Now we need to determine whether or not if video games can be considered as a work of Robach 2 art. Lets look at some of the stories that these video games have created for us. Many video games have created great story lines for a gamer to get themselves attached the the characters in side as if you were watching a movie. Even though there are those games that have no story in them that are j... ... middle of paper ... ...hich you will be playing in for the rest of that game. The artistic works that are to be put in the game are meant to place players right into the action of the game so they can become more in depth of the game.
The video game world is full of wonders, fantasy worlds, and even real life scenarios that we see on television. There are games based off of television shows, popular movies, and even comic book universes. In David Perry’s speech and presentation, “Are Video Games Better Than Life?” he brought up a lot of points about gaming both from its humble beginnings to where we are today. However, he made it clear that the discussion was to be about the video game world. Are video games better than reality?
It was also found that the average gamer spends about forty hours a week solely on video games (Anderson and Bushman 353). In addition Emily Hughes stated from the Metrics 2.0 research that “the video game industry is a rapid-growing market...In 2013, the worldwide market volume totaled $93 billion” (n. pag.). This actuality that such an immense number of young children and adults are routinely playing video games makes understanding the effects of video games on players an important research objective. Both scientists and psychologists have recognized the increasing popularity of video games and have released numerous articles.
Video games serenely do this, video games have the capability to tell a dramatic story, and have done so in games like, Mass Effect, Mirror’s Edge, and The Last of Us. Each of these games involve a story composed of remar... ... middle of paper ... ... be defined by a traditional art definition. These definitions of art cover a traditional definition and both authors agree that video games cannot be defined by these definitions, therefore video games need to be defined by a new definition. Video games are a collaborative effort of a team of artists that tell a dynamic story sometimes greater than those of movies. This story involves the player as a main driving force and an important.
A good video game can be like a work of art that inspires people to try new things or change the way they think about something. But above all else, video games sure are fun.
History In 1986, the video game industry was failing miserably, with a meager $100 million total value. Then, Nintendo, initially a trading card company, released the Nintendo Entertainment System, reviving the video game industry from its imminent death. With hits such as "Super Mario Brothers" and "Adventure Island", sales skyrocketed preventing video games from just being a passing fad. Technologic advancements and novel ideas such as glasses-free 3D, Kinect body tracking, and augmented reality help make the video game industry one of the largest industries on the planet. These technologies are presently utilized by institutions such as NASA, military, the public school system, and the CIA in addition to being simple entertaining pastimes.
Video games bring a sense of the reality to most people, especially if you are a hardcore gamer. They bring reality by essentially creating a virtual world that feels as if you are living in the real world. Lucky Wander Boy by D.B. Weiss is transmitting a certain message to a certain audience. The novel is intended to enthrall an audience consisted of video game enthusiasts around their late twenties and thirties.
They can express the feelings of the designer, like social justice issues or a reflection upon ones past, just like a painter to his painting. Be it through the use of gorgeous and imaginative environments or simplistic to complex storytelling, video games can be something that is created from the heart to captivate and mesmerize its audience.
Atari once again shook up the gaming world when they released their “Atari 2600” (Time, 4). It was the world’s first popular video game console, meaning that you were able to play different video games on one system, and you only had to pay for the console and games one time, meaning you could keep playing over and over. The next actual major console was the “Nintendo Entertainment System”, or “NES”, which was released to the public in 1985, later becoming a best-selling system in no time (Time, 6). On the “NES”, many of the most popular franchises today were born, such as Super Mario Brothers, Metroid, and The Legend of Zelda. A few years after the “NES” was released, Nintendo Entertainment released the Super Nintendo Entertainment System, or “SNES” (Time, 9).
In the 21st century, many great inventions have been born, and one of the greatest advances in modern technology has been the creation of electronic games. Whether we like it or not, those games greatly influence the society as they have become the crucial parts of our daily life. The number of people playing video games has proliferated for the past years, due to availability and accessibility of computers and electronic consoles everywhere. Even though there are negative effects of playing violent computer games constantly, I strongly believe that video games in moderation can bring about positive results in many ways such as entertaining, building social bonds, and developing skills. The first important and most well-known advantage of playing computer games is that people can have fun and relax their minds.