Ossic300 Unit 3 Gamers

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Demographic:
One of the main segments for Ossic to concentrate on is the gamer segment, especially those who are between 18- 49 years old and either both male or female (Gamers and Gaming - US - 2014). “Nearly two-thirds of headphone users exercise while using their headphones and that number increases to three-quarters when we look at the 18-34-year-old segment,” said Ben Arnold, executive director of industry analyst at NPD. People from 18 to 49 years old, are middle to upper class situated, and have stable income are the best candidates because the regular price for the Ossic X is $499.

Psychographic:
Gamers play primarily on smartphones, tablets, and computers (Gamers and Gaming - US - 2014). Following “Gamers and Gaming US” in Mintel, gamers often play different platform: 59% any platform, 25% mobile devices, and 17% gaming console, 11% computers. Console gamers spend more than 10 hours a week playing. The older millennial age group (25-44 years old) will explore new brands and are willing to update to newer technologies.

Benefits Sought: …show more content…

The fact that Ossic is a “unique” product allows the firm to satisfy both its consumer’s wants and needs with the newest technology. Ossic satisfies its consumer’s wants by the addition of 3 key features: 1) Compatibility with virtual reality devices for gamers; 2) boom-less mic for audio communication for gamers; 3) precise sound movements for music and movie fans. Ossic is also able to satisfy consumer needs: 1) Enhanced gaming experience; 2) technological advancement (OSSIC X: Immersive 3D Audio

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