3D computer graphics software Essays

  • Blender 3D

    2091 Words  | 5 Pages

    Blender 3D, usually known as just Blender, is described by the Blender homepage, Blender.org, as a “free open source 3D content creation suite, available for all major operating systems.” What this basically means is that Blender is a free program that allows someone to create things in a virtual three-dimensional space on almost any computer. This means that someone using Blender can create anything they want, a car, a sword, a house, or even a toothpick, that only exists on the computer it is created

  • Essay On 3d Animation

    1613 Words  | 4 Pages

    they creates a lot of game using 3D animation. 3D animation consists of varying properties of a 3 dimensional scene defined in numerical quantities. A 3D model can change properties such as position, rotation, shape and surface style. An animated 3D scene is defined by the change of these numerical properties through time. Apart from 3D objects, a scene contains a camera (point of view) and lights which can also be animated. In order to create an animation each of the 3D scene needs to be rendered to

  • Computer Graphics and Design

    2978 Words  | 6 Pages

    COMPUTER GRAPHICS INTRODUCTION Computer graphics is mainly concerned with producing images or sequences of images (animation) using a computer. The hardware and software systems are used to make these images. Producing these Photo-realistic images is an extremely complicated task, but this field has great demand because of the limitless variety of applications. Computer graphics has grown enormously over the past two decades, and many software systems have been developed for generating computer

  • Essay On 2D Animation

    613 Words  | 2 Pages

    fast pace of 3D animation, 2D animation is slowly losing its hold on today’s society. With 2D and 3D animation one has to take in account what either involves and how they are done. When making 2D animations they consist of the length and width. In 3D, the dimensions consist of length, width, & depth. 2D animations have an X and Y axis, the X axis. 3D animations have an X, Y, and Z axis. X is horizontal, Y is vertical, the Z being for depth. In 2d animation everything is flat, whereas in 3D everything

  • Virtual Campus Tour

    970 Words  | 2 Pages

    Virtual campus tour is a software program where the users can experience the same thing as in the real world. They can touch, walk, run, sit on a chair, or change direction. In other words, it is like an online expedition that is close to real campus walking tour. Virtual campus tour could be a useful reference in the future for architects, urban planners, and government entities. My part in this project is making the brochure and PowerPoint. The brochure contains information about the purpose

  • Computer Graphic Design

    1862 Words  | 4 Pages

    Computer Graphics Design has changed in many ways over the years. In the beginning there were 2-Dimensional shapes such as you would see in the game “Pong.” Many years later, graphics improved, changing from 2-Dimensional shapes into 3-Dimensional characters, which are standard in video games, movies, and television today. There are many different image types for graphics: 2D computer graphics, pixel art, vector graphics, 3D computers graphics, and computer animation. Over the years, computer graphic

  • 3D Animation production workflow

    1180 Words  | 3 Pages

    3D Animation is a computer generated illustration that gives objects space. In 3D, the images and the graphics use three dimensions that give characters a depth, which makes them appear to be real and living. The graphic designers usually using computer software to give their pictures and images a life. There are four phrases of creating a 3D Animation production which are planning phrase, which including development, pre-production, shot-production and post-production. Taking create a Cinema 4D

  • The Use of Powerful Multimedia Technology in Medical Fields

    1497 Words  | 3 Pages

    effectively gain the knowledge. A student can have a view of the subject through the multimedia technology that can be provided through the internet which makes it available online or it can also be made available through CDs or DVDs. Some of the software tools which can be used for the development of the multimedia education are quick time, flash, director/shockwave, javascript, java, lightwave. Quick Time: It is an authoring tool and we can make use of it for the purpose of editing, building,

  • 3D Animation production workflow

    1203 Words  | 3 Pages

    3D Animation production workflow Pre-Plan Project: Before you start your animation 1. Make a decision of your output format. At the beginning you should choose a format of your animation playback, as we all know, different formats will have different quality and resolution requirements, so it is very important to select a suitable format for your animation. Here are some example, HDTV, DVD, iPhone movies and etc. 2. Plan your submit dates and the cost range. You need to make a clearly and accurate

  • Disadvantages Of The 3d Mouse

    720 Words  | 2 Pages

    What is 3D Mouse? 3D mouse refers to a line of human interface devices (HID) for manipulating and navigating computer-generated 3D imaginary. 3D mouse devices were first developed and manufactured by 3DConnexion Company, which is a subsidiary of Logitech. These devices are often used for CAD applications as well as animation, modeling, and product and 3D visualization. Allowing users to zoom, rotate, and pan 3D imagery all at once, the 3D mouse does not require keyboard shortcuts or software to stop

  • Creo Parametric Essay

    843 Words  | 2 Pages

    Creo Parametric is design software created by Parametric Technology Corporation enabling the creation of complex CAD models. Released in 2012, Creo Parametric 2.0 connects the newest technologies allowing to create 3D models adapted to the both commercial and personal needs. In addition, software allows created models to be presented in many different ways starting with shaded and rendered images as well as more complicated technical drawings and exploded views. What is more, the product of Parametric

  • Computer Generated Imagery: Transformers Dark of the Moon

    1918 Words  | 4 Pages

    Computer Generated Imagery: Transformers Dark of the Moon In 2007, history was born. In a less climatic way, Transformers, an American science fiction action film based on the toy line was debuted. The sequel, Transformers: Revenge of the Fallen was released in the summer of 2009. Two years later, the third installment of the live action series, Transformers Dark of the Moon was released. In present day, enthusiastic fans await the arrival of the fourth installment of the Transformers film series

  • The Importance Of Body Movement In Animation

    727 Words  | 2 Pages

    this motion capture technology can translate a live performance to a digital motion. One thing should be mentioned is that the motion capture technology is the technology to collect the motion.[ Menache, Alberto. Understanding motion capture for computer animation and video games. Morgan Kaufmann, 2000.] It refers to the recording of action of human and uses this information to build and animate digital person models in both two dimensional and

  • Art History Class: Visual Analysis

    747 Words  | 2 Pages

    My college life began with a mandatory meeting for all the filmmaking students of the campus. However, as a student whose concentration is animation, I understand animation as a unique form of art that is different from filmmaking. Unlike filmmaking, everything in an animation is made of the animator’s intention. For instance, the shape of clouds represented in a film mostly depends on the mother nature. But in an animation, the clouds are designed only by people who are making it. Therefore to be

  • 3D Modeling Concepts Course Evaluation

    922 Words  | 2 Pages

    3D Modeling Concepts Course Evaluation I learned a lot about 3D modeling and ways it can be used. The class first started on September 6, where I was introduced to Klee Miller, a man that actually had worked on a motion picture, The Polar Express. I have to say, I was quite impressed, considering that's what I wanted to get into at the time. I came to University thinking that I wanted to work a lot with 3Ds Max and create many special features for movies, such as Klee Miller did, but now things

  • Hybrid Animation Techniques

    907 Words  | 2 Pages

    like Morph Based Setup. However to buy this software is not easy and may cost high for budgeting which is sure isn’t the best solution for independent animators or for the small house production where they used to have tight budgeting. In Malaysia film industry as well, not many animation film makers are exploring and manipulating the 3D animation process to tackle this two problems. Our local animation productions are mostly come either in fully 2D or 3D integrating process without having any specific

  • Performance Capture Vs Motion Capture

    1922 Words  | 4 Pages

    from both disciplines are threatened. Actors feel as though they are being replaced by animated characters and animators feel as though their craft is being polluted by technical cheats. Performance capture fills in the void between live action and computer generated (CG) footage. As the technology improves we will find that performance capture will be seen, not as a replacement for traditional media but as a tool that empowers us as film makers to see our visions created to the fullest extent. While

  • Essay On Becoming An Animator

    807 Words  | 2 Pages

    Becoming an Animator There are plenty of television shows, movies, and even general media contain animations. From 2D hand drawn animations to 3D models or special effects, animation is used in many ways and makes visuals a much better experience. Animators are people who create visual art/animation digitally for entertainment or media (bls.gov). Making animations is a long process and takes patience to sit and think of clever designs and create innovative ideas. The salary range for an animator

  • Technology and Art

    1259 Words  | 3 Pages

    the Internet and other technological means. Much like the printing press was for literature with Gutenberg in 1445, technology has heightened art and moreover, the expression of it. Technology has enhanced art through the main use of graphics, both computer and animation, the communication of it, and musically it has enhanced the quality and distribution. It has launched us into the twenty-first century full steam and will continue to come up with new innovations and ideas to keep the momentum

  • Unit 8 Hardware P1

    829 Words  | 2 Pages

    Hardware Graphics card – The role of the graphics card is that it is a piece of hardware that will control the picture that will be outputted to the computer monitor, it will control the picture quality and the speed that certain graphics based programs will run at. This means that the graphics card is important when it comes to the computer as without it there would be no picture at all or the picture quality would be very poor and bad. The importance of the graphics card is also so when you are