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Educational benefits of video games
How do video games help education
How do video games help education
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Recommended: Educational benefits of video games
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Bowen, Lisa. "Video Game Play May Provide Learning, Health, Social Benefits, Review Finds. apa.org/monitor/2014/02/video-game.aspx. February 2014, vol 45, no.2 Lisa Bowen is a phycologist and she published the article Video Game Play May Provide Learning, Health, Social Benefits. Lisa’s article “Video Game Play May Provide Learning, Health, Social Benefits” is about how video games help develop the mind. Lisa argues that different video games help young children’s intellectual skills. A 2013 meta-analysis found that children playing video games help them think in three dimensions
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Adam published a part of a journal called Cognitive Benefits of Gaming. The journal part is about how the mind can gain skills from playing action games that are fast paced and needs a good amount of attention. He explains the playing shooter type video games help show faster and more accurate attention allocation, higher spatial resolution in visual processing, and enhanced mental rotation abilities. In 2012 research showed that these skill improvements derived from playing commercially available shooter video games are comparable to the effects of formal high school or college …show more content…
Marcs book. "Don't Bother Me Mom, I'm Learning!” tells about how video games are part of the twenty-first century and gives examples of how video games teach children how to work together. On page 106 of his book, marc talks about how a simple game like Walt Disney Company’s Toontown players work together to bring down hordes of enemies called cogs. If the cogs are too tough to fight alone then a player has to ask another player for help. The purpose is that it teaches children to learn social skills when fighting or just exploring the video game Toontown.
Willis, Laurie. Video Games. Detroit: Greenhaven, 2010. Print.
Laurie Willis author of the book “Video Games”. Shows opposing viewpoints on video games. One opposing view point is how video games can help children learn. It shows that children can learn strategy or critical thinking based on strategic games. Laurie explains that strategic games help develop critical thinking because the players focus on strategic ways to win or figure out puzzles when they are playing strategic video games. Researchers showed that in 2013 playing strategic games for 2 hours helped children’s problem solving skills and critical thinking skills then those who don’t play.
Zorrilla, Michele. "The Video Game Controversy: Aggression, Benefits, and Addiction." Http://radford.edu/. 13 Apr. 2012. Web. 5 Nov.
Video games do not make us more intelligent. They may however, make us more prone to violence and sex. Video games are preventing us from screening out distractions and making thinking deeply a difficult task. Our brains become overwhelmed when multitasking. Moreover, Johnson states “... a modern video game can take forty hours to complete”. Forty hours keep kids from homework and as Rachael Rettner states in livescience, “The results show that boys given a PlayStation II are slower to progress in their reading and writing skills and have more learning problems reported by their teachers than those not given a system”. The sole reason studies come back positive for video games being productive is due to the fact that they test a regular video gamer with a non-gamer. Regular video gamers will do better in the study because the more they play, the better they get. Not many realize the effect of these “fully realized imaginary worlds”, it is making it harder for people to differentiate their virtual life with their real
... games do have an important and distinct impact on the psychological development of children. Some of the positive effects of social, educational, cognitive, and physical uptake are substantial and far outweigh the occasional negative showing of aggression and lethargic behavior. As with all things, the situation and content should always be considered, especially in the developing stages of young minds. With the landscape of the video game industry changing year-by-year, there are constantly more dimensions of this puzzle needing to be assessed. However, there has already been a shift in their potential effects even as recently as the past 10 years. With more research in this field, we can start to note trends (relative to sex and age) and begin to create and environment where children enjoy the process of growing up while developing good health and social habits.
Researchers, however, have found that gaming may not be completely bad for adolescents. A recent study by Paul J.C. Adachi and Teena Willoughby points out that video gaming may satisfy the same criteria for positive youth development as traditional organized activities such as sports, music or clubs. In direct contrast to this analogy, they demonstrate that there may be significant social benefits of gaming, that adolescents are motivated to play video games and that this type of play requires concentration and mental effort (Adachi and
“Most reported effects of videogames – particularly in the popular press – appear to centre upon the alleged negative consequences… Research has consistently shown that playing computer games (irrespective of genre) produces reductions in reaction times, improved hand-eye co-ordination and raises players’ self-esteem,” (Griffiths p. 47), states Mark Griffiths in his article, “The educational benefits of videogames”. When people think of video games, they often tend to think about the negative side effects that video games can have on a person. Will Wright in his article, “Dream Machines” also defends video games by providing positive effects that video games have on those who play them. Wright presents
“Can you Make Yourself Smarter” is an essay written by Dan Hurley. In the essay, Dan Hurley explores the rise use of video games in classrooms. He starts out by talking about his visit to a third grade classroom in Chicago Heights. During his visit, he met a group of third graders and noticed that they were sitting down in front of apple computers and were told by an instructor to explain how to get points. He says that the game included a haunted house, with bats and a crescent moon in a midnight blue sky. Dan Hurley mentions that a black cat would appear every few seconds in one of the house’s five windows. The cat would also vanish. This exercise was divided into levels. On the first level, the kids had to remember which window the cat appeared in. Hurley says “But the game is progressive; the cats keep coming and the kids have to keep watching and remembering.” (Hurley 316) This exercise is proof that many video games can make you smarter. In today’s society, there are many educational video games
“The objective of video games are to entertain people by surprising them with new experience” (Shigeru Miyamoto).Video games have been a leisure activity for many people around the world but for some people it has become a way of life. Video games help us escape everyday life and bring us to a land of imagination. That is why many people play video games because it is a great way to relieve stress. Video games have many benefits than just being fun. Not only are video games shown to have positive effects on the individual if used in the right manner, but it also helps to connect people with common interest; bring a sense of community. It is also a resourceful way to find a career path. The components
...ing Health Benefits of Playing Video Games.” Youtube. 14 November 2012. Web. 1 May 2014.
One way in which video games can be beneficial is by supporting individuals’ intellectual development in the areas of problem solving and logic. Games like Cut the Rope, Angry Birds and The Incredible Machine require players to solve a puzzle under time limited conditions. When people are playing these games, they practice their critical thinking skills and creativity, which are both important components of intelligence.
Many kids like Tommy, who spend most of their childhood and adolescences emerged in imaginary lands rather than dealing with the real world at hand, become socially anxious and have low self-esteem later in life. Instead of thriving with a career and family, they relapse back to the same virtual interaction they had as a child. They float through life barely able to support themselves or result to living with their parents. Adulthood seems to them a mere task they must complete in order to continue their gaming. Excessive videogame play for children and adolescents cause social anxiety, depression, and aggression because more time is spent alone engrossed in dynamic storylines and complex situations than outside building face-to-face relationships and other healthy social skills that better prepare them for their future.
There have been several studies conducted on learning and serious games, for example, a recent study by the Office of Naval Research found that video game players performed ten to twenty percent better in perceptual and cognitive ability than non-game players, and that video games helped adults process information faster(Steinberg,2012). Another study by the Federation of American Scientists found that students re...
Gaming provides more advantages than it does disadvantages. Playing video games is good for you. There are many game genres out there in the world, you just have to choose the right ones to benefit you. For example, if you pick a strategy game, it would help you in critical thinking and benefit you by helping to make good decisions. A great strategy game called Starcraft was inspected in an experiment. It was found that Starcraft helped increased brain flexibility. Brain flexibility is the ability to switch between tasks and look at things from a different point of view. Higher brain flexibility allows you to comprehend multiple concepts at the same time. Brain flexibility allows you to switch between thoughts based on certain conditions and helps you adjust to your situation. For example if I were thinking about playing a video game and end up seeing the word “homework” I would instantly think about whether I have homework or not, and if I do, I would stop thinking about playing gam...
There are several negative stereotypes associated with video games and those who play them; some of these may often hold true. However, there are plenty of learning opportunities in video games. While the direct purpose of some games is to educate or train, other games that do not directly have this purpose can still become a learning experience for the player. As Ntiedo Etuk, president of the educational video game company Tabula Digital said, “The traditional view of video games has been that they are distractions from the task of learning” (Electronic Education Report 1). Video games are an effective tool for learning and retaining skills both inside and outside the classroom environment. The basic cycle of game play--the introduction to the game, game play, collaboration, improvement of these between each round, and evaluation at the end of the game (Klievink and Janssen 159)--are nearly parallel to the traditional classroom learning cycle of reading a textbook or listening to a lecture, taking a quiz, studying, focusing on items missed on the quiz, and taking a test or exam. Within this cycle, there are many opportunities to develop and perfect both educational, life, and occupational skills.
Nowadays, video games are frequently accused of having detrimental effects on children and adolescents. The main arguments against video games are that they lead to addiction, that they provoke violence, and that they impair social development. Whether or not such claims are true has not been determined with certainty as scientific studies have produced contradictory results. Nevertheless, video games also have beneficial effects, which tend to be underrated, as they do not receive the same level of media coverage that adverse ones do, and are thus unknown to the general public. Some of the positive effects of playing video games on mental development include: stimulating analytical thinking, improving concentration, and encouraging planning and anticipation (“Video game controversies”).
"Video game play may provide learning, health, social benefits." American Psychological Association. February 2014, Vol 45, No. 2