Personal Narrative Analysis

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During that time, I made two games: You Only Live Once and A Few Minutes in an MRI. You Only Live Once was a card game prototype made over a week. A few weeks after, I made my second personal game, A Few Minutes in an MRI. It was a point and click 2D game that mirrored my experience in an MRI. For those of you who haven’t had one, it’s a scary and uncomfortable experience. In my case, they were looking for clots in my brain. I had to keep my head still and hear very loud noises for about twenty-five minutes. When you are in the machine, you are alone. You get in your head and you start thinking about worst-case scenarios. You start thinking about life and death, regrets, worries, family, friends, you name it. I wanted to create an experience that would allow someone to go through my thoughts. female game developers can make a great impact in the gaming industry I used these games to cope with what I was going through. But I knew that if I made a year-long thesis project that was as deep, it would hurt me mentally and emotionally. I made the decision to focus on a game that still had a deep meaning but that I could detach myself from. Thus The Sound of Separation was born. …show more content…

Creating this project took a lot of strength and discipline and I was determined to complete it by keeping to a healthy lifestyle. I ate and slept well and if a circumstance arose that required my attention, I attended to it. The last thing I wanted to do was to stress my heart and mind out, figuratively and literally speaking. The Sound of Separation was the pinnacle of my self-healing. I matured and grew with the project and let go of negativity to make room for a better designer and a better me. Games are truly

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