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Nintendo history
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Have you ever wondered what was the start of the PS3 in your basement? What was Atari and how did it impact the game world? How did Nintendo come into the business from card making to video games? By what means did Xbox leave the box??? Come, and I will show you………….
In the beginning……..
The first real “video game” was developed in 1958, by a physicist named William Higginbotham. It was a table tennis game and is played on an oscilloscope, a device used for visual displays. While some big name games, companies, and events had, yet, to happen, it sparked the video game industry. These paragraphs will guide you through the many years of games. As Mario would say, “Lets‘a go!!”
Early years (1961—1972)
Things start when the first interactive computer game---- SpaceWars (created in 1961) ---- is visited by the eventual founders of Atari--------- Nolan Bushnell & Ted Dabney------ and attempt to make an arcade version of the game in 1970. Next year they succeed, but the public finds it too hard to play. In 1972, a console named “Odyssey “is released, marking the first ever home console to be released. Later in the same year, Atari is founded. The name “Atari” is equivalent to “check” in a chess game. A man named Al Alcorn is hired to program games for Atari. Pong is the first one programmed. (It would have been called Ping-Pong, but that was copyrighted).
We have Launch. (1977-1980)
In 1977, Atari starts its claim to fame with the first ever cartridge-based console, the Atari 2600 (sold for $249.99). However, in 1978, they attempt to enter the computer market to compete with Apple. They are not taken seriously and don’t succeed. The same year, Midway makes Space Invaders, the first arcade game to track high scores. I...
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By Herman, Leonard, Horwitz, Jer, Kent, Steve, and Miller, Skyler .”the ultimate history of games”.2002.web.Gamespot.
The author primarily appeals to the audience using logos. He brings statistics and data from research studies throughout the essay. He either provides background information on why the studies are misleading or just presents a fact. For instance, “According to a 2001 U.S. Surgeon General 's report, the strongest risk factors for school shootings centered on mental stability and the quality of home life, not media exposure” (Jenkins, “Reality Bytes: Eight Myths About Video Games Debunked”). He provides data like this through the essay. He is strongly trying to appeal to the audience’s sense of logic and
An examination of videogames in popular culture is a complicated one. There is a large debate as to what is the very first video game. The supposed earliest known video game was created by Thomas T. Goldsmith Jr. and Estle Ray Mann on a cathode ray tube in 1947. The game was a missile simulator similar to radar displays from World War II, and overlaid sheets of paper were used for targets since graphics were unknown at this time. On May 5, 1951, the NIMROD computer was presented in Britain. It used a panel of lights for its display and was used to play a game called “NIM”. Later, in 1952, Alexander S. Douglas made the first compu...
Kent, S. (2001). The Ultimate History of Video Games. New York City, New York: Three Rivers Press.
Video games started as arcade machines with simple graphics and even simpler stories, soon evolving into home gaming with The Magnavox Odyssey, the world’s first home-gaming console. It invaded living rooms in 1972, selling 300,000 units. Since then there has been many consoles and games released, some have been huge commercial successes which
...nsoles, gaming hardware, and the uses of video game that were conceived in the 1970s. These innovative concepts have allowed the video game industry to improve to where it is today. The design of the gaming consoles from the 1970s have lead to the sleek, lightweight, video game consoles of today that act as home entertainment systems. The way computer hardware was first used in video game consoles from the ‘70s has paved the way for the small, powerful components we have today that allow better graphics, more interaction, and more complex controllers. Video games have been used for health treatment, education, and training all around the world thanks to the branching out of its uses in the 1970s. These events in video game history has dramatically shaped the way our world is today. A world where we can be ordinary people by day and orc slaying sorcerers by night.
Video games were first introduced in the 1970s, first by Willy Higinbotham, who designed an interactive tennis game played on an oscilloscope, and Steve Russell, who programmed a rudimentary space game on a DEC PDP-1 mainframe computer. By the end of the decade, they had become a preferred childhood leisure activity. The first computer games experienced by the public world have been in Arcades. These are
Video games first appeared in the 1950s and were urbanized all through the 1960s. They came to importance in the 1970s and established an original and unlike entertainment industry in the world. These games have evolved notably with time and have become a culture on their own. Nevertheless, questions were raised about their effects on people which led to debates in societies about whether or not they should be banned. However, video games should not be banned in this age and time.
One of the very first video games to have been developed was a simple graphical computer application used to resemble virtual Tic-Tac-Toe (Bellis). Although the game was simple in nature and basic in control, it was one of the first few innovative designs that would eventually lead to establishment of other well known video games (Bellis).... ... middle of paper ... ...
“The History of Video Arcade Games.” BMI Gaming. BMI Worldwide, n.d. Web. 6 May 2014.
Video games have come a long way. They have evolved from the simple game of Pong into a complex, multi-platform, multi-genre, multi-billion dollar industry.
3. “Video Games” by Chris Jozefowics. Published by Gareth Stevens Publishing 2010. Pleasantville, NY 10570-70000 USA. Produced by Editorials Directions Inc.
In society’s current era of technological advancement, video games have gone a long way since they were first created. Video games in the twenty-first century are no longer just toys or junk in the lifestyles of the youth. They have become innovative inventions that not only entertain its users, but also help aid the people in both the academic field and in jobs. The influences that video games bring about in the culture of the youth today are, in fact, not the negative influences that most people think. Video games are actually this generation’s new medium for educating the youth. The information they learn are also mostly positive and useful things that they may apply in their future lives (Prensky 4). In a generation that revolves around technology and connectivity, developers and educators have already been able to produce fun and interesting games that can teach and train people. Video game developers and educators should continue to collaborate in order to create more positive, educational, and appealing games.
Video games first appeared in the early 1970's. It all started with a simple white ball bouncing back and forth on the screen. In 1986, Nintendo introduced its first line of home video game consoles. With the Nintendo Entertainment System (NES) on the market, the home video gaming industry surged and immediately became popular among children. Since then, not only have video games increased in popularity, but there have been vast improvements in graphics, game play, and forms of gaming.
Lardener, J. (2010, March 18). A History of Home Video and Video Game Retailing. Retrieved