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    History Of Animation

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    Study of Animation & its Application 1. Introduction To better understand computer animation first we have to understand animation. The word animation is Japanese word ‘anime’ which means life. Animation is way to create motion and shape change illusion. Animation is the method of displaying images in a quick succession to create illusion of movement and these images can be hand drawn, generated by computer, or films of 3D objects. Animation is created by specialized artist called animators. Although

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    3D Animation is a computer generated illustration that gives objects space. In 3D, the images and the graphics use three dimensions that give characters a depth, which makes them appear to be real and living. The graphic designers usually using computer software to give their pictures and images a life. There are four phrases of creating a 3D Animation production which are planning phrase, which including development, pre-production, shot-production and post-production. Taking create a Cinema 4D

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    Sri Harsha Puli 1251208 Assignment#10 Computer Animations Outline: 1. What is Animation 2. Computer Animation 3. Hardware and Software Silicon Graphics Inc (SGI) PC’s 4. Types of Computer Animation Software worth Knowing Flash Blender Cinema 4D 5. Types of Computer Animation Computer Assist Motion Control and Scripts CGI Compositing Motion Capture Flash Animation 6. Conclusion 7. References: What is Animation? Giving a life to something that cannot move on its own and making it to move is nothing

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    career in computer animations. The reason is because I like video games and that is one of the many things computer animators do. Also there are a lot of career opportunities. The career has been around for a while. The movie and entertainment areas started a few years back, but the area that I want (video games) started with pong. Back then all games were arcade but then the Atari 20 was invented and that made room for future consoles like the Xbox 360, Play Station 4, and the Nintendo 3DS. Today

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    from both disciplines are threatened. Actors feel as though they are being replaced by animated characters and animators feel as though their craft is being polluted by technical cheats. Performance capture fills in the void between live action and computer generated (CG) footage. As the technology improves we will find that performance capture will be seen, not as a replacement for traditional media but as a tool that empowers us as film makers to see our visions created to the fullest extent. While

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    Hewgill, A. & Ross, B. J. 2004. Procedural 3D Texture Synthesis Using Genetic Programming Soo Chang, K. and Tae Jin, K. 2007. Texture classification and segmentation using wavelet packet frame and Gaussian mixture model. Pattern Recogn. 40(4): pp.1207-1221. Garcia, J. A. 2001. Computational models for predicting visual target distinctness. Bellingham, Wash.: SPIE Press Li, M., Yunhong, W. and Tieniu, T. 2002 In The 5th Asian Conference on Computer Vision Melbourne, Australia. Karczmarczuk

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    3D Animation production workflow Pre-Plan Project: Before you start your animation 1. Make a decision of your output format. At the beginning you should choose a format of your animation playback, as we all know, different formats will have different quality and resolution requirements, so it is very important to select a suitable format for your animation. Here are some example, HDTV, DVD, iPhone movies and etc. 2. Plan your submit dates and the cost range. You need to make a clearly and accurate

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    Computer Graphic Design

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    Computer Graphics Design has changed in many ways over the years. In the beginning there were 2-Dimensional shapes such as you would see in the game “Pong.” Many years later, graphics improved, changing from 2-Dimensional shapes into 3-Dimensional characters, which are standard in video games, movies, and television today. There are many different image types for graphics: 2D computer graphics, pixel art, vector graphics, 3D computers graphics, and computer animation. Over the years, computer graphic

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    Motion Capture Cameras

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    capture camera. 2-D only incorporates the X an Y coordinates. When using more than one camera the Z coordinate is incorporated, making it a three-dimensional motion capture. Motion capture can be fairly cost effective when using only one camera and a computer to digitize the film into sequences of different frames. Then one can compare the videos and frames with other videos to help discover and form ideas to improve and further the knowledge on motion in space. Three dimensional motion capture requires

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    engine that allows the development of 3D games much faster. It can be downloaded from its official website [Unity01]. Different modules and functionalities compose this tool, which is a need to be considered a complete game engine. In particular, it has a 3D rendering system with programmable Shaders support and a great physics engine built-in. It has a good architecture for scripts programming, an integrated Scenes editor, and the ability to directly import 3D models, images and audio files created

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