Video games of all sorts enable users to embark on different missions or quests during game play therefore providing players the opportunity to gain essential life skills including both problem-solving and critical thinking skills. "Researchers found that those who engaged in the real-time military strategy game improved their "cognitive flexibility," or the ability to adjust their thinking to meet different situations" (Gold). This "cognitive flexibility" skill which is gained through playing strategy games could be applied to a plethora of real-life scenarios in order to result in a more successful and practical outcome to a wide array of tasks. If an individual can adjust their thinking in order to cope with cer...
... middle of paper ...
Gold, Riva. "The Wall Street Journal." Digits RSS. 25 Aug. 2013. Web. 12 Nov. 2013.
Henderson, Barney. "Mass Shooter Adam Lanza 'Spent Hours Playing Call Of Duty'" Business Insider. The Telegraph, 18 Dec. 2012. Web. 12 Nov. 2013.
McCaskey, Lance. "Video Games." Coppell Student Media. 3 May 2012. Web. 28 Nov. 2013.
"Violent Video Games 'Reduce Crime'" The Telegraph. 30 Sept. 2011. Web. 12 Nov. 2013.
Need Writing Help?
Get feedback on grammar, clarity, concision and logic instantly.Check your paper »
- Since the creation of video games, there has been a debate on wether violent video are useful or damaging to adolescents. Some of the concerns with the violent videos that it will bring more aggression to developing teenagers or will it set back their cognitive development. The trouble with this debate is that most information on video games containing violence gains a harsh reputation. One issue when it comes to judging this debate is that all children react differently to video games.... [tags: Video game, Video game controversy]
1432 words (4.1 pages)
- Video games, once regarded as a preserve of teenage boys, are now considered as an entertainment on a par with movies and music. Even though the video game industry has only a short history since the early 1970s, it is obvious that they account for a large part of a person’s leisure time. Since video games might have a violence and isolation from society, the media and some experts occasionally condemn the adverse effect of video games. One of the detrimental effects of video games is that academic performance of students may decline due to playing video games.... [tags: Video game, Video game genres]
844 words (2.4 pages)
- Introduction The nature of video games has been widely contested by researchers, video game producers, and parents. Many believe that video games are harmful such that it provokes aggression and violent behaviors upon those who play. However, if you take into account the statistics of game genres – one can see that video games of positive nature are sold more in total compared to violent video games. For example, according to the 2016 Essential Facts article, in 2015, violent video games (i.e., shooting and fighting) made up 31.2% of video games sold compared to 68.8% of other video games (i.e., strategy, sports, role-playing, etc.) sold, which are arguably positive.... [tags: Video game, Video game controversy]
1000 words (2.9 pages)
- Video games have been a point of discussion among all ages for decades. This debate “continues among psychologists and other health professionals regarding the effects of violent media on youth” (Bowen) and has caused must discussion in the media world. Some scholars have tried to argue the concept that playing violent video games translates to brutality in the real world. The idea is that by allowing children to murder and assault people in video games, it creates the idea that they are allowed to do it in real life.... [tags: Video game, Violence, Video game controversy]
1043 words (3 pages)
- When a parent is asked about video games, the first thing that comes to their mind is that they are bad for everyone, and this has always been the case for several video games. In today 's world, video games are becoming more popular and accessible to everyone. Most of the games that are being played by players involve violence and with its increase in popularity, they are often portrayed as a plague to society by many for years. However, despite these drawbacks, they are still suitable for providing learning, health, and social benefits that can improve a person’s daily life, making them worthwhile.... [tags: Video game, Video game controversy]
1041 words (3 pages)
- Violence in Video Games What if you could escape into another world where none of the problems in your life mattered. A world where for moment in time you could live a life of adventure and action. That’s the incentive people have to play videogames. In 1961 a MIT student Steve Russell created Spacewar, the first interactive computer game (Kent, 15). The first big console video game to be invented was Pong in 1972 (infostory). Videogames have advanced greatly since the 42 years of its creation, and so have many growing controversies.... [tags: harmful effects on children]
1405 words (4 pages)
- Sports Video Games and Their Impact on Athletic Performance Sports video games, video games that replicate a real life sport, have been around ever since the first video game console was released . Magnovox Odyssey, one of the first video game consoles, consisted of a table tennis game. Atari’s Pong, another sports video game, one of the very first video games was also a replica of table tennis (Suellentrop 7). As the video games have become more realistic and more popular amongst sports fans, they have created a vast impact on the video gaming industry.... [tags: Video game, Video game console, Pong]
1455 words (4.2 pages)
- With the exponential growth in the gaming industry, the long-term effects caused by playing video games has been the primary focus for researchers and parents. Addiction and aggressive behaviors triggered by violent content are the leading concerns reflected in investigations about this serious issue. Studies have shown that the “negative outcomes have a stronger link with the younger generation than with adults” (Bond). Excessive gaming can deteriorate academic performance and overall health, such as the eyes, due to constant screen time, as well as hearing from headsets over long periods of time.... [tags: Video game, Game, Video game addiction, Aggression]
774 words (2.2 pages)
- Video games are almost always present in any house that is home to an adolescent child. While video games are popular among people of all ages, adolescent children are usually the most involved. An article was developed by three members of the Psychopathology department at a university in the Netherlands. While addressing the use of video games the statement was made that “Today, in the United States, 91% of children between the ages of 2 and 17 play video games”(Granic, Lobel, Engels). Children may spend countless hours sitting in from of a television screen, participating in the electronic activities.... [tags: players, hostility, criminal behavior]
1733 words (5 pages)
- Have you ever wondered how games impact children. or why kids love to play them. Well your about to find out and the answer may be surprising. Video games were first introduced in the 1970s. By the end of that decade they had become a preferred childhood leisure activity, and adults responded with concern about the possible ill effects of the games on children. Early research on these effects was inconclusive. However, a resurgence in video game sales that began in the late 1980s after the introduction of the Nintendo system has renewed interest in examining the effects of video games.... [tags: Children Games Gaming]
911 words (2.6 pages)