Video Games and Their Negative and Positive Effects Dianna L. Domek Liberty University Abstract Video games are here to stay. However, we must be aware of the consequences it may have on our loved ones. Video addiction is real. One may not believe this but the evidence is out there to support this concept. No one likes to be told that they have an addiction to anything, let alone video games.
Even in our world, video games have found a way to make things more realistic from the comfort of your home and television. Video games such as, NBA 2K8, The Matrix, Half Life, and Need for Speed: Underground show that reality is merging steadily with the video game universe. It was also a relevant factor that he showed the effect of more realistic games and their evolution on an actual person. It was stunning to see this person, Michael Highland, talk about how he went from an outgoing, energetic child to an almost reclusive person addicted to video games. Still, where does that lead the question of what the effects of video game violence?
Video games bring a sense of the reality to most people, especially if you are a hardcore gamer. They bring reality by essentially creating a virtual world that feels as if you are living in the real world. Lucky Wander Boy by D.B. Weiss is transmitting a certain message to a certain audience. The novel is intended to enthrall an audience consisted of video game enthusiasts around their late twenties and thirties.
because of their diversity, video games can vary from easy role-playing games to extremely violent which can contain themes of blood and death. What is very attractive in video games, players are allowed to personalize their characters according their own taste. They can change the character, skin tone, hair colour and many many more. Playing video games with a personalized character causes more engagement and emotions in game what can be later visible in violent and aggressive behaviour. It was... ... middle of paper ... ...es in order to find out whether the effect of video games on children's aggressive behaviour is visible in long-term and can effect the child in the future or not.
Thesis Statement of the Research Proposal Objectives This study aims to let people understand the effects of playing video games. Be they gamers, parents, or non-gamers, they would all be able ... ... middle of paper ... .... D5 Psychological Association). Forbes. Retrieved from http://www.forbes.com/sites/jordanshapiro/2013/11/27/4-reasons-video-games-are-good-for-your-health-according-to-american-psychological-association/ Rigy S. & Ryan, R. M. (2011) Glued to games: how video games draw us in and hold us spellbound. Santa Barbara, Calif.: ABC-CLIO.
We were playing the very violent, very bloody, very popular shoot ‘em up video game, Halo for the XBOX. Aaron was always a nice, well-mannered, and generally friendly person, until we met in the video game arena. It was almost as if he was a completely changed person once the game was popped into the XBOX disk drive. Psychological Science journal has concluded “that violent video games increase aggressive behavior in children and young adults.” The review goes on to say “Analyses also reveal that exposure to violent video games increases physiological arousal, aggression related thoughts and feelings. Playing violent video games also decreases pro-social behavior.” The exciting tales of Super Mario, Sonic the Hedgehog, and Pong once used to light up television screens in family rooms where kids played their video games.
These young adults have participated in the rapid development of video games from the most simple of games like Pong all the way to games like the super-realistic BioShock. The game of pong was very simple while BioShock is anything but simple. There are dozens of genres of video games, but the most controversial of which are “first person shooters”. These games also have a focus on violent game play where the main objective is to shoot enemies. Today’s young adults play many of these and have gained skills from them that were never anticipated.
Game Over With the press of a button, one can enter the fascinating world of video games, have an adventure, travel through time and space, become a super hero, and let their imagination run wild, all while having fun with friends. Video games have evolved from the simple Pac-Man to the illustrious Halo 4. However, as time passes, these infamous video games have obtained a bad reputation. Throughout the years there have been many misconceptions about video games. Many people consider video games violent, aggressive, and a complete waste of time, but I strongly disagree with this.
Research has focused on investigating the harmful effects of video games and ignored the “simple question of why people want to play them”. (Science Daily). Psychologists are just beginning to understand this mystery. Research in the field has begun to investigate what needs are fulfilled by playing video games. People play video games to fulfill three major psychological needs; these needs are competence, autonomy, and relatedness.
Studies have proven that many, many video games can help players in many ways – stimulating the brain, educating and getting kids involved in large projects would be some examples. While some video games harm the mind, players can be equipped with the knowledge necessary to avoid such games. While violent games can desensitize a player to violence, video games are the most efficient way to relay information to a naturally captive audience.