Probing Principle

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applications have great teaching strategies and can be beneficial to children when learning and role playing.
Gee (2007) covers 36 learning principles in his book, which some of these principles can be incorporated into traditional classroom. One of the principles Gee discusses is the semiotic principle. The semiotic principle focuses on images, symbols, graphs, words, which are often integrated. In books, words are not the only focus in understanding the meaning of the text. When looking at the whole text, students will notice that there are usually images as well as symbols that can have meanings. Graphs can provide students with factual information such as the amount or a percentage of something. All these sign systems are interrelated …show more content…

This is a reflection and action on forming a hypothesis and testing the hypothesis (Gee, 2007). Then the hypothesis is accepted or rejected which results in re-probing and testing a new hypothesis. Probing principle is a great learning principle that is a helpful tool when it is used as a learning principle. In video games, you can play a game over and over again until you find the correct method to accomplish a task or complete a certain level. In video games, Gee (2007) describes how first you probe the virtual world (look around), form a hypothesis after reflecting, re-probe with the hypothesis in mind, and then the player will rethink his or her hypothesis. This process is not only done in a virtual world, you follow these steps in the real world as well. In a traditional classroom, you can teach a student these steps, although they will go through these steps on their own. First, the student will come up with a science project on what cleans a penny better, orange juice or lemon juice? After the students reflects, he or she decided that orange juice will clean a penny better. After seeing that orange juice does not have much effect on the the penny, the student will rethink their hypothesis. Once the re-probing is done (rethinking of a hypothesis) the student will form a new hypothesis. The new hypothesis will include that lemon juice cleans a penny …show more content…

This principle can be applied to a classroom environment as a transfer method. The transfer according to Ormrod (2013) is the phenomenon in which something a person has learned at one time affects how the person learns or performs in a later situation. The students is using what they already learned in a classroom and transferring it that information to the new information. For example, if a student learned multiplication the next day the student is taught division, the way he or she performs in the first class can have an impact on them learning division on the next day. Transfer can be either positive or negative. Positive transfer means that the student successfully transferred the information that they learned with the previous information. However, negative transfer interferes with the child learning a certain performance at a later

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