Web. 3 Dec. 2013. Mundell, E.J. "Violent Video Games Spur Aggression in Kids." HealthDay Consumer News Service 19 Aug. 2005: Consumer Health Complete - EBSCOhost.
Suhn Lee, M., & Barr, R. (August 2004,). Effects of Video Game Violence on Prosocial and Antisocial Behaviors. Journal of Young Investigators, 11(2). Retrieved from http://www.jyi.org/Volumes/volume11/issue2/articles/lee.html.
There is an ongoing debate about whether video games are corrupting our society and our children. Video games are not corrupting our society and this can be proven by analyzing the facts. People claim that video games contain obscene content, cause mental and physical health problems, and lead to violence. The first reason video games are an issue is that many video games made today possess content that many people would consider to be obscene. The term obscene covers violence, profanity, and sexual images (obviously).
Some people also believe that playing video games has become a cultural phenomenon. However, there are many noticeable problems are coming out while video games bring us a lot of fun. The most important problem is: Are video games harmful to children's development? As far as I am concerned, I strongly advocate that the drawbacks of video games should not be ignored. I would not care whether it is art or not, I just think it is a kind of spiritual opium.
They think that violent video games make people violent, but that is not the case. Violent people play violent video games. Not everyone who plays video games are violent, but those who already are violent will play them as an outlet for their frustration and rage. If anything, video games keep violent people from going out and killing people in real life because they can vent in the virtual world. People become violent because of a lot of different factors in life.
The main contributing factor for all of this violence was originally thought to be violent video games, and the vivid scenarios played out in them. ( Grossman, DeGaetano 1999) After further investigation, that factor in itself has been proven to be untrue. Contrary to the popularly accepted belief, violent video games do not increase the tendencies for violence in healthy, normal adolescents and children. There have been many rumors circulating as to possible contributing factors for increased violent incidents at schools, work and public places by youth. There have been bills in Congress, political platforms and even bans on some games trying to prevent these tragedies.
Psychological Bulletin, 136(2), 174-178. Valadez, J., & Ferguson, C. (2012, March). Just a game after all: Violent video game exposure and time spent playing effects on hostile feelings, depression, and visuospatial cognition. Computers in Human Behavior, 608-619.
Nevertheless, with the level of practicality, there are also negative affects to humanity. Since the manufacture of violent video games, there has been a constant quarrel whether or not violent video games increase fierceness in the player. Studies display concerns about the effect of violent video games on young individuals who play videogames disproportionately. Although some individuals believe that violent video games have no effect on them, they can lead to violent behavior. Violent video games can cause people to not live completely an ordinary life.
Journal of Family Violence. Sep. 1995: v.10 n.3: 337-50. 1998 Video and Computer Game Report Card. David A. Walsh, Ph.D. National Institute on Media and the Family. Why Do Kids Kill?.
Due to the vast nature of video games produced nowadays, controversies arise between the producers, children and parents in society. This is because violent video games are believed to cause behavioural changes in the children over time. Video game producers and other advocates point out that video games are an expression medium and should thus be protected by related laws such as freedom of speech (Kurtner and Olsen 87-95). They also point out the fact that video games may be useful educational instruments. On the other hand, Parents and other members of society emphasise that violent video games are harmful and should be subject to restrictions given by the authorities.