The Importance Of Violent Video Games

1140 Words3 Pages

Since the development of video games in the 1960s, some early games promoted good

moral values or were simply fun. Other games, however, have become increasingly violent and

more realistic. Video game developers have created contents where people can kill zombies,

experience first-game shooting, and wound or kill the “enemy,” without mercy or remorse.

These types of games can cause the players to feel overly aggressive and negatively impact on

both their personal conscious and environmental settings. Craig Anderson, the director of the

Center for the Study of Violence, highlights behavioral changes that may emerge from playing

violent video games. He claims that he “…found hints that violent video games may set kids up

to react
He is an advocate for the beneficial use of video games. This disagreement raises

the question, how do video games influence violent behavior? Based on the current literature, I

argue that violent video games have the potential for causing behavioral problems in children

and adolescents and adversely affect their lives.

Violent video games can influence a player’s brain by simulating real life, consciously or

subconsciously. In his New York Times article, “Shooting in the Dark,” Benedict Carey wrote,

“The young men who opened fire at Columbine High School. . . were video gamers who seemed

to be acting out some dark digital fantasy” (1). Games that show excessive violence are
Jack Flanagan, the author of “Violent Video

Games Promote Antisocial behaviors” discusses how video games correlate with everything we

do which leads to his case that “video games mean trouble.” He contends, “Violent video games

are linked to real-world violence, and we should stop pretending otherwise.” Flanagan adds,

“Sitting at your console, it might be hard to believe that what you do next might actually impact

who you become in the real world.” Most children and adolescents appreciate and crave praise

for things they do. Most games give a sense of satisfaction and easy success. Players say things

like “Good shot!” and talk about the numbers in a kill streak. Praise and repetition can be a

harmful combination because the more praise a player receives for a certain behavior, the more

likely the behavior will be repeated. This cycle of praise and success may lead into a gaming

Additionally, and even more disturbing, researchers are discovering that violent video

games can be desensitizing toward real violence. Jeanne Brockmyer, a clinical child psychologist

and professor emeritus at the University of Toledo, concludes that “the research is getting

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