Introduction
Evolution of Games
Today, Gaming is a part of our cultural landscape. The evolution of gaming started in 1972 with the release of “Brown Box” prototype as the Magnavox Odyssey. The first widely popular home console system was the Atari 2600 in 1977. “Space Invaders” was the best-selling game at that time. The games for TRS-80 and APPLE computers were also taking off at this time. The computer games market had a huge hike, when the console game industry experienced a crash in 1983. Industry soon recovered from the crash and never looked back again [1].
With Magnavox Odyssey in the First generation, the console gaming industry had grown up to Seventh generation with PlayStation 3, Xbox 360 and Nintendo Wii in the hot spots.
If we take in to consideration the advantages in PlayStation 3, Xbox 360, and Nintendo Wii, we have Microsoft Xbox 360 with Xbox Live, which provides the best possible online experience. The Sony PlayStation 3 can be used as a Blue-ray Player as well, which can improve your media viewing experience considerably. The Nintendo Wii has the advantage of bringing an entirely new gaming experience (Motion Sensor) in to the living room [2].
Gamer Demographics
By simple definition, the gamer demographics involve the study of gaming habits with in people of different ages. The analysis involves different variables such as how many people play video games, age of an average gamer, gender of the gamers, what games they play and so on [3].
We divide the gamer’s field of interest into
• PC GAMES
• CONSOLE GAMES
Gamer Demographic facts 2006-2010
After considering the changes in gamer demographics from the year 2006-2010, I was able ...
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...12]. I believe like Nintendo Wii, Microsoft’s Xbox Kinect will also reach the hot spot in no time.
Conclusion
Studio
I started my studio 2 years back with a core aim in developing games for PC and was successful in developing some good genres. From the findings I would like to conclude that, video game console industry is growing at a faster rate and in this seventh generation of console games, Nintendo Wii has conquered the kingdom. I think this is the best time for my studio’s transition from PC to Console (Nintendo Wii) development which I believe could highly influence my studios future growth in the market. Also I agree that video game industry has been a male dominated one. But as it started to change the view, my studio is also planning to recruit females in the near future for the better future of the game market.
Many people agree that Sony’s Playstation 4 is better than Microsoft’s Xbox One and vice versa. I have been gaming since I was seven years old and still am today. The first gaming console I ever had was the original Xbox. Throughout the years though, technology has improved vastly. The last generation of game consoles gave the industry a much needed boost and gave the consumer another commodity. With the eighth generation of consoles just arriving, a lot of people are wondering which console to buy. There is, however, more than just the choice of games. There’s differences in processors, graphics cards, hard drives, design, operating systems, ports, versatility, stability, controllers, and, of course, the games.
Ø Greater Baltimore Committee (1997, February) GBC report on gaming: executive summary. Retrieved April 14, 2004, from http://www.gbc.org/reports/gaming/html
In this Paper I will be talking to you about the Next Generation Consoles and about all of their specifics. Next Generation Consoles are the newest and the best consoles and computers out there at this point in time. The consoles that will be my main focus in this paper are the, Xbox One and the PS4. The reason I picked these consoles instead of other consoles or computers is because I wanted to explain to you that these console were just not any other console, but a work of art instead.
Kent, S. (2001). The Ultimate History of Video Games. New York City, New York: Three Rivers Press.
Video games started as arcade machines with simple graphics and even simpler stories, soon evolving into home gaming with The Magnavox Odyssey, the world’s first home-gaming console. It invaded living rooms in 1972, selling 300,000 units. Since then there has been many consoles and games released, some have been huge commercial successes which
Video games have completely changed childhoods of many children across the globe. A video game involves visual feedback from a TV or computer monitor. Ever since the 1970s, video games have continuously improved by improving the graphics and sound. During the 1970s, there were many arcade games that were not advanced compared to today’s games. By 2016, video games are produced in three-dimensional imaging and are incredibly realistic. For example, Madden 2016 is a football game based on all the athletes in the National Football League. The graphics from Madden 2000 to Madden 2016, have improved drastically due to technology. Therefore, video game creators make billons of dollars by selling them to individuals across the world. However, there
The history of video games began in early 1950s, and it continued in development until today. video games gained popularity as movies and T.V shows, and like movies which producers focus on the story plot, each character role, and the way they are being represented, videogames have the same concerns, especially character 's role and, representation, because most of players will not care about the game’s story, they just want to have fun playing the game, but the player will play as a character, or meet other characters from various gender, and that what make game designers care about the gender and, characters representation. and by the way of presenting gender, it will control the number of players of both genders, because it could connect to their life. games industry made researches about what both genders want in their game,
Video games have now become a social event and people are starting to play in groups and pairs. Henry Jenkins stated that “sixty percent of frequent gamers play with friends, thirty five percent play with siblings, and twenty five percent play with spouses and parents “(Jenkins, 451). Video games have become a middle ground for people to come together and enjoy each others company. In our society today, video games have brought people together through the internet. Gaming community has developed on chat sites, YouTube, and even Facebook.
As a result of the increasing demand on Wii, Nintendo’s management decided to make W...
"Business & Money." A History of Video Game Consoles. N.p., n.d. Web. 21 Nov. 2013. .
Nintendo is an entertainment company; not an electronics company. Console sales are inextricably intertwined with games sales. Hardware sales account for a large portion of Nintendo's total sales; however, hardware sales don't drive a large portion of Nintendo's total sales. At Nintendo, the games sell the consoles. Of course, the console itself can affect the game play experience in its role as a
Video games have come a long way. They have evolved from the simple game of Pong into a complex, multi-platform, multi-genre, multi-billion dollar industry.
In conclusion, after reviewing all the facts and information about both the Xbox One and PlayStaion4. The PlayStation4 is clear winner in all categories of hardware, games, and price. The hardware for the PlayStation4 is slightly better than the Xbox One, the games for the PlayStation4 are better, and the price is better than the Xbox
The average adolescent spends a major part of the normal week watching or interacting with some form of the media’s products. Video games are one of these media based mediums and have become increasingly popular since the 1980’s. According to a report in Archives of Pediatrics & Adolescent Medicine, "Female gamers spent an average of 44 minutes playing on the weekdays and one hour and four minutes playing on the weekends, and male gamers spent an average of 58 minutes playing on the weekdays and one hour and 37 minutes playing on the weekends" ("Video Game Play Among Adolescents"). What can we understand from this evidence? The fact is that adolescents, male or female, are spending tremendous amounts of time each day sitting in front of a screen with a controller in hand.
Today, video games have become the preferred choice of entertainment among children and teenagers. Research done in 1998 has shown that kids who own video games spend an average of 90 minutes a day playing them. Clearly, the video gaming industry is a profitable one. With the increasing competition between gaming companies, the advancement of technology and content of games began to change. One of the most significant and concerning changes in gaming is graphics.