Most people think that playing video games will lead you to a life of crime, delinquency, and slothfulness. The opposite, however, is the truth. Video games can be used to improve hand eye coordination, vision, reaction times, and much more. Does this mean kids should spend all day, everyday playing? No. This occurs when they are used properly and in moderation. Video games actually help your motor skills and other physical aspects, contrary to popular belief. In a study done in New York, one set of surgeons played video games for 3 hours a week, while the other set played none. The set who played the video games made 37 percent fewer mistakes during laparoscopic (controlling a small camera through a patient's body using a control set similar to standard video games) surgery and finished the surgery 27 percent faster. In a separate study, gamers and athletes were compared upon their hand eye coordination. People who played both sports and games were the highest, followed by gamers, and then athletes. In two separate studies, video game players had better success ident...
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It is often believed that children are better off spending more time reading books and less time zoning out in front of their video games. People claim that video games sanction and promote aggression and violent responses to conflict; and that most games are an immense waste of time. Steven Johnson, the author of “Why Games Are Good for You,” appreciates the virtues of reading books, but argues that playing video games may not be a complete waste of time. His purpose for writing this essay is to explain the impact of cybertechnology on human perception and communication, in which he defends the value of computer games. In his essay, Johnson fluctuates between the pros and cons of reading versus gaming to appeal to skeptics who believe video
The average person who plays video games regularly is thirty-three years old (Issitt). This topic is important because video games have been given an unfair stereotype. Video games have the stereotype of taking over the lives of teenagers and making them violent. However, the benefits of video games outweigh the negatives.
Tommy scuffles through the front door, drops his book bag on the floor and plops down on the couch with a scowl across his face. As his PlayStation fires to life, he replays scenes from the day in his head of being shoved into the lockers by Billy, unable to form the words to impress Sussie, and sitting alone at lunch listening to the popular kids laugh and joke, ignoring him as if he did not exist. No one understands him. No one cares about him, because he is not strong, charming, or popular. All that is soon avoided as Tommy dives into a world where he controls everything and everyone either fears or loves him. If he fails, all he must do is reset. Here he can be anything he wants, and he can do and have it all.
Recently, there have been many active video games that have become popular amongst children that can encourage exercise. Video games such as the Wii and the Xbox connect engage children in a whole new way in which the whole body is actively involved. The scientific journal JAMA Pediatrics conducted a study to evaluate the effects of active video gaming on the physical activity and weight loss in children. The research group conducted a 16-week study on seventy five overweight or obese children that were enrolled into a community-based weight management program. The average age of the participants was 10 years old, the average BMI score was 2.15 and the percent of overweight form the median BMI was 64.3 percent. The participants were broken down into two groups to assess the effects that active video gaming could have on weight loss; however both groups received the family-based pediatric weight management program Join for Me. The participants in the program and active gaming group received a game console and motion capture device and one active game at their second treatment session. They also received a second game in week nine of the program. Participants in the program only group were handed the hardware items and two games at the completion of the 16-week program. The results of the study concluded that the participants in the program and active gaming group exhibited a great increase in moderate-to-vigorous physical activity but the program only group saw a decline or no change in their physical activity levels. In both groups, participants exhibited significant reductions in percentage overweight and BMI scores but the program and active gaming group exhibited a significantly greater amount (JAMA Pediatrics, 2014, p.1). This...
In the real world, people automatically assume that video games can help make people smarter and healthier. People think that without video games; they do not have any abilities to learn or to mend their mind and body. Researchers tried to find a solution on how video games affect a person as a human being. They were surprised that video games are the solution to people’s problems. Video games can help improve three different difficulties: hand –eye coordination, can help people with learning disability, and can help strengthen people’s muscle. It can be good for you, confirm that playing video games can allow children and adults to have a good life with their mind and body throughout the real world.
In today’s world one thing you don’t hear everyday is learning is fun. For some it can be, but many children aren’t that excited to learn. What if there was a way to make learning fun for kids? Well there is, its called gamification. Gamifiction is the process of using game thinking and game mechanics to engage audiences according to Gabe Zichermann an educational gaming expert. Though its been said that video games cause laziness and violence in kids, we now know that video games can be a significant learning tool in early child development. Research has shown that video games help children with multitasking skills and can also increase fluid intelligence, which is the intelligence we use to solve problems (Zichermann). Video games may be more beneficial than we thought.
Did you know that video games can badly effect your life? Video games have been around since November 29, 1972 (Jeff Tyson 2000). Video games are fun and entertaining, but they could also badly effect people’s lives.
Video games have been accused of contributing too many acts of violence or aggression for decades. What the media misses is that video games have many benefits we haven’t found in any other media. Society should stop being afraid of video games and instead start looking forward to how we can best use them to benefit ourselves and our children. Anyone who doesn’t understand why needs only take a quick look at our society. It is commonly known that many children in the United States play video games. Even many heads of households play video games, too. Society is changing and non-gamers are being left behind.
Nowadays, technology gradually improve; humans make friends with video games when they were young.Video games are invented which is suitable for society’s development. Video games are inexpensive pastime which is easy to play. Moreover, videos games are really interesting with catchy images, vivid sounds, and attractive characters which get the youth and children’ attention. Video games are created for main purposes which are entertain and reduce stress in daily life. A lot of people show a question, which is” How do the video games affect humans life?’’. In fact, the video games bring benefits to people which are, release strain, practice mindset, and expand the relationships. On the contrary, when the youth and children spend a lot of their
Nowadays, video games are frequently accused of having detrimental effects on children and adolescents. The main arguments against video games are that they lead to addiction, that they provoke violence, and that they impair social development. Whether or not such claims are true has not been determined with certainty as scientific studies have produced contradictory results. Nevertheless, video games also have beneficial effects, which tend to be underrated, as they do not receive the same level of media coverage that adverse ones do, and are thus unknown to the general public. Some of the positive effects of playing video games on mental development include: stimulating analytical thinking, improving concentration, and encouraging planning and anticipation (“Video game controversies”).
American educational philosopher John Dewey once said, “ Education is not preparation for life; education is life itself.” Education is the foundation of a permanent lifestyle. Parents should desire for their children to have educational stability to build upon. Any concerned parent should want nothing but the best for their child as they are well aware of the new forms of child entertainment. Since the late 1970’s and early 1980’s, children in the United States have become subject to a new type of entertainment: video gaming (Nickson, 2010). Video games have become a big part of the average American household. Parents have begun to wonder how video games are affecting their children’s lifestyles.
The focus of this debate is whether gaming on hand held devices are beneficial to young children. Watching TV and playing games on a computer or hand-held devices comes under the category of technology and digital media. In the twenty-first century technology has interwoven itself into the structure of developed societies and are now seen as a basic necessity in the negotiating life. According to Gunter and McAleer (1997) technology such as television has integrated itself on to the domestic scenes and is now seen as a piece of furniture practically every house hold owns one. It today’s society It is common place for various forms of technology to be used in daily life even by children.
Are video games a negative or positive influence on children’s behavior and actions? Several studies have been pointing out that exposure to violence on television, movies, video games, cell phones and the Internet increases the risk of violent behavior in the viewer, like to grow in an environment filled with real violence increases the risk of violent behavior. Plentiful of the research on current media have focused on the violence spread by TV for experts in developmental psychology and John Murray of Kansas State University, United States, it is difficult to conclude otherwise than that violence on television has increased levels of violence and aggression in the society, and that video games have an effect even more powerful. Violent video games are more distress, than the films of the same sign and that the images of violence shown on television because they are interactive, because they use a technology environment that allows the user total immersion in the situation, while producing new objects cultural. The reason is that video games are not limited to violence to show a passive spectator, but require the person to connect with the character and act for him, while violence in film and television images whose exposure is limited only to visual perception. The video game violence has long-term real effects. Children exposed to high levels of violent entertainment can become more aggressive and develop a tremendous face the suffering of others, also increases the likelihood they interact and respond to violence in their social environment. In violent video games as success is clearly defined as killing or take, and failure as die or loses the good and evil as the wicked: they, different from us, it is just revenged, I mate,...
Video games have been argued about for decades. Some people have argued that video games are linked to violence. However, new research shows that video games can be used for therapeutic purposes, exercise, stress relievers, positive interactive learning, hand eye coordination, and different types of patient treatment for people all around the world.