The Beginning of Video Game Consoles

Better Essays
The video game industry has grown very powerful over the last five decades due to gamming consoles. A new generation of gamming was created, taking games from arcades and putting them in one’s household. Although arcade games were a great hit, there were modifications that needed to be done to them to make them smaller and more compact. In 1967, German born Ralph Baer and some of his coworkers were the first to get an actual prototype to work on a regular home television. After the console, Magnavox Odyssey (1972), was released and made a big impact on the market, more and different companies and corporations released more systems with such specifications. Although the consoles had been a great hit, there was only one playable game in each console. The purpose of creating gaming consoles was mainly to provide families with their own videogame console at their own home. However, the modifications made to these consoles were very small but at that time it took a long time to be able to develop adaptors. The modifications that were made to these regular arcade games ware to make them smaller and compact. Since the new console to be released was a smaller version of those gigantic arcade games, one of biggest change was to make these consoles able to show video on a common household television. The console itself needed to be made smaller for easy carry and for it to fit in a home. Developers needed to make the power supply regular AA batteries. Next, they made the analog stick from the arcade version into a small knob used for movement. Last, the RCA cables were thinned, for easy transport. All of this didn’t obscure the fact that there was only one playable game in this console. Although the console had been a great h... ... middle of paper ... ...reate the world’s best gaming console. Although that’s a lot to ask for, I know I’m not the only person in the work that wishes this, but there is still hope that one-day it will happen. And to think that none of this could have been possible if it wasn’t for Ralph Baer, Goldman, and their coworkers. Bibliography Baer, Ralph H. Video game history. 1997. 16 May 2011 . —. Genesis: How the Home Video Games Industry Began. 1998. 17 May 2011 . Lok, Corie. technology review. June 2005. 12 May 2011 . Online Education. A Video Game Timeline (1967-Present. 2011. 9 May 2011 . thegameconsole. 2007. 2 May 2011 .
Get Access