Violent Video Games and the Effects on Adolescents and Children

1313 Words6 Pages
In our society we have many issues that plague our youth. Problems such as substance abuse, teenage pregnancy, and verbal bullying are just a few of the issues. There is one issue that has been on the rise for many years, and is relatively new to the world; and that is violence due to exposure to violent video games. Research done by a panel of scientists led by Professor Rowell Huesmann found “Unequivocal evidence that media violence increases the likelihood of aggressive and violent behavior in both immediate and long-term contexts” (qtd. in Anderson et al. 4). This research is very profound, but it does not state that a child will go to a school and shoot children because he played the game Call of Duty. While a child might not show major aggressive behavior because of violent video games, he will show minor increases in aggressive behavior because of the games he plays. These statistics are the same for adolescents as they are for children. Whether they realize it or not, everyone who plays a violent video game is effected in one way or another. Even though there is a rating system for games, that system is lacking in what they let younger children watch and do in these games. The question that must be asked is, “Why are these children being exposed to such violent content?”
The attention that has been drawn to violent video games and the discussions on whether they should still be released or not has been the only positive outcome of the many school shootings that have happened (Anderson et al. 3). All of these school shootings were done by boys with a history of playing violent video games. In the short narrative “Playing at Violence,” from American Scholar, author Pacifique Irankunda tells of his life in Burundi and how t...

... middle of paper ...

...eb. 3 Dec. 2013.
Anderson, Craig Alan, Katherine E. Buckley, and Douglas A. Gentile. Violent Video Game Effects On Children And Adolescents: Theory, Research, And Public Policy. Oxford: Oxford University Press, 2007. eBook Collection (EBSCOhost). Web. 3 Dec. 2013.
Chittaro, Luca, and Riccardo Sioni. "Killing Non-Human Animals In Video Games: A Study On User Experience And Desensitization To Violence Aspects." Psychnology Journal 10.3 (2012): 215-243. Academic Search Complete. Web. 3 Dec. 2013.
Irankunda, Pacifique. "Playing At Violence." American Scholar 82.3 (2013): 54-61. Humanities Full Text (H.W. Wilson). Web. 3 Dec. 2013.
Willoughby, Teena, Paul J. C. Adachi, and Marie Good. "A Longitudinal Study Of The Association Between Violent Video Game Play And Aggression Among Adolescents." Developmental Psychology 48.4 (2012): 1044-1057. PsycARTICLES. Web. 3 Dec. 2013.
Open Document