The World of 3-D

1259 Words3 Pages

Across the country, 30,000,000 people are being forced to pay $5.00 extra to spend 2 hours vomiting while everyone else watches the 3-D movie that made them nauseous. Those 30 million people represent the 5 to 10 percent of the general population (Heffernan) who have witnessed the true face of the hidden monster that is 3-D technology. Despite the positive reviews extolled by the fans and investors of 3-D, there are still major issues associated with the technology, and these issues pose a risk to the entertainment industry that threatens the health of media as we know it. 3-D technology is harming the media industry by affecting companies and consumers in negative ways. It is important to understand how 3-D technology works and how it affects the media industry in order to understand our culture and make wise entertainment and economic decisions. Hopefully, by analyzing 3-D technology, we can rescue those who have been sucked into the lie that is 3-D.

There are several ways to make a 3-D movie. The primary process of making a 3-D movie involves “filming an image from two perspectives” (Keegan.) The images are then synchronized and can be watched through special 3-D glasses. When a film is created using linear polarization, light waves are aligned vertically for a single eye and horizontally for the other. The glasses are also polarized so that each lens only permits one direction of polarization (Pracht.) The glasses allow each eye to see its own movie, creating the illusion of depth. Pracht also explains additional methods, including the eclipse method, or active-shutter technology, which rapidly alternates the right and the left images on the screen and blocks out the opposite eye with either darkening glasses or a mechanical ...

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