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Negative effects of violence in media
CAUSE EFFECTS of media violence
Cause and effect of media violence
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As television and video games become more popular due to technology, so does the increase in violence. With the increase of technology more children are playing video games or watching television shows, rather than playing outside. As some television shows and video games provide an educational experience for younger children, most provide an act of violence. Sixty-six percent of children programs have violence associated with the television show (Hamilton 111). While most children television shows have the good vs. evil concept, most use violent means to solve or settle their problems, such as in the shows Power Rangers, Power Puff Girls and most comic book heroes. Today, television is not the only means of violence media and the increase of “video games have become one of the dominant entertainment media for children in a very short time” (Gentile 131). It has been studied that children as young as two years of age are playing video games these days. Most of the popular video games today are considered violent, in which the main objective is to harm other characters. Violence that is displayed on television and video games do cause violence in society, due to the increase of wanting to imitate the characters portrayed on the different television shows and video games and the increase of aggression due to what is seen.
Imitation is the biggest concern of increase of violence. Monkey see monkey do is definitely true in the case of children wanting to imitate different scenes that are on shown on television and video games. It does not matter the region of the world or the age, a lot of children and teens watch television shows and video games that are associated with violence. In several cases teens imitated television shows and...
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...essive as those who had watched the real person use the mallet; and both were more aggressive than those who had only watched the cartoon (Research).
Imitation and the increase of aggression in a person are both do to watching violent television shows and playing violent video games. Surveys show that there is a large amount of violence in today’s media. Many children and teens spend a large amount of time watching or playing violent media. Parents should take into consideration of children learning programs that do not show violent content and also buy none violent video games for their children. There are many educational programs and games. There are also new settings on television that parents can set so your children can only view certain shows that are appropriate for them. Overall mass media does cause violence in society and should be taken more seriously.
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
... much while watching television. It’s important for children to play, read, do homework and talk to other children and adults for healthy development. Most parents believe children are imitators and those who watch violent shows are more likely to display aggressive behavior and violence in the media, television programming, video games and movies are a growing concern.
In fairy tales, children are pushed into ovens, have their hands chopped off, are forced to sleep in coal bins, and must contend with wolves who've eaten their grandmother. In myths, rape, incest, all manner of gruesome bloodshed, child abandonment, and total debauchery are standard fare. We see more of the same in Bible stories, accentuated with dire predictions of terrors and abominations in an end of the world apocalypse that is more horrifying than the human imagination can even grasp.
What makes the Roadrunner and Coyote cartoons so funny and memorable? Of course, the explosions, hits and falls the Coyote takes while in pursuit of the Roadrunner. Pediatrics, a pediatrician read magazine, wrote an article on the influence violence, such as that in cartoons and other forms of media, has on children from ages 2-18 titled “Media Violence.” “Although recent school shootings have prompted politicians and the general public to focus their attention on the influence of media violence, the medical community has been concerned with this issue since the 1950s,” says American Academy of Pediatrics, the author of the article in November of 2001. The article calls for a need for all pediatricians to take a stand on violence in the media and help to make sure their patients are not influenced negatively mentally or physically by violence in the media, using multiple statistics from many publications. “Media Violence” fails to be persuasive, however, due to its failure to show any evidence that its statistics are true.
Since the 1970 video games have become more popular than ever before. Generating 11.7 billions of dollars of sells every year or more, the video game industry is considered one of the largest industries in this century. However, video games have been a topic of controversy. With the sales of violent video games going up and the increased violence in schools and teenagers, video games are always to blame. Many people speculate that video games are the cause on why many teenagers have developed aggressive and violent behavior, are desensitize to violence, and the increase violence in schools and public places. In contradiction, video games have little or no fault in teenagers’ violent behavior and shouldn’t always be blamed.
Many People have put their attention directly on the influence violent video games have on the bad behavior of children. People believe videogames intensify aggression in children, while others say it can be a safe getaway for a child to express his aggression. Many opinions on this issue are stated still today, and they remain divided amongst the people who claim videogames to be a cause of aggression and those who claim otherwise. A child’s behavior can not be determined by violent video games, but instead is caused by a variety of environmental and domestic factors. It is easy to blame video games on violence, instead of looking at factors such as economic status, familial issues, and exposure to other entities such as television and media. This paper will bring forward the opinions of those who believe in no relationship between violent video games and bad behavior with one counter argument expressing the opinion of those who believe there is a relationship.
One article points out that video games have a big impact on children’s lives and that many of the games played are violent. Researchers have found that “nearly all children spend time playing video games” and studies have found that “8th graders spent an average of 17 hours per week playing video games” (Tamborini 336). Moreover, 68% of the most popular video games contain violence (Tamborini 336). So it is clear that many children have access to violent video games and they have a big impact on their lives simply because of the amount of time spent playing them.
Violent video games have been around for quite some time from Pac-man to Space Invaders. Throughout the years, these video games have improved along with technology. With new and improved technology there’s better sound and better graphics on this violent video games. However, they seem to be a problem in our century. Violent Video games tend to affect behavior in those who play them. Behavior is affected in such as communication, maladaptive, and aggressiveness.
In an article written by Kevin D. Browne and Catherine Hamilton-Giachritsis out of Lancet, dated 2/19/2005, Volume 365 in issue 9460, on page 702 a collection of research shows short-term effects increasing the likelihood of aggressive or fearful behavior in younger children, especially in boys. It also shows research stating that there is a very weak correlation directly between media violence and acted out aggression. This article basically states that violent media being watched by children does impression and arouse some, but does not associate strongly with violent acts. This would help explain the fact that millions of kids watch violent television shows and remain nonviolent.
middle of paper ... ... Educate your child about violence and video games Set time limits on gaming Encourage your child to do other things besides playing video games. REFERENCES Lieberman, Joe (1997) "Video Game Report Card, 1997" http://www.senate.gov/member/ct/lieberman/releases/r112597a.html. Cesarone, Bernard "Video Games and Children" http://www.kidsource.com/kidsource/content2/video.games.html Zarozinski, Michael "Video Game Violence 2001" http://www.louderthanabomb.com/vg_voilence.htm "Fact Sheets: Effects of Video Game Play on Children" http://www.mediafamily.org/research/fact/effect.shtml Children Now "Children and the Media 2001" http://www.childrennow.org/media/video-games/2001/#violence The "Violence in Video Games" http://www.gamezero.com/team-0/articles/features/violence_92/ The "Video Game Violence" http://www.mediascope.org/pubs/ibriefs/vgv.htm Walsh, David A. Video Game Violence: What Does the Research Say? 1998.
Video games have become one of the world’s largest hobbies. Many choose to love them and others have quiet of an obsession. Since the 70’s, video games have become popular in entertainment and a fixture of 21st century childhood. The theme and idea expressed in popular video games is commonly violence. Many studies have issued that the violence used as entertainment in video games causes younger children to be more aggressive and violent. Violent video games act as a form of violence, but do not cause the violence to occur. Moreover, violent video games cause young children to be associated with a higher visuospatial cognition (visual perception), effects the brain development, along with media violence influencing a child to act violent and have aggressive behavior.
One of the main effects from an abundance of television is an increase in violence. In a paper done by Dietz and Strasburger they found that on average young people view over 1000 rapes, murders, armed robberies, and assaults every year while watching television. (Bar-on, 2000, p. 289) Numerous studies have shown that elementary children will imitate violent behaviors they see on television, particularly if the violence is rewarded. (Wilson, 2008, p. 100) With all of the violence on television children are developing more bad habits. It was found, in a study, that elementary school children exposed to a single episode of the Mighty Morphin Power Rangers committed significantly more intentional acts of aggression such as hitting, kicking, and shoving compared to those who didn’t watch the episode. (Wilson, 2008, p. 100) The...
Furthermore, television violence causes aggressive behavior in children. Many people believe that children who watch violent television programs exhibit more aggressive behavior than that exhibited by children who do not (Kinnear 23). According to the results of many studies and reports, violence on television can lead to aggressive behavior in children (Langone 50). Also, when television was introduced into a community of children for the first time, researchers observed a rise in the level of physical and verbal aggression among these children (Langone 51). The more television violence viewed by a child, the more aggressive the child is (“Children” 1).
The first effect of mass media on teenagers is violence. Aggressive behavior is the first example of violence in the media. Aldridge argues that, teens who watch violent movies may behave in an aggressive way towards others for example bullying and fighting in school. This is important because there are high risks of teenage developing into aggressive behavior that may last into adulthood if they are not being supervised on what they see on TV (2010). Fearful of the world may also occur for those who watch violence television programs. According to children and television violence, teens that are being over exposed to violent on television may worry about becoming a target of violence. The relevance of this idea is that teenagers will more likely grow up thinking that the world is a scary place and that something bad will happen to them (2008). Imitative behavior is another major effect of seeing violence in the media. According to Weldon, two teens from Johnstown, Colorado, killed a 7 year old girl by beating her to death. The teens claimed that they were imitating moves from a video game called “Mortal Combat.” This is an example case which shows that violence in the video game may lead to an imitating behavior (2007).
Are video games a negative or positive influence on children’s behavior and actions? Several studies have been pointing out that exposure to violence on television, movies, video games, cell phones and the Internet increases the risk of violent behavior in the viewer, like to grow in an environment filled with real violence increases the risk of violent behavior. Plentiful of the research on current media have focused on the violence spread by TV for experts in developmental psychology and John Murray of Kansas State University, United States, it is difficult to conclude otherwise than that violence on television has increased levels of violence and aggression in the society, and that video games have an effect even more powerful. Violent video games are more distress, than the films of the same sign and that the images of violence shown on television because they are interactive, because they use a technology environment that allows the user total immersion in the situation, while producing new objects cultural. The reason is that video games are not limited to violence to show a passive spectator, but require the person to connect with the character and act for him, while violence in film and television images whose exposure is limited only to visual perception. The video game violence has long-term real effects. Children exposed to high levels of violent entertainment can become more aggressive and develop a tremendous face the suffering of others, also increases the likelihood they interact and respond to violence in their social environment. In violent video games as success is clearly defined as killing or take, and failure as die or loses the good and evil as the wicked: they, different from us, it is just revenged, I mate,...