Of course, these are only a few of the main video game consoles that have been made over time, there are far too many to list. After the Magnavox Odyssey, Atari 2600 VCS was the next big thing that was let out for consumers; it was released on October 1, 1977. Al Acorn is the original master-mind behind the making of this particular console, and he was hired by Nolan Bushnell and Ted Dabney, who are the founders of the Atari Company. The Atari system brought a new level of gaming to the world. The Atari system featured games such as: Space Invaders, Pac-Man, Asteroids, Missile Command, etc.
By 1970, Ralph’s idea became a reality as the very first home video game system, which he dubbed, the Odyssey. Though the Odyssey, by modern day standards, might be considered boring, at the time it was made it was an enjoyable and satisfying system. Although, as with all originals, it could easily be improved upon, fixed, and made more entertaining altogether. From 1972 and on, several establishments, corporations, and teams formed in an attempt to improve upon the foundation that Ralph Baer had laid out before them. Although, most of these organizations ended up falling apart due to not being able to make enough money or due to losing out to another group.
Jordan Sizemore 12/11/2014 Final Exam Nintendo was a company that originally made playing card games but decided in the 1970’s to branch out into video games. Their first few video game systems did not have much to them and were overlooked. They finally got a leg up in the industry in 1985 when they introduced the Nintendo Entertainment System or NES to the market. While it was very successful because of its superior graphics when it became coupled with a certain plumber named Mario it became the superstar console of the gaming industry. Their success continued along to their 16-bit Super Nintendo Entertainment System or SNES, which was made in response to their competitors making their own 16-bit game systems.
In fact, some of the biggest developers such as id and Epic were once independent game developers (Griliopoulos). This genre of gaming did not become popular until the second half of the 2000s (Buzzle), and was not re-introduced until the 1990s when PC gaming was growing in popularity (Pathetic Reviews). At around the time of the 90s, the internet was introduced, and people used the internet. The independent studios thought that even though they were a small team, they could still make games that could change the video game industry. Unfortunately, the internet was not as popular as it is today, so indie developers lost their chance (Pathetic Reviews).
It was made in Zuse's parents' kitchen using only pieces from Erector sets. Due to the low quality toy parts, the machine would jam frequently after only a few minutes of work (Karwatka 30). After the Z1, Zuse rebuilt the machine with better parts three times, but the desired function and mechanics of the device always remained the same. Even though it was cheaply made, the Z1 computer was highly evolved in terms of how it operated. It read calculations from punched 35mm film that was fed through a program reader.
This led to a lawsuit when Atari made a pong console that every game was played the same way but the customer had to buy covers to put over the screen to “change” the game. The first generation included only two more consoles the Coleco Telstar and Nintendo’s Color TV Games. The second generation contained the largest amount of consoles with eleven with ten being from different companies. This was more likely due to wanting to join the great success potential. All but three failed to become highly successful.
While some big name games, companies, and events had, yet, to happen, it sparked the video game industry. These paragraphs will guide you through the many years of games. As Mario would say, “Lets‘a go! !” Early years (1961—1972) Things start when the first interactive computer game---- SpaceWars (created in 1961) ---- is visited by the eventual founders of Atari--------- Nolan Bushnell & Ted Dabney------ and attempt to make an arcade version of the game in 1970. Next year they succeed, but the public finds it too hard to play.
In 1980, Mattel created the Intellivision system. It was not very popular (Herz 16). Then, in 1982, the Colecovision debuted but still wasn’t very popular (Herz 18). Many more consoles were produced, but none were very well known, and most people preferred to just play the arcade games as opposed to buying a home console anyway. This persisted until the third generation of video game consoles.