Absurdist theatre does not follow a traditional linear structure of a narrative play but instead does the exact opposite. The events involved in Absurd theatre follow more of a circular structure which is one of the main conventions in ‘Waiting for Godot’. Many sections of the text and stage directions are performed more than once and don’t have an end. This is shown with Act 1 and Act 2 mirroring each other along with other scenes being recurring. These conventions help to construct the dramatic elements of time, focus, symbol, and tension. The element of time is created within the play when the both acts are started and ended the same way, representing a different day or start of another time period. As the end of the play shows the start of a new day, it allows the audience to understand that the play could go on further following the circular structure. Dramatic meaning is represented through this as it signifies the aspects of the world that have no end such as night and day being continuous. Focus is created through...
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...tension builds between the two as they willingly wait for someone or something that may not come simulating multiple different emotions toward each other. The element of focus is also created by the act of waiting as it allows the audience to understand that Godot is higher power controlling the two characters and can ask them to wait for an answer or task that may never be answered.
Samuel Beckett’s historical text ‘Waiting for Godot’ demonstrates the ideal that dramatic action and meaning can be just as important as dialogue. Many different elements of drama are created by the Absurd theatre conventions of circular structure, grotesque characters and Puppetry/being controlled by invisible forces. These conventions and elements help the audience to understand how the dramatic action and performance skill shapes the dramatic meaning being displayed within the play.
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