Violent Video games and other media such as tv, movies, and music are very influential to children and teens. What children or teens view is what they act or what they go by. When they see a lot of it; it starts to become as a normal behavior or act for them. As they start to do the same as what they see they begin to see nothing wrong with what they’re doing. It’s as it was said before these players of violent video games lose empathy.
The first text was an article entitled, “Children and Violent Video Games”, which was found on the Dr. Phil’s website. The second text was an article by Christopher J. Ferguson and Cheryl K. Olson entitled “Video Game Violence Use Among “Vulnerable” Populations: The Impact of Violent Games on Delinquency and Bullying Among Children with Clinically Elevated Depression or Attention Deficit Symptoms.” The first article from Dr. Phil’s website explains how these violent video games install aggression and hatred towards others. The second article shows how research has proven that such accusations are false, and in fact, some of these types of aggressive media actually help children release anger and frustration they possess. The first text speaks to its audience about the negative effects violent video games have on children. The article starts off by stating “that on an average a boy plays thirteen hours of video games per week and girls, on average, play five hours per week”(1).
Over the past years, video games have been a way to escape reality for some people. Video games vary from fantasy, romance, and role playing games to violent games. However, vicious video games have been blamed for school shootings, growths in bullying, and violence concerning women. Various people argue that these games numb players to violence, recompense players for imitating violence, and educate children that violence is a suitable way to resolve conflicts. Several studies display that video games with violent content are related to more hostile behavior in teens.
Jack Flanagan, the author of “Violent Video Games Promote Antisocial behaviors” discusses how video games correlate with everything we do which leads to his case that “video games mean trouble.” He contends, “Violent video games are linked to real-world violence, and we should stop pretending otherwise.” Flanagan adds, “Sitting at your console, it might be hard to believe that what you do next might actually impact who you become in the real world.” Most children and adolescents appreciate and crave praise for things they do. Most games give a sense of satisfaction and easy success. Players say things like “Good shot!” and talk about the numbers in a kill streak. Praise and repetition can be a harmful combination because the more praise a player receives for a certain behavior, the more likely the behavior will be repeated. This cycle of praise and success may lead into a gaming Additionally, and even more disturbing, researchers are discovering that violent video games can be desensitizing toward real violence.
Violent video games are being exposed to children in this generation more than ever. It causes children to believe that what they see is okay to do. Conflict theory is mostly involved with this article due to the fact that video games can expose children to become something that they are not and also causing problems with others around them. Symbolic interactionism also does play a role in this article as well, linking back to the columbine situation the mass shooters created hatred towards their classmates causing them not to interact
Also, violent video game makes an effect in children heart rate. In the book of “Impulse Control Disorder” edited by Elias Aboujaoude and Lorrin M. Koran stated, “individuals who previously played violent video games and saw real violence it resulted that the individuals had lower heart rates and decreased of galvanic skin response” (185). Children feel anxiety when seeing these types of violent actions that is in the video games. The situations that occur in the video games can happen in reality, that is where anxiety is created to children. Children are more easily to be scared of things that can take away their lives, therefore violent video games show them homicides leading them to have an effect on their health.
Sadly, children and teenagers learn from mimicking and repetition, and they tend to obscure truth and fiction from one another. “Video games often reward players for simulating violence, and thus enhance the learning of violent behaviors. Studies suggest that when violence is rewarded in video games, players exhibit increased aggressive behavior compared to players of video games where violence is punished (Granic 1).” Many critics state that these games numb players to violence and bullying. In 2007, researchers concurred that these games teach children and teenagers that violence is an adequate solution to problems, and a recent study indicates the amount of children being bullied in school has increa... ... middle of paper ... ...games is continually rising. As a whole, violent video games are negative for children and teenagers.
I think the group that is mostly affected is children. Children tend to mimic what they see. Especially them playing violent video games, they see someone getting killed in the video game and believe that it is a natural thing. Children also pick up the aggression and profanity from violent video games. They have trouble adjusting their environment as in their “own world.” Violent video games also change a child’s academic performance by becoming addicted to their video games.
Because these games promote violence, children and youth think it is okay to use violence to solve everyday problems. Therefore, this contributes to a major problem found in young people’s lives which is bullying. Most of the violent video games encourage role-playing in letting the player to actually participate in violent actions. This could cause the player to use these violent actions with others. “The view endorsed by organizations such as the American Academy of Pediatrics and the American Academy of Child & Adolescents Psychiatry is that exposure to violent media (including video games) can contribute to real-life violent behavior and harm children in other ways” (“Violent…and Young People” 1).
However, this does not mean all types of video games are bad and that children will only develop bad habits from playing the video games. Video games can have tremendous negative effects on the brains and body of children and adolescents. They also promote inactivity, health problems such as obesity, and violence towards others. First, playing violent video games can encourage kids to think violence is needed for everything they do or their personality may become more aggressive and violent. Violence can be life threatening and damaging to the child’s health and is the theme of a handful of video games.