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Effects of video games on children
Effects of video games on children
Violent video games and their effects
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In 1996, The National Television Violence Study determined that seventy-three percent of violent video games were used to help reward violence as way to handle conflict. According to a new study by Iowa State University researchers, Teens who repeatedly play violent video games are learning aggressive thought patterns that will stick with them throughout life and influence behaviors as they grow older. If this true, then we as a society are in big trouble when it comes to us teens and video games. So is this true, do violent video games really lead to teens acting more aggressive or have more aggressive behavior? Can it make a teenager want to physically hurts themselves? Can it make them want to hurt someone else? Can it even make them want to kill someone? The video game controversies are deeper than I could have ever image. I have two brothers at home with me, one of them is fourteen, the other one will be turning thirteen in two weeks, The other day I was sitting in my room listening to music and I was playing NBA 2k14 on PlayStation 3. My brothers were in the front room playing the Xbox 360 on the big screen TV. After a while I started hearing them both start screaming at each other using profanity and other harsh words. I got up to see what was going on and before you know it, the two were in a physical altercation with each other. I broke up the fight and sat them both down and asked what happened. Come to find out, the whole argument was over a video game they were playing called WWE 2014. Now even though the game is not rated M (for Mature), it is an extremely violent game that alternates my brothers’ attitudes whenever they play it. The weirdest part about all of this is that they fight over the video games all the t... ... middle of paper ... ...s just restart the game. . I now know that I’m am not only teen that acts out aggressively when it comes to playing video games. The competitive nature comes out in the video game. I mean nobody wants to lose, especially when you are playing the CPU, or online. At this point, If I see somebody having issues with the video game and it seems like it can’t be controlled, I will have to tell somebody so they can get help. It has been so many episodes with teens killing people, even their own parents, over a video game. Yes, video games should generate some type of competitive spirit, but when you start bringing your problems with the video game into the real world, you are going to have problems. This topic had an impact on me because it really shows me how we teens act when it comes to video games. I believe the video game controversies will continue to go on forever.
Do you think kids get more and more violent after playing video games? I think that kids do get more violent and learn more negative things from video games. Such as when kids play games like Grand Theft Auto 5 and Call of Duty they want to shot and kill people. Games like Call of Duty and Grand Theft Auto are rated M for a reason. An M rated game means mature, so you have to be 17 or older to purchase. Young 13 year olds should not be playing these games and getting so much negativity out of the game. So I think video games do cause kids and teens to do violent things.
Video games have become a hot topic recently. There have been a lot of controversy over whether to play or not to play. The controversy is due to them being arguably more captivating than all other forms of entertainment. Video games narrate an epic tale like no other form of entertainment can. You can become immersed in video games, because of this they are both a highly entertaining escape from the real world and a complete waste of time.
In this day and age it seems as if America's youth is becoming more violent. Concern for those aspects in our society which influence violent acts has become an issue since the tragedy at Columbine High School on April 20, 1999. Many feel one aspect of today's society affecting our nation's youth in a negative manner is video games. Is this form of entertainment really a factor in teen violence? I think not. Video games are not to blame for increased teen violence.
It's a surprising fact that 90 percent of young boys and 40 percent of young girls play video games on a regular basis. The real question is how many of those young people play violent video games, and of those, how many have become more violent as a result? Although some people don't believe that violent video games are harmful to young boys and girls, they are harmful because they cause more aggressive behavior and they desensitize.
Violent video games and violent adolescent behavior, is there a connection? Millions of violent video games are sold around the United States, millions more are sold overseas, but the numbers of violent crimes, that could be associated with violent video games is low. Assault, robbery, burglary, rape and murder occur daily. The drug industry accounts for the majority of these crimes. The cases not related to drugs, fall into a number of categories, including Psychological Disorders. Disorders that can cause violent behavior are psychotic or anti-social behavior, depression, schizophrenia, delusion, disassociation, and any others recognized by a Psychologist.
There is much persistent debate throughout culture these days concerning video games. Common questions asked are things like ?Where should the lines be drawn in terms of content? and What audience, if any, is this appropriate for? As lawyers fight, bizarre crimes are blamed on video games, constant studies take place, and technology continues to evolve, the video game world continues to thrive and be extremely profitable. While there is near-constant focus on the supposed ?negatives? of games like simulated killing, drug use, or sex, most people, especially those completely outside of gaming circles, fail to acknowledge that gaming of any kind can possibly have positive effects on players. While increased hand-eye coordination is a common benefit attributed to gaming, one particular study conducted revealed a mixed bag of possibly positive and negative effects.
Lately there have been increasing amounts of people that say that violent video games are causing a number violent actions. To some extent this is true, but there are also studies that say games help people release their aggression in an appropriate way. I would tend to agree with the later.
“On Tuesday, November 2, while the rest of the country was voting, the Supreme Court of the United States heard oral arguments in Schwarzenegger v. EMA, the landmark case in which the state of California is petitioning for the re-instatement of a California law banning the sale of deviant or morbid violent video games to minors” (Macris). This case is a current example of the opponents of video games trying to prove video games are a bad influence on children and teenagers. Violent video game opponents have always tried to disprove the positive effects of video games. They also have been known to make up and mislead with tales of terrible side effects. This essay will prove to the reader that many of these various statements against video games and their creators are false. Contrary to opposition arguments, video games actually present benefits to gamers by reducing stress, providing entertainment, and helping to develop motivation that could not otherwise be achieved through conventional means.
Since the 1970 video games have become more popular than ever before. Generating 11.7 billions of dollars of sells every year or more, the video game industry is considered one of the largest industries in this century. However, video games have been a topic of controversy. With the sales of violent video games going up and the increased violence in schools and teenagers, video games are always to blame. Many people speculate that video games are the cause on why many teenagers have developed aggressive and violent behavior, are desensitize to violence, and the increase violence in schools and public places. In contradiction, video games have little or no fault in teenagers’ violent behavior and shouldn’t always be blamed.
Video games first appeared in the early 1970's. It all started with a simple white ball bouncing back and fourth on the screen. In 1986, Nintendo introduced its first line of home video game consoles. With the Nintendo Entertainment System (NES) on the market, the home video gaming industry surged and immediately became popular among children. Since then, not only have video games increased in popularity, but there have been vast improvements in graphics, game play, and forms of gaming. Today, video games have become the preferred choice of entertainment among children and teenagers. Research done in 1998 has shown that kids who own video games spend an average of 90 minutes a day playing them. Clearly the video gaming industry is a profitable one. With the increasing competition between gaming companies, the advancement of technology and content of games began to change. One of the most significant and concerning changes in gaming is graphics. With the improvements in graphics the content of the game became more and more detailed and realistic. Visually violent actions can now be displayed on the screen. Images of blood, flying body parts, and gore have been integrated into every aspect of today's video games. Violence has always been a common factor in many games, but with the improvements in graphics and capabilities of gaming consoles, a growing number of people are becoming concerned about the effects on our children and society.
This being said, it can be proven that advancements come with positive and negative effects. The video games of twenty-five years ago have evolved into something different and in some cases something dark. Research has shown in many cases that video games have negative effects such as: increased aggressive behavior, desensitization, and poor physical heath on adolescents. Many researches also think part of the problem arises because adolescents do not receive enough parental supervision with these games. After discussing these negative effects it will be obvious that more vigilance and regulations are warranted.
Several studies display that video games with violent content are related to more hostile behavior in teens. This is a concern because most of the popular video games contain violence. Part of the upsurge in aggressive behavior is connected to the amount of time children are permitted
The question is, “Do violent video games influence children to act aggressively?” and “Can repetitive killing train a person to be violent himself?” Although the violence in these video games is fictional, research has proven the violence to lead to more aggressive behavior in children. Violent acts depicted in these games allow young children to believe that killing and fighting is acceptable and fun.
...ain and the health. In fact, violence video games influence children’s behavior badly, thus the child led to be aggressive. Many parents suffer from video games, due to the influences of it on their children. It is a really important topic because many parents are suffering from the influences of video games and I personally know a friend who had epilepsy from playing video games for a long hours daily.
In conclusion, despite improvements, violence in video games is still a problem. While not proven, they may have the potential to make a generation of callous, uncaring, violent, and unstable people. They may cause more travesties such as Columbine and the issue needs to be addressed. While some retailers have taken action into their own hands, the government needs to step in and help out. If this problem is not quickly solved, it may be too late.