of information which can develop children mind and knowledge surrounding a broad spectrum of subjects. Educational video games that are age appropriate have an inventive way of simulating a young child mind and sustaining a young child’s attention, while they are engaging in the practice of learning and problem-solving; for example a literacy letter game expands a young child’s language and literacy skill in a visual character and audio sounds as way of simulating the mind help the child retain the information in certain part of their brain. Then if games ask questions to challenge the child understanding further such as find the right letter?
According to Selwyn (2005): computerized-... ... middle of paper ...

...an be beneficial to children games that “could perform particular scene and plots and they explore aspect of character and identities including their gender” such as Sims allow a child to investigate and explore society in a virtual world, they are able see cause and effect with real life situation such as building a family unit, going to work and earning money also life and death.
In conclusion technology is a part of the twenty-first century society it needed for society scientific and technological advancement. As technology advance so does children ability to adapt quickly to change to this vase range of media. However parent and families should adapt to technology by becoming involve active users instead of passive ones by accessing the television and playing game along with their child using communication and relating to certain aspects in their environment.

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