Animation In Animation: The History Of Animation

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The first 2D animation was created in by Emile Cohl in 1908 called “Fantasmagorie”. The animated film was 70 seconds made with 700 images and 24 frames per second for making the ending according to Kieran Kane’s presentation “The History of Animation”. In 1928, Walt Disney used 2D animation to create the first Mickey Mouse cartoon “ Steamboat Willie”. The cartoon was also the first animated film to have a sound track in the background according to “ The History of Animation”. After this event, many companies like Walt Disney, Warner Bros, and Hanna-Barbera started creating cartoons and commercials with paper 2D animation in 1930s to 1970s; these were known as the “year of animation”. Now, most animations have the problem of consuming time …show more content…

This is a requirement in animation because it adds a new form of difficulties making it more “believable and realistic” according to Pluralsight article “Become a Better Animator by Becoming a Better Actor The Importance of Acting for Animation”. By doing this, the film (or animated show) has more meaning and structure to it. According to the Pluralsight article, it state that movements have to go with the law of Physics meaning the most smallest movements have to go noticed. For example, An sample given by Pluralsight is if the character scratches their head. The staging of the event must look convincing to the audience. The character also has to make the audience feel emotions on the event it’s taking place in. For example, an example given from Pluralsight is when a character dies, the viewers feel sadness for the character and anger of the antagonist. Like in the animated movie “The Lion King” when Mufasa dies because the antagonist, Scar, tossed him into a …show more content…

These 4 topic are what mostly makes an animation. Audio is a very important part in an animation for the speaking of the character. (1)The sound has to be on-topic with what the animation is about; mostly what the characters are saying. (2) After the audio is recorded, it must be broken down to know when the character starts and ends a conversation. This is mostly decided by an editor then marked frame by frame. These marks are then be notified when a sound changes in the film. Once the audio is edited, the storyboard can begin. The storyboard is the rough draft of the animation. It’s mostly used to eknowledge what the audio it going to look like with the scene: which is a similarity to a comic book. This is useful for changing and deleting scenes before animating therefore saving

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