The Veldt Analysis

703 Words2 Pages

New technology is a great thing. But sometimes too much of a good thing is a bad thing. Just like the technology in Ray Bradbury’s short story “The Veldt,” the new innovation of virtual reality has both great benefits and detriments to society.
In the short story “The Veldt” the major technological advancement in focus is the “HappyLife Home”(Bradbury). There are many pros that make this house a great innovation to live in. One that is quite obvious is how efficient the house can really be. Between tying someone's shoes and even making their food for them, there's not much this house can't do. Another useful thing about the house is how fast it is. At one point in the story a character realizes he has no ketchup on the table, but before he can get up to get it the house has already put it on the table for him (Bradbury). The house in the story is also exceedingly helpful. It does everything, feeds, clothes, makes meals, and even assists in raising the children of the owner (Bradbury).
It seems like everyday there is a new piece of technology …show more content…

One of these such problems is that it can cloud your judgement. This can cause people to confuse good and bad decisions with each other (Phipps). Another problem with this new advancement in technology is how it can confuse the morals of people. In certain games the objectives can include committing crimes, when rewarded for this it can confuse the gamers sense of wrong and right (Phipps). The last bad side of virtual reality has been around since the popularity of videogames. This is the fact that it can be a bad influence on children. Being tasked with committing a crime or harming another person is a common thing in videogames, but virtual reality takes it a step farther with putting the player in that position first hand (Phipps). All these things lead back to the fact that they can influence someone in a negative

Open Document