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The basic features of graphical user interface
Characteristics of graphical user interface
The basic features of graphical user interface
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From previous decades, communication and user interfaces were limited (Marcus, 1997). Most computers used DOS which is operating system. However, this system is necessary to operate computers, but users should learn DOS orders and understand the correct form (Arora et al 2005). From starting using DOS, programmers have tried to make user interface easier than DOS user interface then they invented graphical user interface which called GUI. Today, development of communication interface authorise beginner, intermediate and expert users to deal easily with computers (Marcus, 1997). According to Barker & Lamont (1994) and Marcus (1997), to make a good GUI, professional programmers should notice user’s requirements and pursue general rules-of-thumb such as decline the number of mistakes and make these error fixable. There are many principles of design which lead the GUI designers to realise user’s environment and the interaction (ISO, 1998 cited in Kortum, 2008, P12; Marcus, 1997). This essay will discuss the principles of the GUI and what makes a good GUI.
There are many definitions to clarify the general meaning of the GUI. Marchand (2003) claims that GUI means users can interact with computer easily without using programing orders. This statement leads to the GUI might be complex programme because it links between the operating system and users. Another definition of the GUI is the programme which completes the users’ needs (smith, 2006). This definition guide to the communication between the users and the computer may become easily for beginners, intermediates and experts and they do not have to memorise the programing commands.
The GUIs are probably used for many purposes. Firstly, programmers develop the appearance of the progr...
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...s to deliver difficult information and appears the display more attractive. However, the designers memorise some guidelines to make the symbolism effective such as using clear symbols or icons which users can understand what this icon do and make the size, weight and angles consistent (Marcus, 1997). Thirdly, one of the most important design organisations is the GUI colours. Colour is effective on the communication between users and programmes. Colour refers to hue such as wavelength and combinations, value such as degree of lightness or darkness, and chroma such as degree of purity or vividness. There are many tasks colour such as underline the main information, recognise subsystem or structures and describe time or progress ((Kortum, 2008 and Marcus, 1997).
Works Cited
(Kortum, 2008), (Marcus, 1997), (Barker & Lamont, 1994), Marchand (2003), (Arora et al 2005)
In design of user interface, input controls are an essential element of any type and permits clients to execute different functions to make sure that input data is accurate, protected and complete. Data input controls make sure suitability, comprehensiveness, and accuracy of data throughout its transformation into application of computer or into data of a computer from its actual source. Both scheduled automated processing and manual online input may be used for penetration of data into an application of computer from. The designer of input control must define the satisfactoriness of both and manual controls over input of data to make sure that data is input correctly with most favorable exercise of computerized editing and validation and that procedures of error handling helps the accurate and timely resubmission of all approved data. Audit and Management Advisory Services educate clients that edits of input should be employed with a computer or form application, these input edits range from checks for unacceptable characters, invalid
3. The design fits the basis of a pyramid with the smallest amount being on top. The colors represent the different food or drink items involved in that subject. Therefore, the colors are used appropriately for the examples.
Symbolism can represent a character, action or a setting. It can also represent, or symbolizes something else. For example, the apple design that all the iPhone’s, iPod’s, and apple computers have, represent, or symbolizes something. The apple symbolizes “A tribute to Alan Turing, the man who laid the foundations for the modern-day computer.” In this world everything symbolizes something or represents someone or a thing. For example, figures symbols, colors, numbers, and letters they also can represent, or symbolize something. For example, the flag of the United States has three different colors, and each color symbolizes something. The flag has fifty stars, each star represents a state, it also has thirteen lines red and whites they represent the thirteen colonies.
The computer industry’s dependency on new programs and innovative software has led to the protection of intellectual property becoming a topic of fierce debate in the field. In the late 1980’s and early 1990’s, this issue spurred numerous lawsuits, thereby forcing the courts to set precedent and guidelines about how to prove copyright infringement of software. Many of these cases were in regards to copyright infringement of graphic user interfaces, or GUIs; which consist of the visual cues and representations seen through a particular program or software. GUIs, in essence, determine the “look and feel” of a program. The dilemma that the computer industry faced was how similar one interface has to be to another to constitute copyright infringement. The response to this dilemma would also serve as the response to other issues faced by the industry at the time: Should computers, similarly to automobiles, have a standard “dashboard” (a.k.a. GUI) to enable computers to be more efficiently used (Markoff)? What is the balance between the sharing of information that promotes innovation and the protection of intellectual property?
If you ask people to name one of the most important technologies of the twentieth century, one of the answers would most certainly be the computer. A computer, however, is not a technology all to itself. Many other technologies went into the modern home computers of today, including the mouse. Douglas C. Engelbart, a worker at the SRI (Stanford Research Institute), invented the mouse in 1964. However, the process of the invention of the mouse was not instantaneous and without effect on the realm of computing and society. In this paper I will be examining the problems that had to be overcome and the technologies that had to be invented for the mouse to become a reality. It also analyzes the impacts it has had on society and the computer industry.
Information Retrieval (IR) is to represent, retrieve from storage and organise the information. The information should be easily access. User will be more interested with easy access information. Information retrieval process is the skills of searching for documents, for information within documents and for metadata about documents, as well as that of searching relational databases and the World Wide Web. According to (Shing Ping Tucker, 2008), E-commerce is rapidly a growing segment in the internet.
These colors also helped the viewer understand the intended emotions of the current view of the story that Wuming initially told to the king. My favorite color screen that was used was red. During the portion of the film that had the red screen and where all of the actors were wearing the passion of the actors showed immensely. Whether the red was depicting the passion between the assassin warriors or the old lovers it helped the viewer to connect with how the actors were feeling and why they may have done some of the things that were not so easily deciphered without the assistance of the color screens. The only thing that made this movie somewhat difficult to follow was the wide variety of colors used in other scenes of the movie.
Colors have a significance in the modern day world. Colors represent emotion and symbolize many cultures. Throughout the chapters of The Wizard of Oz {{Italicize or underline the titles of books}}, colors are used to describe the scenery. The colors also describe mood and give hints to the characters and readers as to how helpful certain objects can be. When reading a novel, there is only so much that can be said to show a visual. Describing parts of the story with color each time is a very good way for the readers to visualize a picture of what is going on in their mind. It adds to what makes a book so great. {{You need a specific thesis statement in your introduction that addresses the question being asked of you.}}
Some systems use a conventional computer monitor to display the visual world. This sometimes called Desktop VR or a Window on a World (WoW). This concept traces its lineage back through the entire history of computer graphics. In 1965, Ivan Sutherland laid out a research program for computer graphics in a paper called "The Ultimate Display" that has driven the field for the past nearly thirty years.
By using colors to symbolize characters, and objects he creates a better visual for the reader see in their own perception.
- To increase customer base, Apple should make their GUI (of Mac OS) more user friendly. This is essential when a customer makes the transition from Windows OS to the Mac OS.
There are different types of UML diagrams. Each UML diagram is designed to let developers and customers view a software system from a different perspective and in varying degrees of abstraction. UML diagrams commonly created in visual modeling tools include: use case diagram which displays the relationship among actors and use cases. Class case diagram models class structure and contents using design elements such as classes, packages and objects. It also displays relationships such as containment, inheritance, associations and others. Sequence diagram displays the time sequence of the objects participation in the interaction. This consists of the vertical dimension (time) and horizontal dimension (different objects). Collaboration diagram displays an interaction organized around the objects and their links to one another. Numbers are used to show the sequence of messages. State diagram displays the sequences of states that an object of an interaction goes through during its life response to received stimuli, together with its response and actions. Activity diagram displays a special state diagram where most of the states are action states and most of the transitions are triggered by completion of the actions in the source states. This diagram focuses on flows driven by internal processing.
The Whirlwind computer had a video display that was controlled interactively by a light gun. The display attracted users much more than computer code. The Whirlwind computer became the basis for SAGE (Semi-Automatic Ground Environment), a defense command-and-control system developed for the Air force. In the 1960s Ivan Sutherland’s MIT doctoral thesis introduced a Sketchpad interactive drawing system, which established the theoretical groundwork for computer graphics software (Machover 14). In the mid-1960s, computer graphics was booming in private industry. General Motors had released DAC-1 a computer-aided design system, and Itek developed the Digigraphics electronic drafting machine. By the late 1960s the first storage-tube display terminals appeared, shortly followed by direct-view storage tube display terminals (DVST) which cost thousands of dollars; however this was an improvement to the tens to hundreds of thousands spent initially for display systems. In the 1970s Turnkey systems emerged, beforehand users had to develop software to make their hardware work however turnkey systems provided a haven to users from software issues. Bit-mapped raster displays developed as memory...
Visual Communication could be described as processes that rely primarily on rich visual content as the means of conveying information through words, photos, colors, shapes, and many other components. However, visual communication explores the use of graphical components in achieving communication goals. Visual communication has both critical and practical parts. According to the current book we use in the class “Visual Communication, Images with Messages”, the critical part of visual communication is known as visual rhetoric, which explores the way that designers use visual elements to influence audiences.
...introduced to all these facts, it is clearly visible that graphical user interfaces played a major role in the development of modern society, and its relations with computing, and IT. Introducing the GUI in the early 1980s did in fact make computers and digital devices more accessible to people, often with no knowledge of computers, and revolutionized the way, in which media and information function today. The GUI has further made the abstract Information Technology more friendly towards a regular user, by allowing user customization of the work environment, and hence, made computers an integrated part of our lifestyle, work and leisure. Finally, because GUI is an inseparable of the most common computer work environments, it has become an element of our compulsory education, which just concretes its role as both facilitator, and prompter of social and life changes.