For example, thirty-one percent of adolescents play video every day and another twenty-one percent plays games for about five days a week. What is most concerning is the fact that almost half of the population plays violent, plus five out of ten play violent video games (Adachi, Willoughby, 2011). Both the articles that are mention both have a connection to the perspective theory of conflict and symbolic interactionism when being exposed to video games it causes a major conflict with others around them. Another example was the columbine shooting the shooters were teen boys and had been exposed to video games giving them that opportunity to learn on what they are play. By playing video games it cause danger to society and become highly aggressive (Adachi, Willoughby, 2011).
Violent video games can change children’s actions. In the article entitled “Can Playing Video Games be Harmful to Your Kids “ Manshacter said, “According to a 2008 Harns Interactive Poll, 23% of kids admitted the actually felt addicted to playing video games.”(P).After playing video games kids could get addicted of playing these video games. She also says, “He may follow what is called the “game mentally”….your child hears negative comments online between gamers or about the game itself then your child is more likely to change the way he feels”(pg28) Hearing negative things online can affect how they react to verbal offensives. As a result video games affects the way children feel or act after playing. Bad Social Life can be caused by Video Games Users become le... ... middle of paper ... ...learly, video games are associated with problems you get after playing for a long period of time.
The independent variable is violent video games, and the dependent variable is adolescents’ aggression. My hypothesis is that adolescents who play violent video games become very aggressive than those who don’t. For this essay, I would like to present the findings from each article that will answer the topic I selected. All of the sources for this essay contain findings from the experiments that deal with violent video games’ effects on adolescents. The first article, Gabrielle Unsworth’s The effect of playing violent video games on adolescents: Should parents be quaking in their boots?, concurs the types of effects of violent video games on adolescents’ aggression, and that these participants show the different levels of angers during the experiment.
Many people and researchers worry that the violent video games have negative effects on teenagers and children, and these people and researchers believe that these violent video games are the cause of youth violence. In violent video games, children and teenagers submit themselves to the following material: bullying, murdering, abusing, and much more. Violent video games with such material teach the children and teenagers negative morals and negative ways of thinking. In these violent video games, children and teenagers perform violent and aggressive acts throughout the game repetitively. Sadly, children and teenagers learn from mimicking and repetition, and they tend to obscure truth and fiction from one another.
Secondly, the exposure to violent video game provokes adolescents to behave poorly. “(Gentile & Anderson, 2003) state that playing video games may increase aggressive behavior because violent acts are continually repeated throughout the video game”. Whatever adolescents see they do; For example, the concept of ... ... middle of paper ... ...ve damaging effect on children in today’s generation. The effects are aggressive behavior, bad health and bad school grades. It is every important that we as a sociality prevent this from happening by observing the games they play and assuring that it is safe before it is too late.
However, this does not mean all types of video games are bad and that children will only develop bad habits from playing the video games. Video games can have tremendous negative effects on the brains and body of children and adolescents. They also promote inactivity, health problems such as obesity, and violence towards others. First, playing violent video games can encourage kids to think violence is needed for everything they do or their personality may become more aggressive and violent. Violence can be life threatening and damaging to the child’s health and is the theme of a handful of video games.
Although the violence in these video games is fictional, research has proven the violence to lead to more aggressive behavior in children. Violent acts depicted in these games allow young children to believe that killing and fighting is acceptable and fun. Violence in Video Games As technology evolves the violence in video games has grown. Video games h... ... middle of paper ... ... Games on Players' Hostile Expectations, Aggressive Thoughts and Feelings, and Other Responses. Journal Of Broadcasting & Electronic Media, 57(2), 224-241. doi:10.1080/08838151.2013.787078 Saleem, M., Anderson, C. A., & Gentile, D. A.
Several psychosocial characteristics, such as hostility, anger, and being diagnosed with attention deficit and hyperactivity disorder (ADHD) or Asperger syndrome, are suggested to be related to violent video games. The ones that are getting harmed most by these games are the children and young teens. These Violent games affect children’s minds in many harmful ways. There has been a research that has shown that some violent video games can result in the mental disorder known as schizophrenia. Schizophrenia is a mental disorder that makes it hard to tell the difference between what is real and what is not real.
While both Sauer’s cause and effect approach of adolescent gaming and Granic’s physiological approach and their conclusions about the effects on children have led me to observe to a new approach to understand the complexity of the minds of the young players. However, what is the causes of violent video gaming and do they truly result in a negative or positive effect upon the
Video games have conjointly taken the eye of the general public, notably by the controversies concerning person shooter games (Anderson, Gentile & Buckley, 2007). Various studies have shown that violent content in video games desensitizes players, particularly youngsters, to the real-world violence. once players become desensitized, they have a tendency to extend their aggression and reduce their sympathy. alternative researchers have indicated that taking part in video games among youngsters doesn't cause vital aggressive behavior since the magnitude of the result within the meta-analysis could also be associate degree outcome of publication bias. Despite pressure from society, several video games contain a substantial quantity of violence.