Entertainment Software Rating Board Essay

610 Words2 Pages

The Entertainment Software Rating Board or what its more widely known as (ESRB) is the U.S. used system of regulating video game rating. Much like movies and music video games sometimes have content that some parents may want to keep their children away from. That is where the ESRB comes in, they review games and assign them each ratings based on certain content so that people can know the type of content a game will have before they purchase it. Each game rating can be found first in the bottom right hand corner of the game case, these are called Raring Categories, which are EC for Early Childhood, E for Everyone, E10+ for Everyone 10 years and up, T for Teen, M for Mature, and lastly AO for Adults Only. The second part of the rating can be found on the back of the cases and that gives a brief description of the type of content in the game, on example could be seeing a game rated E and seeing “Comic Mischief, Mild Lyrics”, these are referred to as Contend Descriptors. Finally, the last part of the rating is the Interactive Elements and these let you know what kind of interactions may be able to take place online such as Digital Purchases, Shares Location, or Users Interact. This the basics of the rating system that has been adopted here in the US and has been, “Described by parents and opinion …show more content…

Who regulates the system? Or how was it first created? Well let’s look at each point. Now even though subjection to the rating system is not mandatory most retailers have store policies that prohibit them from stocking video games that have not gone through the system. Also even the individual console manufacturing company’s such as Microsoft, Sony, and Nintendo require any game they post for digital purchase threw their system to have gone through the rating system. So even though it is not a requirement for games to go through the system it is becoming increasingly hard to out a game out without

Open Document