I am sure everyone has heard the term Fortnite before, right? Fortnite is a 100 player battle royale game on Xbox, Playstation, PC, and just recently went mobile. The mobile app has already made $25 million, and it has only been out not even two months. Fortnite in total made $126 million just in February. Why is not receiving backlash for being violent? Fortnite is one example on how video games can be violent, and not cause violence. Fortnite is arguably the most popular game in the entire world right now, but no studies have been done to prove that it causes violence. Studies have been done on other video games and they do not cause violence. Video Games are given a age rating for a reason. If parents think their child is grown up enough …show more content…
Nickolas Cruz, the Florida shooter, had supposedly played video games sometimes up to 15 hours a day. Just because he played this many video games does not mean they caused him to commit the crime he did. Video games may be a small part in all of this, it is not the sole purpose for the motive. He was seen as a loner, did not relationships besides his brother, and his parents had passed away. These pieces of evidence could easily been the cause of violence, but they had put all the blame on video games. People all over the world play violent video games and watch violent movies like us. Other countries, like England, France, Germany etc, have the same games as us, but the have significantly less violence than the US. From this, we can see that either the US is crazy when it comes to those things, or other countries are under control and know what they are doing. Adam Lanza, the Sandy Hook shooter, also played video games frequently, and that was linked to his massacre. Lanza was said to have gotten 83,000 kills on his video games. He also created an indoor firing range, and wore military gear around the house. Everyone claimed that he played those video games as practice for his shooting. Violent video games are so unrealistic that they could not possibly be a way to practice for a shooting. They should have given the blame to him using his indoor firing range to practice …show more content…
They are completely different terms and are different actions. Some videos games have been known to cause to aggression, but that is not the same as violence. Aggression is defined as aggressive behavior towards someone else, not physically harming them. This can be a simple action that does not seem aggressive at first, but it actually is. Some examples of aggressive behavior is yelling, ignoring someone, bullying. You are not physically hurting someone, but you can still have physical contact without harm. Violence is defined as “behavior involving physical force intended to hurt, damage, or kill someone or something”, according to google.com. Unlike aggression, violence is physically damaging something or killiling something. Research has shown that video games can cause aggression, but have not been linked to violence. We do not hear any other news about violence caused by video games anywhere else in the world, so it is not a issue for the world. Research does not lie, and the research says that video games do not cause violence. The facts do not
Dylan Klebold, Eric Harris, Adam Lanza, Steven Phillip Kazmierczak, and Seung-Hui Cho all have a few things in common, they are all school shooters that have killed and injured a combined total of 149 human beings and are or were believed to be avid violent video game players, who also committed suicide immediately after carrying out their attacks. To the public, school shooters seem to share a direct connection to playing violent video games and that playing them leads to violent behavior. Violent videogames have become a highlight in the media and national debate for this very reason but, there is no scientific evidence to support the existence of a causative connection between participants of violent videogames manifesting violent behaviors. The media provides biased information that misleads citizens into believing that said link is well established and accepted. I argue that parents should make responsible and well informed decisions in regards to their child’s videogame activities in spite of the lack of scientific research.
People have always been looking for a reason why horrible things happen. The media is quick to blame video games as the target and cause of many shootings that have occurred, ever since Columbine and Quake. People have been blaming video games for violence for years now, ever since violent video games have been made. News reports blame video games more and more for each shooting, telling the public how this person played video games for x amount of hours a day, and that video games caused him or her to shoot people, and how video games encourage and reward violence. Anti-video game lobbyists have been campaigning to have violence removed from video games, citing resources that they themselves have created as reasons for such, poorly done studies where they confirm that kids are more aggressive through how much hot sauce they put on someone’s fries. While unbiased studies of video games and their links to violence are hard to come by, recent research has shown that video games do not in fact have a casual link to violence, and may even have the opposite effect. Violent video games have nearly no link to violence in teens or adults.
According to Valadez and Fergusion (2012), “The effects of violent video game exposure, both positive and negative, on various behaviors are still highly contested within academia and the general public” (p. 608). Violence in video games is often wrongfully perused as a topic of extreme criticism pertaining to an individual’s act of violence in today society. Examples of such would include the shooting that occurred in April 2007 at Virginia Technical College; where Jack Thompson and Philip McGraw asserted that violent video games were the ultimate cause of the tragic incident, but further investigation suggested that Seung-Hui Cho had never played any such games (Valadez & Fergusion, 2012). Since the early days of mankind, society has often enlisted the service of a scapegoat in the attempt to correct the unethical or immoral conduct of a few individuals; violence in video games is no exception to this type of social misconduct. Possibly, one may want to consider human nature and its unyielding desire to be competitively better than the next person; compared to an individuals need to be excessively violent regardless of visual representation of violence in the first place. Although many will argue the effect that violent video games have on the human psyche; the research is far too inconclusive for one to make an educated assessment of the provided information.
According to the American Psychological Association, there is not sufficient evidence to prove that violent video games are the cause of violence and crime in real life. The only correlation between violence in video games and real life, is that those that play violent video games are slightly more aggressive, not violent. More studies and research is needed to determine a better path and to create more knowledge on the subject.
In 2008 a study was done on game violence 97% of 12 to 17 year old kids in the U.S played video games. People say playing video games causes school shootings. Violent video games increase bullying. Study show that playing video games causes people to live very violent and criminal life. Study show 39% of boys that play grand theft auto bully compared to the 60% of the boys that doesn’t play video games. Also a study shows an increase in violence video game because they are rewarded for being violence.
In the article regarding a navy yard shooting where a man shoots and killed 12 people in a Washington Navy Yard has caused the government to reawaken a debate on violent video games and the implications of how violent video games and shootings are related. The man in question shot and killed 12 people and sources say that he would play around 16 hours of violent video games and thus brings the government to debate about whether there is a correlation between playing violent games and shootings. In the article they mentioned that the Navy contractor, friends and family who knew the person involved in the shootings say that he was a very active gamer who was very open about his love of games and many of his friends and family would say that playing
Video games, with violent content, do not cause violent behavior. However, in the case of an individual experiencing, violent, disruptive, and dangerous behaviors, video games may contribute to an outburst of violence.
Lately there have been increasing amounts of people that say that violent video games are causing a number violent actions. To some extent this is true, but there are also studies that say games help people release their aggression in an appropriate way. I would tend to agree with the later.
Parenting.com brought up research on video games to argue about. They mention that a first-person shooter game is more serious than watching violence on T.V. A recent meta-analysis in 2010 of 12 earlier studies found a link between times spent playing video games and violent behavior later in life (Emmons, 2013). They mention the study that was taken place in 2004 from Journal of Adolescence showed that video games are more desensitized than TV. That the children that play violence game are more interactive than watching, their physical activity are different. However, they mention the other studies that failed to link between violent video game exposure and aggression (Emmons, 2013). They brought up a good point that most of the studies had focused on normal kids, the study does not consist of children with e...
This debate is increasingly important in today’s society because of the recent gun control debates in response to recent mass shootings -- is it the guns that spark violence, an outside force, or nothing at all? Due to the desensitization that occurs, the encouragement and rewards that video games give, and simulation that triggers real-life behavior, video games cause violence.
Restriction on video games will not decrease the amount of violent acts occurring around the world. Violent acts occur due to the access of weapons, unstableness of the perpetrator, or anger built up such as revenge. In David Sonboly’s case, he had access to weapons and was mentally unstable. Although the other argument remains that since he played violent video games, he must have acquired a negative behavioral effect from the video game. However, it was proven that he was inspired by Norwegian mass killer, Anders Breivik, so this proves that it wasn’t just video games that inspired him. With this being said, many boys and young men play video games according to Christopher Ferguson. If video games did in fact cause violent acts, then there
“As video games have become more violent and more sophisticated and the sales of video games has skyrocketed in the last few decades, youth violence has plummeted,” Ferguson says, citing evidence compiled by various federal agencies (Adams 3). Violence in video games is not a new issue. It has been debated and argued since the release of the first violent video game. As time has progressed, so has the evolution of violence and strong language within video games. Ratings have become more relaxed, and the lines between T (Teen) and M (Mature) rated games has gotten closer together. Violent games are becoming the normal and accepted of all games, and are being demanded by the gaming industry more heavily. Parents have always shied away from these games for their children, regardless of age. However, kids are getting these games whether they are the correct age (17+) or not. Young kids, less than ten years of age are playing horribly violent games and parents are fearing the repercussions. But video games are not to be blamed for child violence. Violence in video games does not cause children to become violent people later on in life.
The American audience craves violence, and advertisers and producers create more violent games because it is apparent that Americans would rather play a violent game than something non-violent. There is no question that there is violence in video games, but exactly how violent are these games? In the early age of gaming, violence was cartoonish. In games such as Wonder Boy and Space Invaders, when you kill the enemy, they disappear in a cloud of smoke or a small explosion.... ...
Violent video games are special games, which negatively influences to the attitude and behavior. These video games are popular between children and teenagers. Since 1980-s years violent games are in political discussion. Because when teenagers usually play violent video games, they are becoming aggressive and then they face with psychological problems. For this, some people claim that violent games are harmful for society and they affect to behavior and health.
You can’t blame a shooting just because someone plays video games. As a matter of fact, in the Virginia Tech shooting, the shooter did not play video games. Before anyone knew that he didn’t, they quickly assumed that he did. Just because it was a violent act and because everyone plays video games. People believe that violent video games should be banned, but there are no reasons to ban them.