My New(ish) Interest: 3-D Modeling

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Since I did my topic over world-building I have to say always an interest of mine to go along with this, and that happens to be 3-D Modeling. Creature design has always been a passion of mine, along with Sci-fi and Fantasy, my favorite thing in movies seeing the models of the creatures and other fictional objects in motion, the environment they are within almost seeming believable. Wondering how long it must of took them to do the concept work for the model before they started to make the body, the base for your or the rest of the team to texture, to rig, to animated, to light, before the final moments people get to see your hard work on the big screen, or watch eager gamers interact with your creations and be immersed into the world of your models.
Sculpting programs like ZBrush, Sculptris, Modo, Mudbox and others allow for even higher poly models than what a program like 3DsMax or Maya would allow. However even though not to say that those programs also don’t require skill. I do believe 3-D sculpting, requires even stronger knowledge and imagination on anatomy, along with attention to detail than normal modeling does. For example, fantasy creatures much like centaurs and dragons, despite being the staples of fantasy universes. Each has a unique structure depending on the artist overall knowledge of anatomy and what they believe would be functional. Ryan Kingslien’s, a professional 3-D modeler, video about centaur anatomy and multi-limbed creatures talked about how researching dinosaurs could help spawn new ideas for fantasy anatomy. Using ZBrush as the medium, he took note how, instead of scapula, he could fuse the scapula and pelvic girdles and use the bone as a section where the legs can attach to for the centaur, much like s...

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...h that though I also hope to encourage younger artists to maybe get into it as well, exploring the infinite possibilities of creating that 3D modeling and sculpting offers.

Works Cited

Kingslien, Ryan. "Anatomy of a Centaur & Other Multi-Limbed Characters." I Sculpt Stuff. Blogger, 12 Jun 2012. Web. 09 Dec. 2013. http://www.isculptstuff.com/2012/06/anatomy-of-centaur-other-multi-limbed.html
Fordham, Joe. "Kaiju Dynasty." Cinefex. Oct 2013: 64, 71. Print.
“Production Process.” DreamWorks Animation. Web. 10 Dec 2013. .
"Oculus VR Secures $75M to Fund its 3D VR Helmet and Offers Jobs." Stereoscopy News. Stereoscopy News, 13 Dec 2013. Web. 13 Dec. 2013. .

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