The first article, Gabrielle Unsworth’s The effect of playing violent video games on adolescents: Should parents be quaking in their boots?, concurs the types of effects of violent video games on adolescents’ aggression, and that these participants show the different levels of angers during the experiment. The second and third articles, Krcmar’s Retaliatory aggression and the effects of point of view and blood in violent video games and Nicholas Carnagey’s The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior, are related to each other since they both have similar results that violent video games increase adolescents’ aggressive cognitions. They are all related to each other except the fourth article, Marjut Wallenius’ Digital Game Playing and Direct and Indirect Aggression in Early Adolesce... ... middle of paper ... ...y research question. Works Cited Carnagey, Nicholas L., Anderson, Craig A. “The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior” Psychological Science, Nov 2005; vol.
He is an advocate for the beneficial use of video games. This disagreement raises the question, how do video games influence violent behavior? Based on the current literature, I argue that violent video games have the potential for causing behavioral problems in children and adolescents and adversely affect their lives. Violent video games can influence a player’s brain by simulating real life, consciously or subconsciously. In his New York Times article, “Shooting in the Dark,” Benedict Carey wrote, “The young men who opened fire at Columbine High School.
Video games have conjointly taken the eye of the general public, notably by the controversies concerning person shooter games (Anderson, Gentile & Buckley, 2007). Various studies have shown that violent content in video games desensitizes players, particularly youngsters, to the real-world violence. once players become desensitized, they have a tendency to extend their aggression and reduce their sympathy. alternative researchers have indicated that taking part in video games among youngsters doesn't cause vital aggressive behavior since the magnitude of the result within the meta-analysis could also be associate degree outcome of publication bias. Despite pressure from society, several video games contain a substantial quantity of violence.
Several studies display that video games with violent content are related to more hostile behavior in teens. This is a concern because most of the popular video games contain violence. Part of the upsurge in aggressive behavior is connected to the amount of time children are permitted
Violent video games can change children’s actions. In the article entitled “Can Playing Video Games be Harmful to Your Kids “ Manshacter said, “According to a 2008 Harns Interactive Poll, 23% of kids admitted the actually felt addicted to playing video games.”(P).After playing video games kids could get addicted of playing these video games. She also says, “He may follow what is called the “game mentally”….your child hears negative comments online between gamers or about the game itself then your child is more likely to change the way he feels”(pg28) Hearing negative things online can affect how they react to verbal offensives. As a result video games affects the way children feel or act after playing. Bad Social Life can be caused by Video Games Users become le... ... middle of paper ... ...learly, video games are associated with problems you get after playing for a long period of time.
Violence can be life threatening and damaging to the child’s health and is the theme of a handful of video games. You can buy game controllers that resemble real guns, this is just making the problem worse by making the game seem more real because you are actually holding the “weapon” in your hands. Studies show “playing violent video games did in fact raise violent behavior, feelings, and thoughts. Violence in video games is also more harmful than violence in television because of the interaction found in these games” (American Psychological Association). An example of a violent video game is Call of duty.
When children see a violence, they want to imitate for it. After playing violent games, a teenager may lash out, if things do not go on his or her way. The creators of violent video games cannot stop.According to the lawyer Jack Thompson the creators of violent games take an income more than $246000000. The violent video games brought two teenagers to the murder. It is a real problem said Jack Thompson.
They make killing seem like it’s not bad and some kids don’t understand that. According to Michele Zorrilla, violent and aggressive video games were one of the main reasons for the school shootings at Columbine in 1999 and Virginia Tech in 2007 (Zorrilla 2). She states in this piece that video games are proven to increase one’s aggression and that young men are more likely to have the increased aggressive behavior than young females would. The youth are the most vulnerable to be affected by the violence of video games. There was a meta-analysis of research done for violent video games and it stated video games are “indeed positively associated with heightened levels of aggression in young adults and children, in experimental and nonexperimental designs, and in males and females” (Zorrilla 3).
Although some may try to argue with reality, countering that its helps them socially, similar to the idea of teens taking drugs, violent video games reduce their overall health and need to be taken care of. To begin, it is unquestionable that youth show more aggression when playing violent video games. According to the Director of the Center for the Study of Violence, Craig Anderson notes in his article, “The results, overall, have been fairly consistent across types of studies (experimental, cross-sectional, and longitudinal) and across visual media type (televisions, films, video games). There is a significant relation between exposure to media violence and aggressive behavior. Exposing children and adolescents (or ‘youth’) to violent visual media increases the likelihood that they will engage in physical aggression against another person…” (FAQs on Violent Video Games and Other Media Violence, 2009) Clearly, Anderson notes in his article how the level of aggression is a direct relation to the amount and intensity of the video games they play.
The first text was an article entitled, “Children and Violent Video Games”, which was found on the Dr. Phil’s website. The second text was an article by Christopher J. Ferguson and Cheryl K. Olson entitled “Video Game Violence Use Among “Vulnerable” Populations: The Impact of Violent Games on Delinquency and Bullying Among Children with Clinically Elevated Depression or Attention Deficit Symptoms.” The first article from Dr. Phil’s website explains how these violent video games install aggression and hatred towards others. The second article shows how research has proven that such accusations are false, and in fact, some of these types of aggressive media actually help children release anger and frustration they possess. The first text speaks to its audience about the negative effects violent video games have on children. The article starts off by stating “that on an average a boy plays thirteen hours of video games per week and girls, on average, play five hours per week”(1).