Video game addictions does exist, in 2007 a study was conducted and found that almost 12 percent of participants in a 7,000 person study study were diagnosed as addicted to video games. If this trend reflects numbers in greater populations we can be in a deep hole. Video games can be played at all ages causing a greater population of gamers, this leads to more and more people becoming addicted making the world of gaming hard to maintain. Despite video games being entertaining to play and a great way to build relationships, video games are addicting because they cause long-term physical health complications and eventually having trouble being social and engaging in the real world
The excessive game play is a community problem in Macedonia that should be prevented because it results with addiction which symptoms cause lethal consequences. The possibility for creating a virtual life attracts people to participate in computer games that later on interfere in their lives. A decade ago children in Macedonia used to play with marbles and “seek and hide” outside, while adults went to play sports or in the gym. Today, in the era of computerization, life has relocated from reality in computer games. Video game addiction is another type of addiction in the modern age.
The synopsis of the summary clearly describes that there is an issue with nursing care. The main issue is that there are unfinished nursing care. In the medical field, nurses are predominantly responsible for maintain quality care for the patient. Because they are predominantly responsible, the issue lies that nursing care is not the way it should be. The outcomes are declining and nurses often lack the time to care for their patient which cause a major declension in patient’s health.
Video Game Addiction: Do we need a Video Gamers Anonymous?
Super Mario Brothers, Sonic the Hedgehog, and Street Fighter are familiar names to nearly all of us. They are all best selling games of major video game consoles. Over 9.8 billion dollars were spent on video games in the United States during 2001 alone, and video game consoles are present in 36 million homes in the United States (1). With the increasing amount of time that people are spending on video games, one is left to wonder if it is possible to become addicted to video games.
A video game is a specific type of software that runs on hardware, a computer or video game console, and today's video games are increasingly realistic and technologically advanced. Social networking has even made its way into the video game industry with online gaming. Video games, especially those that contain violence, are becoming increasingly popular with college students. They are often considered a bellwether of Internet use, but the Internet is not the only technology they have incorporated into everyday life. They are also using other technologies like cell phones, mp3 players and other devices to entertain themselves wherever they may be but still, they are more interested on videogames that internet offers. With the increasing amount of time that students are spending on video games, one is left to wonder what effects video games have on the people who play them.
The world we live in has changed dramatically over the last thirty years with the invention of the internet, smart phones, and video gaming systems. The world we live in now was unimaginable and the technology advances we have made are remarkable. Video game consoles and how we as a society play them has changed dramatically since the beginning of gaming in the 1970’s. Over the last decade there have been many arguments concerning video games such as too much violence, obesity, addiction, social wellbeing, and many other health related issues. Video games also have some advantages to include hand eye coordination, a strategic mind set, educational and teach life lessons to the players. However, video games do cause more harm than good because the negative outcomes out weight the positive aspects of playing video games.
Super Mario Brothers, Zelda, Halo, and World of Warcraft are familiar names to nearly all of us. They are all best selling games of major video game consoles. Over 19 billion dollars were spent on video games in the United States during 2009 alone (http://vgsales.wikia.com). Video game consoles are present in 65 percent of homes in the United States (http://www.geeksaresexy.net)! With the increasing amount of time that people are spending on video games, one is left to wonder, is possible to become addicted to video games? Do we need video game addiction to be an official diagnosis? Yes, because if it is its own separate diagnosis there will be more focused treatment.
The article “Online Video Gaming: What Should Educational Psychologists Know” by Mark Griffiths and the essay “The Price of Play? Social, Physical, and Mental Consequences of Video Game Addictions among Adults” by Lorinda Fraser both focus on video and online gaming. In the article “Online Video Gaming: What Should Educational Psychologists Know” Griffiths focuses on online gaming, whether or not it is addictive in youth, and what should parents, teachers, and educational psychologists know and do about it (Griffiths, 2010). In the essay “The Price of Play? Social, Physical, and Mental Consequences of Video Game Addictions among Adults” Fraser focuses on the consequences of video game addiction among adults. Both articles focus on whether or not video and online gaming are addictive, and what research has been done on video and online addiction. Throughout the two articles it is clear that online gaming and video gaming have addictive factors, however video gaming also has positive attributes in which makes it difficult to consider video gaming as addictive.
In the twentieth century, if you questioned someone what they do in their additional time, they’d possibly discuss about working outside in the farm. In the twenty first century, you’d probably hear them say that they play video games. Numerous children and teenagers play an excessive amount of hours of video games a day that they cultivate countless problems such as violent behavior, addiction and social isolation. The newer technology being developed, the higher access individuals have towards it. When a new game console comes out, older consoles will descend in price which results in gaming being more affordable and available. Those who were incapable of affording a console will now have an opportunity to buy one. In essence, this leads to a distribution of a vicious cycle. It can potentially change a productive citizen to a fruitless citizen. The quantity of time on video games should be reduced to an adequate amount.
We all remember playing our very first video game. Mine was “Super Mario” on the NES console. We were intrigued to see characters move from one side of the screen to the next, from one world to another. It seemed to me like it was an art, with different designed backgrounds, colors and animations. However, not all of us notice when it is time to stop playing them. This is still a problem to this day; children do not know when to stop playing video games. The problem this causes us is the behavior towards the people close to us, like an illness that eats us from the inside, we just push them aside. But the bad habits are the least of the problems, because if you are spending too much time, you risk yourself in getting epileptic seizures, which puts your life in danger. Since all young gamers spend too much time playing video games, parents should be required to pay more attention how much their children spend time playing these games, and keep it more regulated on a daily basis.