Video Game Violence

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Video Game Violence Concerns about the effect of media violence on children extends back at least to the beginning of the mass media, with the issue raised with reference to films, radio, television, comic books, and so on. As technology brings new types of media to the fore, the issue shifts to depictions of violence in these new media. Both popular sources and scholarly address this issue, asking in effect how violent video games change children’s behavior and make them more violent, assuming that it is believed that this is the case. The first issue is clearly whether or not violent video games have a detrimental effect at all. This issue has long been argued with reference to television in particular, with some seeing violence in society as in part caused by violence on television, while others see a minimal effect if they see any at all. Video games are assumed by many to have a greater effect because playing the game requires direct participation and involvement on the part of the young player, a situation which is more likely to affect behavior outside the game itself by desensitizing the player, by accustoming the player to certain responses, and in effect by training the player to be violent. One of the reasons for the concern is the popularity of video games, as is noted by Gale (2003), who cites both the widespread dissemination of violent video games and research showing that violent video games contribute to violent behavior. He states first that video games have become “one of the most popular and profitable types o... ... middle of paper ... ...11, 88–96. Funk, J.B. et al. (1999, March). Rating electronic games: Violence is in the eye of the beholder. Youth and Society, 282-312. Gale, D. (2003, April 23). Research links violence to video games. NewsNet. Grossman, D. (1998). We are training our kids to kill. Academic Search Premier. Kanellos, M. (2005, October 12). Violence in games stimulates brain for aggression. Retrieved Aug 2, 2006 from Provenzo, E.F. (1992, December). What do video games teach? Education Digest, Vol. 58, Issue 4, 56-58. Sheese, B.E. & Graziano, W.G. (2005). Deciding to defect: The effects of video-game violence on cooperative behavior. American Psychological Society, Vol. 15, No. 5, 354-357. Van Horn, R. (1999, October). Violence and video games. Phi Delta Kappan, 172-174.
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