... middle of paper ...
... Test of the General Aggression Model." Personality and Social Psychology Bulletin 28.12 (2002): 1679-686. Print.
Cook, Andrea J. "Columbine Author Speaks At Conference." Reclaiming Children And Youth: The Journal Of Strength-Based Interventions 13.3 (2004): 181. ERIC. Web. 8 May 2014.
Ferguson, Christopher, Adolfo Garza, Jessica Jerabeck, Raul Ramos, and Mariza Galindo. "Not Worth the Fuss After All? Cross-sectional and Prospective Data on Violent Video Game Influences on Aggression, Visuospatial Cognition and Mathematics Ability in a Sample of Youth." Journal of Youth & Adolescence; 42.1 (2013): 109-22. EBSCOhost. Web. 15 Apr. 2014.
Lin, Jin-Hsuan. "Identification Matters: A Moderated Mediation Model of Media Interactivity, Character Identification, and Video Game Violence on Aggression." Journal of Communication 63.4 (2013): 682-702. EBSCOhost. Web. 17 Apr. 2014.
Need Writing Help?
Get feedback on grammar, clarity, concision and logic instantly.Check your paper »
- Humankind has been playing games since the moment we came into existence. Whether it is a sport, a board game, or a child’s fantasy every culture whether it is ancient or modern has something that its people do for fun. As time goes on people continue to invent new games to occupy their free time and entertain themselves. One form of play that has quickly become extremely popular is the video game. The 2011 edition of Essential Facts About the Video Game Industry states that “72% of American households play computer or video games”.... [tags: Video Gaming]
1880 words (5.4 pages)
- Common addictions amongst teenagers and young adults include meth, cocaine, gambling, even candy, but video games never peeked the interest of scientists and psychologists until it became apparent that the action of gaming can also be a source of addiction. This essay will discuss the overall concept of addiction to video games regarding how it affects the human brain. The essay will also address the treatments in place to suppress addiction leading towards total eradication, and also the ethical responsibility that developers have while focusing on how the global view of addiction, in regards to then not related to video games.... [tags: Video game, Addiction, Video game addiction, Game]
1280 words (3.7 pages)
- Violent video games are a source of entertainment for young people today. However, some people view violent video games as a dangerous influence in society. Violent video games are not all bad and should be embraced, because of holistic benefits and shaping the world of tomorrow as well as understanding why young people play. Playing video games may actually improve one’s health. Anxiety is a fear that can affect a player’s state of wellness. According to The American Pain Society, In 2010, video games with emphasis on virtual reality have been effective in lowering anxiety or pain caused by medical procedures or incurable sickness ( Guerini).... [tags: Pro Video Game Violence]
1002 words (2.9 pages)
- Since their introduction in the mid-1900s, video game violence has remained a controversial topic. Early games, such as Space Invaders and Centipede, have elicited unfavorable responses from concerned parents for the use of weapons. Modern games, such as Counter-Strike and Grand Theft Auto received similar backlash as well. Violent historical events seemingly resulting from video game violence will be analyzed in this investigation. However, The way people look at video games and how they research their ties to violent behavior and events could potentially need correction.... [tags: Video game, Video game controversy]
1291 words (3.7 pages)
The Effects Of Video Games On The Way Society Perceives Individuals Who Are Either Transgender And Or Non Binary?
- How does the role and representation of gender in video games influence the way society perceives individuals who are either transgender and/or non-binary. The representation of transgender and/or non-binary individuals within video games has dramatically changed over the course of the past three decades along side with the Lesbian, Gay, Bisexual and Transgender (LGBT) rights movement. In saying that, due to the fact that I have already discussed the topic of the representation of the sexual orientation of individuals within the media who are not heterosexual.... [tags: Video game, Video game industry, Transgender]
1095 words (3.1 pages)
- A misconception about action games is the failure for people to understand that these games provide opportunities for positive development, and civic behaviour. Both genres of violence and prosocial game go hand in hand, where first-person shooter games and multiplayer games offer opportunities for civic behaviour (Ferguson, and Garza 774). For example, there are plenty of opportunities for assisting other players through difficult missions or getting used to the pitfalls of the game (Ferguson, and Garza 774).... [tags: Video game, Video game controversy, Violence]
1347 words (3.8 pages)
- ... However, it is becoming increasingly popular because it is the type of theme that game industries push for sales. Although there is a staggering amount of research on both sides of the argument, neither side can agree that there is a definite link to youth violence and violent games. Those who say there is reasonable evidence in video games and violence, believe that there is a connection. “Video game advocates contend that a majority of the research on the topic is deeply flawed and that no causal relationship has been found between video games and social violence” (Do Violent Video Games Contribute).... [tags: psychological analysis]
2002 words (5.7 pages)
- Did you know that Pong; the first game made by Atari, wasn’t originally meant to be released to the public. A new Atari employee was given the assignment of making it simply as a test of his game design skills. Since Pong became a hit, video games have been a large part of the entertainment business. They have found their way into homes all over the world. “You can’t say that video games grew out of pinball, but you can assume that video games wouldn’t have happened without it. It’s like bicycles and cars.... [tags: Video Games]
2092 words (6 pages)
- The Effects of Video Games Video games and its effects on adolescents and responsibility of parents is a topic that is widely debated whether it’s the parent’s responsibility or the game industry should be regulated. The video games industry itself has been available to consume for only about the last 30 years. With that being said the topic is still rather new in terms of its effects but its effects on children can currently be measured. The industry is very unique in terms of entertainment because players are transported into the game its self essentially becoming part of the script.... [tags: Adolescents, VIdeo Games, Violence]
1195 words (3.4 pages)
- Video Games Are Beneficial Video Games have come a long way since their first introduction into the main stream. With video games becoming more sophisticated and using advanced technology, it seems as if video games are closing in on the gap between games and reality. However, as video games become ever so life-like it brings up the question of if the violence associated with video games is having a negative consequence. There have been many accusations over the years over the harm video games are causing children and teenagers.... [tags: Video Games]
1872 words (5.3 pages)