Free Entertainment Software Rating Board Essays and Papers

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Free Entertainment Software Rating Board Essays and Papers

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    Violence in Video Games

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    violent thoughts, but aren’t these kids simply playing a game? The argument that video games result in children becoming more violent has been disproved in studies, ignores the positive affects of videogames, and is managed by the Entertainment Rating Software Board (ESRB) rating system. Videogames do not make players more violent or aggressive in behavior or attitude. “Psychological study’s purporting to show a connection between exposure to violent video games and harmful effects on children do not

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    economy, with sales over six billion dollars in 2012 is the video gaming industry ("Games: Improving the Economy’). Technical innovation has given the video industry power to create exciting realistic worlds, turning video games into the vast entertainment business that it is today. Setting sales records, Violent Video Games (VVG) are now a common staple in many households. One of the most argued topics in media studies, investigation on the impact violence has on society from mass media continues

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    albums available in the market that needs rating. And even though the ratings are always a source that is available for the public to use, it is very easy to get these ratings now verses the 20th century, through the Internet. The Internet allows people to easily get access to these ratings done by websites that use specific procedures that they use every time they rate a movie or a game or music for consistency. By allowing easy access to these specific ratings, people are able to see which content

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    increased regulations on content but there is already an appointed group to handle this issue, the ESRB. Even though there has been an increase in mature content in the video game industry, increased censorship is not necessary because the current rating system and current censors make it nearly impossible for kids to reach this content without the help of a parent. A lot of the people who complain about violence and other mature subject matter in video games are parents, but parents need to buy or

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    Media Violence

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    is a very large source of entertainment in our culture and thus has a vast impact on our lives. With the large impact that the media has on us the content of them are very important as well. When obscene violence is depicted on television and our other forms of entertainment it will be seen by many, including our children. The effects I speak of are vast, numerous, and too much to be ignored. But are these effects enough for us to get rid of this genre of entertainment all together just to protect

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    Video Games and Violence

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    “lame” parent is not a bad thing. I. Ratings are there to protect children and adolescents. a. The rating of videos games are given by the Entertainment Software Rating Board (ESRB). b. The ratings protect children and adolescents from seeing and hearing what they do not need to hear or see. c. . Games can be very violent and inappropriate for children or adolescents that are too young for the age limit that is recommend by the Entertainment Software Rating Board. II. Children and adolescents behavior

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    depressed teen lashes out with a handgun…” Americans serve witness in recent decades to this scary yet familiar occurrence. The cause of this familiar scene is minors suffering from social disorders and aggression. The major focus of blame is the entertainment industry including television, movies, books, and recently video games. The state of California decided to address the concern of video game violence by passing a law banning minors from purchasing games that are considered “violent”. However

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    The Video Game Industry’s Rating System

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    subject matter in various games. The video game industry has dealt with several issues concerning their rating system in the past and people have wondered whether they need external help to address this problem. The video game industry is doing a sufficient job of regulating itself when involving mature content in violent games and the government should not interfere in this industry's ratings system. The early 1990s brought with it increases in technology and violent video games emerged with “person-on-person

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    Games With the rise in popularity, video games have become a common electronic in most households. According to Chris Morris and Ken Polsson, “Total US sales of video game hardware and software increased 204% from 1994 to 2014, reaching $13.1 billion in 2014…” With the astounding surge in electronic entertainment, people are curious to know what effects video games might have on our societies. “An estimated four out of five US households with a male child own a video game system and worldwide sales

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    effects on the mind (Granic 66). In the year 1994, the well know Entertainment Software Rating Board, or ESRB, was created to regulate video games with ratings such as Early Childhood (EC), Everyone (E), Teen (T), Mature (M+17), Adults Only (AO 18+), and Rating Pending (RP). The ESRB rates over 1,000 games per year. The ESRB considers many things when rating games such as violence, sex, controversial language, and substance abuse. Ratings such as Teen contain strong language. Mature games, however, contain

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