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History of animation essay
History of animation essay
Brief history of animation
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Animation is simply the illusion of movement, generated by a succession of quick-moving images. It can be in the format of both 2D and 3D and takes on a range of mediums. Today, animators' drawings and the backgrounds are either scanned into or drawn directly into a computer system. During the 20th century, cel (or hand-drawn) animation was primarily utilised. Each frame of the film was individually drawn, with slight differences to imitate animation. The animator’s drawings of the characters were traced onto transparent acetate sheets called cels, and the colours painted on the opposite side to the lines. Each of these character cels were placed onto the motion-picture film against the background and photographed using a rostrum camera. With this process becoming obsolete in the 21st century,
Animation can be traced back to early-human cave drawings, where the image of movement has tried to have been captured with animals having “extra” limbs to demonstrate movement. Ancient Egyptian structures can be found to contain murals of animation panels, often depicting daily life. While...
Some of the special effect used in these films are animation. For example, the penguin scene in Mary Poppins. Another example of this is transitioning and flashbacks. An
The Stories Behind Lotte Reiniger’s The Adventures of Prince Achmed The word “animation” defines as the technique of photographic successive drawings to create an illusion of movement, bringing a sense of life and vigor. Animation is usually associated with a sequence of drawings, bringing fluidity and character to a sketch. The same is said to miniature models, by the use of stop-motion; but what about cutouts?
In society today, we are conditioned to believe certain sets of ideals. We use these ideals to interact and get along with the other people we surround ourselves with. These ideals are often the societal norms that form common ground amongst individuals. However, living life based off these basic and unchanging beliefs is not beneficial to humanity, nor does it make life any easier to live. In fact, holding on to the most accepted beliefs holds back society as a whole. Judith Halberstam, in her essay “Animating Revolt and Revolting Animation” challenges these societal norms through the analysis of animated movies and, in doing so, carves a path for a new way of thinking.
The animation techniques give
Animation, when the word is said it brings a different picture to everybody’s mind. In the beginning of this class when someone said animation I thought of Disney, Pixar, semi-modern animations on the screen. Through History of Animation when someone now says animation I think of shorts, cartoons, anime, and stop-motion animation. When thinking of animation I think about the hours, days, months, years that go to animation either three-dimensional animations or two-dimensional animations, but stop-motion animation, in my opinion, a more hard form to animate. To create inanimate objects in reality either everyday objects or objects one has created themselves and bring them to life is a hard foot to do in three-dimensional animations or two-dimensional animations but in reality, it takes a lot more time and dedication than normal animated films.
No mortal could support the horror of that countenance. A mummy again endued with animation could not be so hideous as that wretch. I had gazed on him while unfinished; he was ugly then; but when those muscles and joints were rendered capable of motion, it became a thing such as even Dante could not have conceived. (Shelley, 235)
Bliss, John, Art that Moves: Animation Around the World. Chicago, Illinois: Heinemann Raintree, 2011. Print
Before speaking in full detail of the personal fondness that was acquired and progressed thought the series and the graphic details of it, it is important to address the technology that has made the motion picture possible. Computer Generated Imagery is defined as the “application of computer graphics to create or contribute to images in art, printed media, video games, films, television programs, commercials, and simulators”. In simpler terms computer generated imagery is used in different works of art to create another world through the click of a mouse. Computer generated Imagery is commonly referred to as CGI when using three dimensional computer graphics to create special effects in films and television. Anyone from a professio...
Some people may ask what is anime, and how is it different from cartoons. Anime is a term specified for Japanese animation. How has Anime affected history, and how does it influence today's society? Anime covers more serious topics than american cartoons. Cartoons in America are considered a form of entertainment for children. Anime in japan are for people of all ages, anyone can watch anime. Most anime shows and movies are made for children, adolescents, young adults, but there are also anime that are made for the older generation of people. Anime shows are directed for any type of viewer.
Now when you go back to the beginning of the making of film, it did not look and run the same way it does today. It did have a similar purpose, which was the “motion of pictures.” Now this was after the invention of photography, so the purpose of this was to put individual images in a way they looked as if they were moving.
Animations are a series of drawings, computer graphics, or photographs of objects, like puppets and models, which are different from each to create a variety of entertainment for the audiences. Animations are what brings excitement and mystery, hooking the audience in through interest. It is a form of some sort of “magic” where things that aren’t real but from the imagination comes to life in front of people who live these mundane, ordinary lives, adding color to the eyes and mind. The creators of such amazing arts and creation are animators.
Animation is a visual technique that creates the illusion of motion, rather than recording motion through live action. The technique is used mainly for motion pictures. Animation can be created by illustrators, filmmakers, video makers, and computer specialists. Animation is most popular in creating cartoon movies. Advertisers also employ animation to develop commercials for television. In addition, producers of instructional films may use animation to help explain a difficult idea or one that could not be shown in live action. Animation can also be combined with live action in a movie. Many animators continue to make many drawings by hand. Since the mid-1980's, however, computer assistance combined with hand-drawn animation has become standard in many movie studios. These methods created such feature-length animated films as The Lion King (1994) and The Prince of Egypt (1998).
In the beginning of animation, animators created images using pen and paper. They were then arranged to give the illusion of movement and depth. This type of animation is called traditional or 2D animation. This style is a great option if the animator is working with characters and want the benefits of a hand drawn quality. However, with 2D animation the animator would need to start completely from a scratch piece of paper to change the camera angle for a scene. Also, truth is fewer and fewer animators can create drawings needed to make a beautiful 2D animation. Today, animators have turned more to 3D animation. 3D animations are created on a computer, with modeling programs to produce a much more realistic and complex animation experience. What helps in making a lifelike animation, is the simple fact that it can be viewed and lit from all angles. 3D animation also adds textures that can be placed into live scenes and elements. This style can work for any concept and offers flexible, customizable, and an overall fluid motion. A friend (a non-animator) of J.K. Riki was asked why he thought 3D compared to 2D was “more real”. He replied and said, “blurs the line between fantasy and reality” and “a child’s daydream – and all other ages – is theoretically 3D, so it’s like their fantasies come to life”. However, what an animator must know is to achieve beautiful movement within the animation, animators must apply the same principles that apply to 2D. Just because it 3D is done digitally, doesn’t mean it is done completely for the
Human beings are born, live, and held prisoners of their bodies. Since the beginning of time, the human form has been represented in pictorial depictions. Representation of animals and nature appear to only be depicted in ways to enhance the human race; either through religious, mystical, hunting charms, or whatever the themes all center around humans.
Computer Graphics is the bond between humans and computers. Computer graphics is a large field that branches into almost all fields of computer science; however its roots are young. Computer graphics has massively grown over the past 40 years and is now our primary means of communication with computer applications. Do to technological limitations in the 1950s, computer graphics began as a small, specialized field. The Whirlwind project at the Massachusetts Institute of Technology is marked as the origin of computer graphics (Machover 14).