Since I did my topic over world-building I have to say always an interest of mine to go along with this, and that happens to be 3-D Modeling. Creature design has always been a passion of mine, along with Sci-fi and Fantasy, my favorite thing in movies seeing the models of the creatures and other fictional objects in motion, the environment they are within almost seeming believable. Wondering how long it must of took them to do the concept work for the model before they started to make the body, the base for your or the rest of the team to texture, to rig, to animated, to light, before the final moments people get to see your hard work on the big screen, or watch eager gamers interact with your creations and be immersed into the world of your models.
Sculpting programs like ZBrush, Sculptris, Modo, Mudbox and others allow for even higher poly models than what a program like 3DsMax or Maya would allow. However even though not to say that those programs also don’t require skill. I do believe 3-D sculpting, requires even stronger knowledge and imagination on anatomy, along with attention to detail than normal modeling does. For example, fantasy creatures much like centaurs and dragons, despite being the staples of fantasy universes. Each has a unique structure depending on the artist overall knowledge of anatomy and what they believe would be functional. Ryan Kingslien’s, a professional 3-D modeler, video about centaur anatomy and multi-limbed creatures talked about how researching dinosaurs could help spawn new ideas for fantasy anatomy. Using ZBrush as the medium, he took note how, instead of scapula, he could fuse the scapula and pelvic girdles and use the bone as a section where the legs can attach to for the centaur, much like s...
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...h that though I also hope to encourage younger artists to maybe get into it as well, exploring the infinite possibilities of creating that 3D modeling and sculpting offers.
Works Cited
Kingslien, Ryan. "Anatomy of a Centaur & Other Multi-Limbed Characters." I Sculpt Stuff. Blogger, 12 Jun 2012. Web. 09 Dec. 2013. http://www.isculptstuff.com/2012/06/anatomy-of-centaur-other-multi-limbed.html
Fordham, Joe. "Kaiju Dynasty." Cinefex. Oct 2013: 64, 71. Print.
“Production Process.” DreamWorks Animation. Web. 10 Dec 2013. .
"Oculus VR Secures $75M to Fund its 3D VR Helmet and Offers Jobs." Stereoscopy News. Stereoscopy News, 13 Dec 2013. Web. 13 Dec. 2013. .
Sculpturing is all about expression, as the image form has depth as well as width and height; three-dimensional display. Deborah's innovative and intellectual ideas are seen in the horse with its pose and energy; alert and ready to react to whatever comes its way. The form is organized to create the image; each branch represents a part of the horse's physique.
The Statue of a kouros represents a Greek male. With one foot forward, the statue at the same time, represents movement and is able to stand on it own. This also gives the over life size figure, visible weight. In this early figure, geometric forms seem to predominate, and anatomical details, such as the chest muscles and pelvic arch, are presented with somewhat of exaggerated lines. Although the exaggerated lines show where these muscles belong, the detail is still missing. Looking up and down this nude body, at this miss proportioned and lacking of detail body, the hair is what grabs my attention. The hair is carved with detail not noticeable in the rest of the body. As well, although the fists are clinched and still bonded to the body, the legs and elbows are separated. The ability to move around and inspect the statue makes a big difference than if it was up against a wall, or just looking at its picture. The legs, which support the weight of the statue, have a visible strength which is seen in the knees. The head is what carried the most detail, the ears although to far back, are intricately designed. It is the ability to walk around the entire statue that allows me to see the different aspects and places where attention to detail was placed. However, he does not expand into three dimensional space; he has a closed-off, column-like appearance
amazing drawing skills. There is a sense of line , contours and forms that existing in 3
If you were to live during the tertiary period, this would be one of the things you would often see. All of the mammals that existed during that time period were terrestrial. They all were land dwelling mammals. Before J. G. M. Thewissen and colleagues’ discovery in Pakistan, many scientists believed, since the constant new discoveries twenty years ago, in what the numerous fossils from North America, Pakistan, and Egypt have revealed, “…these early cetaceans had mobile elbows and external hind limbs with articulated knees. However, they were fully aquatic, except for Ambulocetus, which was amphibious-much like sea lions” (Walking with Whales).
The definition of sculpting is, according to the Oxford Dictionary of English, “to make or represent a form by carving, casting, or using other shaping techniques”. Though, one could easily argue that in ancient Greek culture, sculpting meant more than just the craft of carving, casting, or shaping. Sculpting was the expression of imagination, an illustration of passions and storytelling, and a means of communication. The early Greek sculptures that we view today are incredibly important to the study and interpretation of history. This is because we are able to analyze these sculptures and theorize why the Greeks sculpted a certain way during certain eras. The different styles of Greek sculpting can be broken down into three separate periods:
The skeleton is divided into two major parts: the axial skeleton and the appendicular skeleton. The axial skeleton forms the central axis of the body and includes skull, spine, ribs, and sternum. The appendicular skeleton includes the appendages, which are the shoulders, arms, hips, and legs.
While in Milan, Da Vinci spent a considerable amount of time on a number of dissections of the horse in preparation for a statue. While the bulk of the drawings on the anatomy of the horse are of the surface anatomy, and drawn by Leonardo in the guise of the artist, there are nevertheless some detailed ones illustrating the muscles of the horse's thigh compared to the corresponding muscles of man, suggesting that ...
Leonardo DiVinci's figure drawings and anatomical sketches interest me. His exploration of ideas and exhausting research inspired my practice. As I have continued with my own exploration, I have expanded my research to include ideas from philosophy and science as well as art.
In this article it talks about how Facebook recently partnered with a video game company known as Oculus VR from an acquisition placed at 2 billion dollars which comes in lieu to the recent acquisition of WhatsApp. Oculus Virtual Reality is a new game accessories developer to emerge within the gaming industry in 2012. The company is known for developing an eyewear called Oculus Rift for people to put on and enter a virtual world of gaming. Though the goggles are in still in development stages, news surrounding it has increased the interest of video game usage from outsiders. The interaction which a person receives through wearing these goggles is overwhelming. The development of virtual worlds with the use eyewear is creating pressure for known video game developers that have hold huge stakes in this industry such as Sony. To counter this pressure Sony has proposed its own version of the accessory to debut on the Playstation 4 with unscheduled release in the future.
Centaurs are creatures from Greek mythology who have the lower body of a horse and the upper body of a man. They come from a child of Ixion and a cloud image of Hera (Zeus created this image out of jealousy) named Centaurus. They are usually depicted as wild, unruly beasts residing in forests who are particularly susceptible to getting drunk without large amounts of alcohol. The centaur Chiron was an exception to this description because although he lived in a forest around Mt. Pelion, he was much wiser than any centaur and even most men, often depicted with less hairy legs and torso, and in some cases, with human legs. He was said to be the the tutor of the hero Achilles, the god of medicine Asklepios, Hercules, and Jason. Two other stories of the centaurs Pholos and Nessos are worth being mentioned. In the first incident, told to be an example to not drink a lot, Hercules accidently gave wine to Pholos and faced a stampede of centaurs after opening a bottle. They all nearly overwhelmed him so he was forced to fend them off with poison arrows that ended up killing Chiron, Pholos, and many other centaurs. In the case of Nessos, he tricked
Moore must think with the third dimension every bit as much as he must think in terms of the other two. Human ideals should come naturally -- correct proportions with the Platonic idea of mind and body balanced. Tying all of these sculptural ideas together would be a great help for Henry Moore, who seems challenged by every bit of these.
Now that I’m more grown, I have more of an appreciation for art. I identify more by it. I
Being an artist was not automatically hereditary and any talented adolescent boy could join a studio as an apprentice. The training period each child underwent was usually extensive and demanding:
The ethics and morals of using virtual reality with medicine have many faces. Ethics is defined as the way we should act towards others; also the justification of right and wrong, in this case a set rules or expectations that are set forth in the medical profession.
...on then come to my mind graphic design. I was influenced by Students which did graphic design in universities as I was keep researching, it was a fantastic as I have studied in GCSE Art & Design, Design Technology Graphics and A levels Applied Art & Design Graphics. It experienced to discover me that I found finally my deduction.