Video Game Violence: Therapeutic Outlet or Perpetuating Violence?

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The video game world is full of wonders, fantasy worlds, and even real life scenarios that we see on television. There are games based off of television shows, popular movies, and even comic book universes. In David Perry’s speech and presentation, “Are Video Games Better Than Life?” he brought up a lot of points about gaming both from its humble beginnings to where we are today. However, he made it clear that the discussion was to be about the video game world. Are video games better than reality? This is a hard question with various and diverse answers. It is something that people from just about all walks of life have an opinion about. Through the use of a media presentation, he showed the diverse evolution of games; how since 2008, they started to become more realistic despite the fantasy storylines and worlds. Even in our world, video games have found a way to make things more realistic from the comfort of your home and television. Video games such as, NBA 2K8, The Matrix, Half Life, and Need for Speed: Underground show that reality is merging steadily with the video game universe. It was also a relevant factor that he showed the effect of more realistic games and their evolution on an actual person. It was stunning to see this person, Michael Highland, talk about how he went from an outgoing, energetic child to an almost reclusive person addicted to video games. Still, where does that lead the question of what the effects of video game violence? Is it a therapeutic outlet that gamers use to vent daily frustrations or is it something detrimental that is warping the minds of our youth to commit violent crimes?
This is an issue that can be taken from different perspectives. In Lance Ulanoff’s article in PC Magaz...

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...ever the purpose, video games will always be there.

Works Cited

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Perry, David. “Are Video Games Better Than Life?” TED. Monterey, California. Feb. 2006. Web. 16 Feb 2014. Keynote Speech.
Ulanoff, Lance. “Violent Video Games: Our Responsibility, Not the Courts.” PC Magazine 29.12 (2010): 1. Academic Search Complete. Web. 9 Apr. 2014.
“Violent Video Games And Young People.” Harvard Mental Health Letter 27.4 (2010): 1-3. Academic Search Complete. Web. 9 Apr. 2014.
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