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The history of video games essay
The history of video games essay
Video games throughout history
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Video games are a huge entertainment industry. Video games produce over 10 billion dollars annually. The annual profit from video games greatly surpasses the annual profit of movies and music. Sixty seven percent of households in the US have a gaming console, and interestingly, it’s not just males who have these system. Forty percent of gamers are women. So how exactly did this incredibly popular industry, which lets us escape our run of the mill boring lives, to save princesses and fend off alien invasions start, and how did it get where it is today? The answer is a little complicated ("Video Game Industry Statistics"). Some say that gaming started with the “Cathode Ray Tube Amusement Device”, which was developed in the forties. While …show more content…
It seemed like video games were doomed to be anther distant fad of the era. That was until a Japanese toy company would create a gaming system, or rather an entertainment system, which would change gaming forever. Their name was Nintendo and the name of their system was the Nintendo Entertainment System. The name of their system was important because after the crash retailers didn’t want to go near video games, so having entertainment system in the name helped. It came packed with a zapper gun that you could point at the screen and shoot like in the classic game “Duck Hunt” in which you shot the ducks. It also came with the robotic operating buddy or R.O.B. for short. R.O.B. was a toy robot that could plug into the console and spin toy spinning tops. Even with R.O.B. and the zapper gun the Nintendo Entertainment System was a tough sell to retailers. Some retailers eventually agreed to sell it and it became a huge success. Because it was so successful they stopped selling it with R.O.B. and the zapper gun. The developers felt it was no longer needed to sell the product. When one of the world’s most popular video games, “Super Mario Bros.”, came out it sold like hotcakes and the Nintendo Game System became even more popular. Some other popular games that came out for the NES around this time were “Contra”, “Castlevania”, …show more content…
This game was way ahead of its time. Legendary game designer Shigeru Miyamoto worked on this game and it would come to define the system more than any other. He created it to be a sweet application for the new system, fully exploiting its unique advantages. This meant a full megabit of inexpensive storage space and the ability to save progress, allowing for a larger, more involved game. The game had exploration, transport puzzles, adventure-style inventory of gear you could collect, beat bosses, an action component, a monetary system using gems you could collect in the game, and a simplified leveling system for your character like the RPGs (role playing games) that were just starting to develop in Japan, and eventually it become a hugely popular genre of
The enemies in the game were all brought from previous games, following the same style of character designs. This created the comical and cartoonish look that has come to be loved by many. This level of detail and work was put into all the other aspects of the game creating the world renowned game we have come to know of today. Super Mario 64 is thought to be one of the greatest games of all time by many fans and critics.
The author primarily appeals to the audience using logos. He brings statistics and data from research studies throughout the essay. He either provides background information on why the studies are misleading or just presents a fact. For instance, “According to a 2001 U.S. Surgeon General 's report, the strongest risk factors for school shootings centered on mental stability and the quality of home life, not media exposure” (Jenkins, “Reality Bytes: Eight Myths About Video Games Debunked”). He provides data like this through the essay. He is strongly trying to appeal to the audience’s sense of logic and
Kent, S. (2001). The Ultimate History of Video Games. New York City, New York: Three Rivers Press.
Video games have become a hot topic recently. There have been a lot of controversy over whether to play or not to play. The controversy is due to them being arguably more captivating than all other forms of entertainment. Video games narrate an epic tale like no other form of entertainment can. You can become immersed in video games, because of this they are both a highly entertaining escape from the real world and a complete waste of time.
The result is a new breed of fresh and exciting game genres that people in the early 1980s could only dream about. Video games is a huge industry and it is estimated that 70% of U.S homes will own a Video game system by the year 2005 (Cassandra, 2002). The idea of making a video game first appeared in 1949 when a young engineer named Ralph Baer was given an assignment to build the absolute, best of all televisions. He wanted to go beyond his original assignment and incorporate some kind of game into the set but it would take another 20 years for his idea to become a reality.
In the console-gaming world people know Sony and Nintendo. Microsoft may be the largest and richest software company in the world, but it’s unknown when it comes to console gaming. Microsoft is counting on the Xbox to change that perception. Gamers may not be willing to take a chance with the Microsoft Xbox, even if it is far superior to any console ever made. Nintendo Gamecube is nothing if charismatic. Nintendo’s new machine is half the size of any other console and looks like a toy with its brightly colored plastic shell and handle. It’s destined to be home of such popular games as Mario, Donkey Kong, Pikachu, and Kirby. Nintendo Gamecube seems mismatched as it goes up against the Microsoft Xbox and the Sony Playstation 2 (a multimedia mayhem that Sony says it’s supposed to be “The Future Of Entertainment”). All this makes you think; what makes Nintendo believe it can possibly go up against the ultra-sophisticated Xbox.
Tom Bissell presents an article in 2010, to college students of which is “Why Video Games Matter.” Bissell isn’t intending for the argument to be about video game criticism, the history of the gaming, or an assessment of anything. On the contrary, he wants to articulate his own opinions and thoughts on what playing games feels like, why he plays them, and the questions they make him think about. Being a gamer myself, I have also endured the struggles of what being obsessed with a video game feels like. It is understood that when first purchasing a video game, all one thinks about is getting home and popping it in the console, disregarding everything else that is happening in the vicinity.
This journal article is entirely credible and written by two women who know what they’re talking about. This article discusses how video games form stereotypes about both genders and that they impact both gamers and non-gamers. Men are portrayed as aggressive and women are unsurprisingly portrayed as sex objects. A main issue with this is that video games are mostly played by the younger generation meaning these are the ideas being imbedded into the youth of the world. The...
Video games can be seen in both a positive and negative light. Video gaming has become a popular activity for people of all ages, yet many fear the aftermath they can ensue. Many children and adolescents expend large amounts of time playing them. Video gaming is a multibillion-dollar industry – bringing in more money than movies and DVDs. In fact, the PlayStation 2 was the first video game system to integrate DVD mechanics. It was originally intended to exist as a CD add-on to complement the Super Nintendo, but due to licensing difficulties Sony chose to develop the PlayStation as its own distinctive system. Video games have become very sophisticated. Some games connect to the internet, which can allow children and adolescents to play online with unknown adults and peers. The
Video games, specifically home consoles, came to the US on October 18th 1985. The NES. Most games around that time were all bright and cheerful looking games such as Mario, Kirby, Legend Of Zelda, and Pokemon a few years later on the Gameboy. But as other game developers appeared, new types of games were made. The shooter genre and fighting genre of games came mostly on the Xbox and PS systems with a couple exceptions being on a Nintendo console(Doom, Goldeneye, Smash bros). Now shooter games
In Bernard Cesarone?s piece, ?Violence in Video Games,? it is shown that Nintendo itself sold over 10.4 million systems and 69 million video games. Cesarone also stated more than 33 million people own a Nintendo system presently. Ceserone mentioned that in the year 2000 the video game industry will make 6 billion dollars. Each household in the U.S. owns a video game playing device on average, and for those who do not own a game playing device, many are able to be played by the public in stores and arcades, states Cesarone.
Society in the 1980s saw games as distraction and a waste of time. Arcade games in 1981 were regarded as a reason for cutting classes. Children and the youth were banned from playing arcade games during school hours and past ten in the evening on weekdays, and past midnight on weekends. Laws against children playing in arcades during the banned hours were implemented in order to prevent further disturbances in their studies (Kent 152). Games to the people in the 1980s were merely forms of entertainment that brought about many video game addicts. However, in the early 1980s video game consoles and personal computers were globally popular. This was because most of the machines that had enough power to...
Video games first appeared in the early 1970's. It all started with a simple white ball bouncing back and forth on the screen. In 1986, Nintendo introduced its first line of home video game consoles. With the Nintendo Entertainment System (NES) on the market, the home video gaming industry surged and immediately became popular among children. Since then, not only have video games increased in popularity, but there have been vast improvements in graphics, game play, and forms of gaming.
Gaming has long been considered a male-dominated activity. There have been numerous scientific studies conducted to analyze the impact video games have on an individual and vice versa, however one of the most common discussions concerning the gaming community is sexism. With today’s growing audience and the popularity of smart phone gaming, it is a mystery as to why gaming has managed to keep its male-minded stereotypes. Most games reflect the sexist gender roles imposed upon gamers by society, however today’s response is a heated protest, some more dramatic than others. Most gamers are demanding more female protagonists, and developers are listening, but it’s a slow climb to equality in the world of pixels and fantasy. Let us discuss the surrounding influences of the video game community, some setbacks and remarkable breakthroughs in diversifying, and the ways gamers shape the games they play.
During these past few decades, technology has advanced drastically, especially in the aspects of gaming. At one point in history video games could only be playable at home, but now with all these improvements in technology, games can be easily played on our mobile devices. Likewise, these advancements in gaming have created endless possibilities for people of all ages to participate in this activity. Consequently, video games have influenced society and have impacted us in various ways.