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What negative effects do video games have on kids
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Today's technological society consists of mass media, instant communication, and an infinite multitude of entertainment. Video games are mainly described under the last category, entertainment. Gaming is enjoyed by all ages whether it be a child in elementary school or a well-grown adult in their 40's. Genres of video games range from drama to action, to mystery, to puzzle, and the list just goes on forever—much like how movies and novels are. Margaret Rouse from Whatis.com defines gaming as the "the running of specialized applications known as electronic games, especially on machines designed for such programs." A person who indulges into the video game industry is basically a "gamer" (Rouse). However, the general public has a very biased view of what gaming actually is; instead of viewing video games as a form of entertainment to be enjoyed by any individual, the general public views video games as a distraction or better yet, a waste of time. On the contrary, gaming can also be beneficial to the individual because gaming can provide not just intellectual aspects but also emotional/physical aspects. It is true that gaming also nurtures potentially negative aspects, but personally, I strongly believe that the benefits of gaming outweigh the negative aspects conceived by the public. The history of video games traces back to the early 1970's when the United States was under pressure from the issues concerning the Vietnam War, and it is also the time period where people were favoring outlandish, extravagant clothing styles. In the midst of all of this chaos, a game known as Pong (this title eventually became to be known as Ping-Pong) was released by 29 year-old Nolan Bushnell and his company, Atari (Hansen). Pong was a simple ... ... middle of paper ... ...eekend Edition Sunday (NPR) (n.d.) : Newspaper Source Plus. Web. 30 March 2014. "The Sweet Pong Of Success." Technology Review 103.2 (2000): 116. General Science Full Text (H.W. Wilson). Web. 30 March 2014 Jones, Tegan. "The Suprisingly Long History of Nintendo." Gizmodo. Gawker Media, 20 September 13. Web. 30 March 2014 S. David Wilson;, Hamilton. "DON'T BLAME VIDEO GAMES FOR VIOLENCE." Hamilton Spectator, The (ON) n.d.: Newspaper Source Plus. Web. 31 Mar. 2014. Porter, Guy, and Vladan Starcevic. "Are Violent Video Games Harmful?." Australasian Psychiatry 15.5 (2007): 422-426. Academic Search Complete. Web. 31 Mar. 2014 Willoughby, Teena, Paul J. C. Adachi, and Marie Good. "A Longitudinal Study Of The Association Between Violent Video Game Play And Aggression Among Adolescents."Developmental Psychology 48.4 (2012): 1044-1057. PsycARTICLES. Web. 31 Mar. 2014.
"Do Violent Video Games Cause Behavior Problems?" The Premier Online Debate Website. N.p., n.d. Web. 13 Jan. 2014.
Nauret, Rick. “In new study, video games not tied to violence in youth”. psychcentral.com. 15 Nov 2013.
Scott, D. The Effect of Video Games on Feelings of Aggression. The Journal of Psychology. March 1995 v129 n2 p121-132.
“Study: Violent Video Game Play Makes More Aggressive Kids.” 2011. SIRS Researcher. Web. 23 Mar 2011.
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
Although violent video games are thought to encourage real world violence, they actually help to prevent it. I am focusing on violent video games and how they affect juveniles because I feel that this issue needs to be looked at in the criminal justice community. It is an unnecessary distraction to blame the actions of a disturbed youth on a form of entertainment that has been used by millions of people without incident. A review article published in The Psychiatric Quarterly found that many studies which claim to indicate an increase in aggression due to video games are, in fact, biased! Once the bias is taken into account, the studies no longer find any correlation between youths who play violent video games and youths who demonstrate aggression and violent behavior.
middle of paper ... ... The Effects of Violent Video Game Habits on Adolescent Hostility, Aggressive Behaviors, and School Performance. Journal of Adolescence, 27. http://www.sciencedirect.com
Have you ever wondered if violent video games can cause aggression in children? Thousands of children all over the world engage in violent video games for a large amount of time during their day. According to ProCon.org 60% of middle school boys and 40% of middle school girls who played at least one Mature-rated (M-rated) game hit or beat up someone, compared with 39% of boys and 14% of girls who did not play M-rated games. I will be using naturalistic and case study research methods to determine if violent video games cause aggression in children.
Scott, Derek. “The Effect of Video Games on Feelings of Aggression.” The Journal of Psychology 129.2
Tommy scuffles through the front door, drops his book bag on the floor and plops down on the couch with a scowl across his face. As his PlayStation fires to life, he replays scenes from the day in his head of being shoved into the lockers by Billy, unable to form the words to impress Sussie, and sitting alone at lunch listening to the popular kids laugh and joke, ignoring him as if he did not exist. No one understands him. No one cares about him, because he is not strong, charming, or popular. All that is soon avoided as Tommy dives into a world where he controls everything and everyone either fears or loves him. If he fails, all he must do is reset. Here he can be anything he wants, and he can do and have it all.
3. “Video Games” by Chris Jozefowics. Published by Gareth Stevens Publishing 2010. Pleasantville, NY 10570-70000 USA. Produced by Editorials Directions Inc.
(Attention Getter) Since 1972 with the creation of pong, video games have been one of the leading ways to spend free time around the world. (Link to Audience) With the creation of all sorts of different
Over the past 30 years, playing video games has become one of the most popular hobbies worldwide. Not only has the video game industry become a multi-billion dollar industry, but it has attracted people from all age types. While video games today are played by both kids and adults, there are many issues being raised regarding the effects of video games. More particular, is the effect that violent video games may be having on children. Some critics argue that video games are direct indicators of child aggression while video game supporters argue that there is no direct link between child aggression and violent video games. While many people have their own personal stances, this issue is unique because it is unfolding everyday. Scientists and researchers all over the world are continuously doing research regarding the effects of video games on children. Even though this remains a field of uncertainty for researchers, parents should definitely be involved in being aware of what it is that they’re children are playing when they play video games.
Children and adolescents that play violent video games undergo through aggressive behavior. The violent activity in the video games influence
Willoughby, T., Adachi, P. C., & Good, M. (2012). A longitudinal study of the association between violent video game play and aggression among adolescents. Developmental Psychology, 48(4), 1044-1057. doi:10.1037/a0026046