(This is an obvious rumor, not a fact.) If that were the case, it’s understandable why some believe that games are causing more violence in today’s youth. Teachers are worried about the issue, as are parents and government officials, and teenagers and game producers are involved in it as well. The issue itself raises many questions: are teenagers so easily affected by images on a screen? Is the world merely a product of its pastimes?
Video games are a very common past-time. The majority of the objectives of these games require children to act out some sort of violence. Children who are going through hard times can use violent games to act out their anger. “We have seen a lot of studies documenting that individuals with what we call ‘low self-concept’ and people that are going through difficult times, can act out their aggressive fantasies through these games” (Mundell). Using these games to act out their anger can be an unhealthy practice.
Video games are often thought to cause these acts of violence when underage or young people are involved because those age groups are seen as a time of development, when individuals still have the ability to be influenced, especially by media. Interesting enough even with all the allegations of video games being linked to acts of violence among children and young adults, “since 1995 Juvenile murders has gone down over 71% and the arrest rate for juvenile crime has dropped 49%.” ("Juvenile Arrest Rate Trends") The idea that video games cause violence should be brought into question because there is enough evidence against it to raise a
The problem is as children get older they are influenced by the video games they play and most of the video games in today’s society are violent and gory. Video games affect children and cause them to take on violent tendencies. These violent tendencies may be as subtle as inappropriate language or as obvious as getting into fights with others. Almost all video games contain violence. Dr. Craig Anderson, a psychologist who studies violence, declares: The rating itself does not tell you whether it is a healthy or unhealthy game.
Like Hanson I also happen to believe that its part of mass media for various reasons. That reasons that brings me to that assumption are the regulations in video games, they all express different messages, and bring in a lot of money. Video games just like movies and music require regulations in order to be rated according to their content. Although the rules seem to be a little more rigid with videogames than they would be with movies and music. I always read and hear stories on the news that videogames contribute to teen violence.
Since the creation of video games blame has befallen them for violence. Some video games portray extreme violence, but video games come in a wide variety of genres. Genres of video games can range from innocent children games to violent adults only games. One of the most popular genre ,violent action games, allows people to do things that they can not in society. The playing of violent video games often represents a factor in motivating shockingly violent youth crimes such as high school shootings in the US.
Some say that video games cause violent behavior and can cause addiction. Others say that it helps create peace within their mind and it makes people more social in society. Today, video games are more violent than ever, for example: Gears of War, God of War, and Grand Theft Auto. Every game has a rating on the game box and these three games had a big M on the box, which indicates that the game was rated as a mature game. “Critics argue that these games desensitize players to violence, reward players for simulating violence, and teach children that violence is an acceptable way to resolve conflicts” (Do video games contribute to youth violence).
It is true that many perpetrators of mass shooting played violent video games. Some researchers are concerned that violent video games teach children that violence is an acceptable approach to solving conflicts and achieving goals. This led to September 24, 2002, 33 media scholars, historians, psychologists, and games researchers filed a brief with the U.S. Court of Appeals for the Eighth Circuit, opposing a law that bars minors from video games containing “graphic violence” (Media Scholars..). Also the American Psychological Association in 2005 called for the reduction of violence in games which are marketed to the youth and teens. These are some of the many cases brought against the violence in video games but there are significant evidence presents that suggest otherwise.
Many of these violent video games are being released with ratings that range from: Everyone, Teen, Mature and Adult. However, these rating have not stopped our youth from getting their hands on these violent video games. There have been numerous studies if video games led to violent behavior or hostile outbreaks. Benedict Carey, writer of the article Shoot in the Dark lectures on how video games led individuals to carry out their dark fantasies. Carey stated: The young men who opened fire at Columbine High School, at the movie theater in Aurora, Colo., and in other massacres had this in common: they were video ga... ... middle of paper ... ...ing the violent video games must act with responsibility; know what real violence to pixel violence is, understand that video games are for entertainment only.
In retrospect, Barclay points out, “I think all of us can remember media-based moral panics from our own childhoods … from rock music … to comic books in the 1950s, to Harry Potter, to rap music, to Dungeons and Dragons, etc.” People want an answer when a tragedy like a mass killing occurs and the media is usually the first to respond. Most Americans probably get their information on video games from the mass media because that is where they turn to for assumingly reliable information. And when people see on Facebook, Twitter, or the internet that the media has made connections between violent video games and a killer who plays them, it causes our society to panic. If parents were educated on the effects of their children playing violent video games, there would not be as much panicking.