Grand Theft Auto: Vice City Essays

  • Grand Theft Auto: Vice City

    1374 Words  | 3 Pages

    Grand Theft Auto: Vice City Video games began modestly, in a primitive age that had a littile yellow dot scour a maze "eating" little white dots. Since then, video games have expanded exponentially. These games even spand genres, including action, adventure, sports, etc. In their progression, many video games have attempted to simualte really, emersing the gamer into this puesdo-reality. Although some attempts were unsuccessful in fully depicting reality, one game managed to bring this vision

  • Grand Theft Auto

    965 Words  | 2 Pages

    the controversial world of Grand Theft Auto. My fifteen-year-old son desperately wants this game. All I can hear are the stories of violence associated with this game, which causes this mother’s heart to shudder. So began the search to back up my denials for his ownership of this game. The Grand Theft Auto series of games has been surrounded by controversy, however the research does not always back up public opinion as will be demonstrated in this paper. Grand Theft Auto got its start in 1998 with

  • Grand Theft Theory: Vice City

    3830 Words  | 8 Pages

    Grand Theft Theory: Vice City Both Cote and Khan said it's up to parents to decide whether their teens should be allowed to play Vice City. "Parents should be informed of what this game is about," said Khan. "I would definitely warn kids of the violence." Cote said when his mother first discovered that he and his brother played Grand Theft Auto III, she was "mortified."[1] Patriarchal formations of familial angst and romance included, Vice City has been received again and again in the several

  • Violent Video Games Do NOT Contribute to Youth Violence

    2419 Words  | 5 Pages

    Although violent video games are thought to encourage real world violence, they actually help to prevent it. I am focusing on violent video games and how they affect juveniles because I feel that this issue needs to be looked at in the criminal justice community. It is an unnecessary distraction to blame the actions of a disturbed youth on a form of entertainment that has been used by millions of people without incident. A review article published in The Psychiatric Quarterly found that many studies

  • Friday Night Live Analysis

    1268 Words  | 3 Pages

    is necessary for these events to continually progress and transform in order to meet the ROM’s performance objectives for the year of 2015. As the assistant vice-president of programs, events and commercial services at the ROM, Carrie Martin needs to maximize revenues and profits as well as attract a minimum of 3,500 visitors for FNL’s grand opening on October 9, 2015. Since Martin handles the strategic direction of FNL, she should focus on how to sustain

  • Jack Thompson's Argumentative Essay: Grand Theft Auto

    1838 Words  | 4 Pages

    that the Grand Theft Auto series has raised in the past 14 years. Grand Theft Auto is a series of video games where the player is placed in an open world city where they can perform murder, carjacking and many more awful actions. One common name in all of these controversies is Jack Thompson, a famous activist and disbarred lawyer that is known for his frequent protests of violent video games, specifically Grand Theft Auto. Jack Thompson uses the argument that violent video games such as Grand Theft

  • Nintendo 64: The Golden Age Of Console

    778 Words  | 2 Pages

    gamers were the real winners with titles like Final Fantasy X, Kingdom Hearts, Devil May Cry and Metal Gear Solid 3: Snake Eater. Meanwhile, PlayStation gamers got first dibs on titles like Medal of Honor: Frontline, Metal Gear Solid 2, Grand Theft Auto III and Vice City. Nintendo gamers got the Resident Evil remake along with Super Smash Bros. Melee, Luigi’s Mansion, and Rouge Squadron II. By the time gaming entered the Seventh Generation era, not much changed in terms of console exclusive titles during

  • Effects of Music, Television, and Video Game Violence on Children and Teens

    2937 Words  | 6 Pages

    Usually when a child or a teenager commits a crime, it is never their fault. When a child or a teenager commits a crime, the responsibility never belongs to the parents either. Instead, when a teenager or a child commits a crime, the first thing that the prosecutors or the media wants to place the blame on is video games, the television program that the child had been watching, or the blame is placed on the type of music that the child or teen had been previously listening to. This is what concerns

  • Are Video Games Truly a Game or a Reality

    2730 Words  | 6 Pages

    Is it a game or is it reality? Video games have been around for a long time and have become exceedingly popular, especially the violent, explicit, and gory ones. Some of these violent games have had a negative impact on children, such as acting more aggressive or bullying others and having behavioral problems at home. The problem today with violent video games is that many people blame them for influencing children and teens to think that it is natural to be violent and aggressive towards others

  • Argumentative Essay: Violent Video Games Contribute to Youth Violence

    1449 Words  | 3 Pages

    Our nation has changed over the years. There is no question about that. The generation that my grandfather grew up in during the 1930’s and 1940’s has often been called “The Greatest Generation” (Brokaw). Why is my generation not talked about for our inventions and advances in technology? Maybe that the downfall of our generation has been the media and the influence it has on the public? There is no doubt that the media can spin a story into a shocking and scary account produced solely on the intent

  • Violence and Sexuality in Video Games

    3088 Words  | 7 Pages

    received heat from women’s advocate groups and the Native American communities. Custer’s Revenge was so bad that many retailers refused to car... ... middle of paper ... ...t that a 9 or 10 year old can have easy access to games such as Grand Theft Auto is just scary. I found option number 3 to be too extreme. Regulations are necessary, but option 3 would leave companies very restricted in terms of creativity and set a sense of fear in the game developers. Also, option 3 will impede one’s

  • Violence in Entertainment

    638 Words  | 2 Pages

    Violence in Entertainment Violence has played an important part in entertainment, even in ancient times, like Rome and Egypt. In those countries, mock killings were some sort of entertainment. Even in our time, media violence is ever increasing. Research has shown that media violence did not only increase in violence, but in graphic, sexual and sadistic ways. There have been many concerns that as violent

  • Summary Of The Film GTFO: Get The F % Out

    1143 Words  | 3 Pages

    author of Gender and video games: How is female gender generally represented in various genres of video games, “Women are dressed in provocative clothing and are created to serve males as an aid or even as a sexual object. As an example, Grand Theft Auto III Vice City allows the player’s character to have sex with a prostitute, afterwards kill her, and from this act get a health bonus” (172). This quote presents the idea that these female characters are created for men to assert their dominance over

  • Ford Motor Company Essay

    1967 Words  | 4 Pages

    In 2010 Ford launched 24 new or redesigned vehicles in key markets around the world. These included a redesigned Ford Explorer, Ford Edge and Lincoln MKx and new Ford Fiesta in North America, a redesigned Ford C-MAx and new Ford Grand C-MAx in Europe, and the new Ford Figo in India. c. Marketing Furthermore, the company is also present and well renowned in motorsports like Formula One, Rally, Sports cars, and Touring cars. The company's products are better than ever, promoted

  • The Driving Force Behind America's Decline

    1231 Words  | 3 Pages

    factor in violence in the media is through video games. Many game companies make their game as "real" as possible. Teenagers no longer want two dimensional games; they want games that depict adult situations. Such as to pick up hookers (Grand Theft Auto: Vice City), gain access to a government information by killing guards (Metal Gear Solid), invade an innocent village with tanks (Command and Conquer: Red Alert) or kill your best friend with a chainsaw (Doom). The media is more concerned with selling

  • Argument Against Gun Control

    2444 Words  | 5 Pages

    The fact of the matter is that it is already illegal to own an assault rifle; an assault rifle is defined as a rapid-fire, magazine-fed automatic rifle designed for infantry use, which is not what an AR-15 is. The AR-15 rifle is a semi-automatic rifle meant for the common citizen to use in sport shooting, hunting, and to keep unwanted things off of one’s property, such as coyotes and other animals. Semi-automatic firearms are not fully-automatic military machine guns. Gun control supporters say that

  • Violent Video Games and Aggression in Children

    3466 Words  | 7 Pages

    Over the past 30 years, playing video games has become one of the most popular hobbies worldwide. Not only has the video game industry become a multi-billion dollar industry, but it has attracted people from all age types. While video games today are played by both kids and adults, there are many issues being raised regarding the effects of video games. More particular, is the effect that violent video games may be having on children. Some critics argue that video games are direct indicators of child