Video game addiction has become a new issue in recent years. Some say that you can’t be addicted to video games because you are not taking a substance into your body like alcohol, cocaine, or heroin. Although others say that their friends or family members are playing too much games and are addicted to them. Video game addiction is proposed form of a compulsive use of computer, mobile, and console video games. Addicted users can
Research thus far is informative but fails to show any sort of connection between physical and/or mental health and video games. In short the objective of this study was to differentiate between adult video game players and non-players based on personal and environmental factors. It was hypothesized that adults who play video games would portray poorer perceptions of health, higher body mass index, and that the results would vary by gender as well. In the study the video game players and the non-video game players as well as male and female players and non-players were the independent variable manipulated by the researcher. The determinants such as depression, psychoticism or body mass index are the dependent variable or what was observed and measured after the administration of the independent variable.
Participants were assigned to play one violent video game for either 20 or 60 minutes. The results showed that participants in the longer time slot showed a smaller change in anger from before and after... ... middle of paper ... ...cts that violent, action video games has on a persons daily social aggression. Creating experiments to test this hypothesis may yield different results as confounds would have to be accounted for. A future research task could compare different types of video games to determine if there is any relation towards role-playing versus action games. In conclusion, our study has demonstrated that a rise in social aggression may not be caused by violent video games, as there is no correlation proven to be significant from these results.
If anything, video games would only give them a tiny shove. This idea can be compared to seeing people use drugs on television. The media itself will likely not cause the viewer to begin abusing drugs. However, if the viewer already lives surrounded by family members or a community that does abuse drugs, then the media might have a small effect on them. Even with two factors present, it is rare that violent video games will affect violence levels as much as to turn the person into a murderer (Anderson 29).
In that not only are violent video games not a leading cause of aggressive behavior in teens and adolescence, but there can be improved cognitive effects through certain games. Violent video games should not receive this level of blame. The effects it has on a subject is highly inconclusive in its study. Just as with anything that is good for you it can become harmful if it is not enjoyed in controlled moderation. Video games are not the villains they have been portrayed to be, while they can have negative effects it highly depends on the individual and their particular
And increased aggression is not violence. The definition of aggression in many of these studies is also vague. But whatever the definition is, it is not a definition of violent acts. To show that a person will punish someone more heavily after playing a violent video game does not prove a violent act will come from this person. To show that a violent video game will cause an increase in heart rate and decrease in empathy is als... ... middle of paper ... ...iolence.
With the increasing amount of time that people are spending on video games, one is left to wonder if it is possible to become addicted to video games. Do we need a Video Gamers Anonymous? Addiction has been defined as "A primary, chronic disease, characterized by impaired control over the use of a psychoactive substance and/or behavior. Clinically, the manifestations occur along biological, psychological, sociological and spiritual dimensions (2)." While there is currently no category for video game addiction in the Diagnostic and Statistical Manual of Mental Disorders (3), which is the manual utilized to diagnose psychological disorders, video game addicts are often described by clinicians in the field as displaying many symptoms characteristic of other addictions.
As with any addiction, video games act as a comfort zone for those who are addicted. Video game addiction is much sneakier than many other types of addiction, it hides often going completely unnoticed until it has caught its prey. Unlike gambling or drugs, video games won’t leave a physical paper trail such as an empty wallet or needles behind. This type of addiction takes hold on one’s mental and emotional state. The lack of a paper trail is what makes it most difficult for loved ones to realize that there may be a real problem.
Studies of high school students predominately dealt with boys, often using self-report. Both calming and arousing effects were again reported, and no consistent relationship was drawn between violent games and actual behavior. In college students and young adults, results were yet again mixed, but calming effects were more common, particularly if the prior mood was hostile or aggressive (2). So-called experts like to point their fingers at Eric Harris as an example that violent videogames do indeed create violent children. Harris was one of the t... ... middle of paper ... ...n that there seems to be no direct link to violent behavior and playing violent videogames.
It is easy to blame video games on violence, instead of looking at factors such as economic status, familial issues, and exposure to other entities such as television and media. This paper will bring forward the opinions of those who believe in no relationship between violent video games and bad behavior with one counter argument expressing the opinion of those who believe there is a relationship. The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur.